Dragunov (Tekken 6)
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Sergei Dragunov
Dragunov is very technical character that requires great spatial awareness to optimize his combos on top of his amazing throw game use the many counterhit launchers paired with his outstanding combo damage and rage damage to shred your opponents healthbar.
Legend
- cd: Crouch Dash
Key Moves
These are the main moves you will want to use in a match.
fff+2

| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 18 | M | +6 | KND | KND |
Despite its linearity its a great tool to catch approaching opponents as it has amazing range, launches on counterhit and has plus on block frames.
1,2,1
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| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 10 | H,M,M | -4 | KND | KND |
Devastating if you learn how to counterhit confirm it as it wallsplats for a potential 100+ damage combo.
b+1
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| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 16 | H | -7 | +9 | KND |
Pretty difficult for your opponent to tech the stun if counterhit by this move, guarantees a launch with f+1+2 if the opponent fails to press down fast enough.
f+1+2
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| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 18 | H | -13 | KND | KND |
Great as a whiff punish as it has good range and comes out decently fast, fully launches on normal hit.
df+1,4
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| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 13 | M,H | -6 | KND | KND |
If positioned well enough, guarantees a d+4,1,3 wallsplat for potential triple digit damage.
d+2
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| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 18 | L | -13 | 0 | +4 |
Evasive, plus on counterhit, forces your opponent to crouch.
db+3
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| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 24 | L | -17 | KND | KND |
Pretty hard to combo after this move as you have to crouch cancel into either d+2 or d+4,1,3
db+3
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| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 22 | M | +3 | KND | KND |
Plus on block,guarantees a stomp on hit (d+3+4)
Combos
Combo resources can be found here.
Stance Transitions
How to get into stance.
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Punishers
Use these moves when you have at least a +10 frame advantage to punish your opponent.
| Frames | Standing | Crouching |
|---|---|---|
| 10 | 1,3 | FC d+1 |
| 11 | 1,3 | ws 4 |
| 12 | 4,1 | ws 1+2 |
| 14 | f+4,4 | ws 1+2 |
| 15 | df+2 | ws 2 |
