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Dragunov (Tekken 6): Difference between revisions

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<div aria-hidden="true" role="presentation">[[File:dragt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Sergei Dragunov]]</div>
<div aria-hidden="true" role="presentation">[[File:dragt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Sergei Dragunov]]</div>
Overview here
Dragunov is character that has good low pokes and great whiff punishes. He also has good range while having a strong throw game.


== Legend ==
== Legend ==
Line 18: Line 18:




!  startup color should be left white, rest should be green if +, white from 0 to -9, orange from -10 to -14 and red for -15 and below
{{MoveCard
{{MoveCard
|title=
|title=fff+2
|image=
|image=fff2dragt6.gif
|startup=
|startup=18
|startup-color=white
|startup-color=white
|hitlevel=
|hitlevel=M
|properties=
|properties=
|onblock=
|onblock=+6
|onblock-color=
|onblock-color=green
|onhit=
|onhit=KND
|onhit-color=
|onhit-color=green
|oncounter=
|oncounter=KND
|oncounter-color=
|oncounter-color=green
|description=
|description=Fast long range mid that is plus on block
}}
}}




!    if not applicable, delete this section
<h1>Stance Moves</h1>
<h1>Stance Moves</h1>
This is what you can do out of your stances.
This is what you can do out of your stances.
Line 42: Line 40:
{{MoveCard
{{MoveCard
|title=qcf+1
|title=qcf+1
|image=
|image=qcf1dragt6.gif
|startup=17
|startup=17
|startup-color=white
|startup-color=white
Line 58: Line 56:
{{MoveCard
{{MoveCard
|title=qcf+2
|title=qcf+2
|image=
|image=qcf2dragt6.gif
|startup=20
|startup=20
|startup-color=white
|startup-color=white
Line 74: Line 72:
{{MoveCard
{{MoveCard
|title=qcf+3
|title=qcf+3
|image=
|image=qcf3dragt6.gif
|startup=19
|startup=19
|startup-color=white
|startup-color=white
Line 85: Line 83:
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=Evasive low with KND on counter hit
|description=High (sometimes mid) evasive low with KND on counter hit
}}
 
{{MoveCard
|title=qcf+3
|image=
|startup=19
|startup-color=white
|hitlevel=L
|properties=
|onblock=-24
|onblock-color=red
|onhit=-9
|onhit-color=white
|oncounter=KND
|oncounter-color=green
|description=High evasive low
}}
}}


{{MoveCard
{{MoveCard
|title=qcf+4
|title=qcf+4
|image=
|image=qcf4dragt6.gif
|startup=19
|startup=19
|startup-color=white
|startup-color=white
Line 114: Line 96:
|onblock-color=orange
|onblock-color=orange
|onhit=KND
|onhit=KND
|onhit-color=white
|onhit-color=green
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
Line 121: Line 103:


<h1>Combos</h1>
<h1>Combos</h1>
Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=2016845977].
Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=2016845977 here].


<h1>Stance Transitions</h1>
<h1>Stance Transitions</h1>
Line 140: Line 122:
{{PunishTable
{{PunishTable
| rows =
| rows =
{{PunishRow | frames = 10 | standing = 1,3 | crouching = d+1}}
{{PunishRow | frames = 10 | standing = 1,3 | crouching = FC d+1}}
{{PunishRow | frames = 11 | standing = 1,3 | crouching = ws 4}}
{{PunishRow | frames = 11 | standing = 1,3 | crouching = ws 4}}
{{PunishRow | frames = 12 | standing = 4,1 | crouching = ws 1+2}}
{{PunishRow | frames = 12 | standing = 4,1 | crouching = ws 1+2}}
Line 151: Line 133:


{{MoveCardSimple
{{MoveCardSimple
|title=
|title=1
|startup=
|startup=10
|startup-color=white
|hitlevel=H
|properties=
|onblock=+1
|onblock-color=green
|onhit=+8
|onhit-color=green
|oncounter=+8
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=4,4
|startup=12
|startup-color=white
|hitlevel=H,M
|properties=
|onblock=+3
|onblock-color=green
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=b+1+2
|startup=22
|startup-color=white
|hitlevel=M
|properties=
|onblock=+3
|onblock-color=green
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=ff+3
|startup=22
|startup-color=white
|hitlevel=H
|properties=
|onblock=+3
|onblock-color=green
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=b+4,2,1
|startup=15
|startup-color=white
|hitlevel=M,M,H
|properties=
|onblock=+4
|onblock-color=green
|onhit=+8
|onhit-color=green
|oncounter=+8
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=fff+2
|startup=18
|startup-color=white
|startup-color=white
|hitlevel=
|hitlevel=M
|properties=
|properties=
|onblock=
|onblock=+5
|onblock-color=
|onblock-color=green
|onhit=
|onhit=KND
|onhit-color=
|onhit-color=green
|oncounter=
|oncounter=KND
|oncounter-color=
|oncounter-color=green
}}
}}


