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Bob (Tekken 6)

From Dark Upper Wiki

Bob (Tekken 6)

Easy to play, amazing poking, amazing frames, amazing evasiveness, there isn't much this character cannot do, with a lot of people considering him the "best Mishima" in the game, Bob Richards is an amazing S tier character.

Legend

edit
  • cd: Crouch Dash
  • BAL: Spinning Ball

Starter Guide

Bob is an amazing character as he has most tools you would ever want on a character, his strings are amazing with 2,1,2, df+1,2, b+2,2 and so on.
Bob has a crouch dash with a ton of good options like cd 1 being a safe wind god fist, 4,1+2 being the best hellsweep in the game, cd 3 being a safe mid options while also having an extension to scare your opponent from pressing with cd 3,2 (which is also, you guessed it, safe on block).
Bob has some of the best poking in the game with moves like db+3, db+1 and d+2,1.
The only "weakness" Bob really has is that he can only launch starting from 18 frames (16 if you can do cd 1 fast enough), of course he makes up for this with his while standing 14 frame launcher (WS 2,1).


Key Moves

These are the main moves you will want to use in a match.

b+3


Startup Hit Level On Block On Hit On Counter
16 M -15 KD KD

Hits grounded

db+3


Startup Hit Level On Block On Hit On Counter
20 L -12 +2 +2

Bobs go-to low poke

db+1+2


Startup Hit Level On Block On Hit On Counter
18 M -16 KD KD

High crushing launcher, launch punishable

d+1


Startup Hit Level On Block On Hit On Counter
18 M 0 +7 KD

Recover crouched, knocks down on CH, neutral on block mid with outstanding range

SS 1+2


Startup Hit Level On Block On Hit On Counter
M -5 KD KD

Safe fast wallsplatting mid

b,b+4


Startup Hit Level On Block On Hit On Counter
M -4 KD KD

Low crushing, safe on block, mid launcher

f,f+1+2


Startup Hit Level On Block On Hit On Counter
H

Launching throw

d+2,1


Startup Hit Level On Block On Hit On Counter
15 M,M -9 +2 +2

Mid mid safe string with extensions, good range and great frames on hit

f,f+2 (Demon's Paw)


Startup Hit Level On Block On Hit On Counter
M -8 KD KD

Bob's demon's paw, leaves you in a SUPER favorable position on hit, safe on block

Stance Moves

This is what you can do out of your stances.

cd 4,1+2


Startup Hit Level On Block On Hit On Counter
L,M -17 KD KD

The best hellsweep in the game, more tracking, more damage, more range the other hellsweeps in this game

cd 1


Startup Hit Level On Block On Hit On Counter
16 H -6 KD KD

Amazing whiff punish tool, has outstanding range, launches on normal hit, fully launches

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
f+3+4 BAL
b+3+4 BAL
1+2~b BAL
1+2~f BAL
Input Transitions To
f,n,d,df cd

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 1,4 FC 1
11 1,4 WS 4
12 f+2,3 WS 4
14 f+2,3 WS 2,1
15 f+2,3 WS 1+2
16 uf+1+2,1+2 WS 1+2
18 db+1+2 WS 1+2
20 uf+3 uf+3
23 uf,n,4 uf,n,4