Line 167: Line 219:


{{MoveCardSimple
{{MoveCardSimple
|title=
|title=2
|startup=
|startup=10
|startup-color=white
|startup-color=white
|hitlevel=
|hitlevel=H
|properties=
|properties=
|onblock=
|onblock=0
|onblock-color=
|onblock-color=white
|onhit=
|onhit=+9
|onhit-color=
|onhit-color=green
|oncounter=
|oncounter=+9
|oncounter-color=
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=d+1
|startup=18
|startup-color=white
|hitlevel=M
|properties=
|onblock=0
|onblock-color=white
|onhit=+7
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
}}



Latest revision as of 23:37, 12 September 2025

Dragunov (Tekken 6)

Dragunov is character that has good low pokes and great whiff punishes. He also has good range while having a strong throw game.

Legend

edit
  • cd: Crouch Dash


Starter Guide

Key Moves

These are the main moves you will want to use in a match.


fff+2


Startup Hit Level Properties On Block On Hit On Counter
18 M +6 KND KND

Fast long range mid that is plus on block


Stance Moves

This is what you can do out of your stances.

qcf+1


Startup Hit Level Properties On Block On Hit On Counter
17 H -1 KND KND

Fast high crumple

qcf+2


Startup Hit Level Properties On Block On Hit On Counter
20 M -14 KND KND

Evasive mid launcher

qcf+3


Startup Hit Level Properties On Block On Hit On Counter
19 L -24 -9 KND

High (sometimes mid) evasive low with KND on counter hit

qcf+4


Startup Hit Level Properties On Block On Hit On Counter
19 M -10 KND KND

Grab that can be extended with 1,3,4,2 (or 2,4,3,1)

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
qcf cd

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 1,3 FC d+1
11 1,3 ws 4
12 4,1 ws 1+2
14 f+4,4 ws 1+2
15 df+2 ws 2
16 ff+2 ws 3

Plus on block moves

1

Startup Hit Level Properties On Block On Hit On Counter
10 H +1 +8 +8

4,4

Startup Hit Level Properties On Block On Hit On Counter
12 H,M +3 KND KND

b+1+2

Startup Hit Level Properties On Block On Hit On Counter
22 M +3 KND KND

ff+3

Startup Hit Level Properties On Block On Hit On Counter
22 H +3 KND KND

b+4,2,1

Startup Hit Level Properties On Block On Hit On Counter
15 M,M,H +4 +8 +8

fff+2

Startup Hit Level Properties On Block On Hit On Counter
18 M +5 KND KND

Neutral on block moves

2

Startup Hit Level Properties On Block On Hit On Counter
10 H 0 +9 +9

d+1

Startup Hit Level Properties On Block On Hit On Counter
18 M 0 +7 KND

Safe on block moves

Startup Hit Level Properties On Block On Hit On Counter

Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

Launch punishable moves

These are moves where you can be launched by your opponent if blocked.

d+4

Startup Hit Level Properties On Block On Hit On Counter
15 L -15 -9 -4

db+3

Startup Hit Level Properties On Block On Hit On Counter
24 L Snake edge -17 -6 KND

d+3

Startup Hit Level Properties On Block On Hit On Counter
17 L -18 -4 0

b+2,1,3

Startup Hit Level Properties On Block On Hit On Counter
15 M,H,L -18 KND KND

wr 3

Startup Hit Level Properties On Block On Hit On Counter
L -20 KND KND

3+4

Startup Hit Level Properties On Block On Hit On Counter
25 H -24 KND KND

qcf+3

Startup Hit Level Properties On Block On Hit On Counter
19 L -24 -9 KND

1,3,2,b+1+2

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,M Grab cancel -32 -24 -16