Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dragunov (Tekken 6): Difference between revisions

From Dark Upper Wiki
Loomer (talk | contribs)
No edit summary
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div id="audiences" class="mainpage_row">
<div id="audiences" class="mainpage_row">
     <div class="mainpage_box">
     <div class="mainpage_box">
<h1>Dragunov (Tekken 6)</h1>
<h1>Sergei Dragunov</h1>


<div aria-hidden="true" role="presentation">[[File:dragt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Sergei Dragunov]]</div>
<div aria-hidden="true" role="presentation">[[File:dragt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Sergei Dragunov]]</div>
Dragunov is character that has good low pokes and great whiff punishes. He also has good range with his wr 2 while also having a strong throw game.
Dragunov is very technical character that requires great spatial awareness to optimize his combos on top of his amazing throw game use the many counterhit launchers paired with his outstanding combo damage and rage damage to shred your opponents healthbar.  
 


== Legend ==
== Legend ==
Line 11: Line 12:


<div style="clear: both;"></div>
<div style="clear: both;"></div>
<h1>Starter Guide</h1>


<h2>Key Moves</h2>
<h2>Key Moves</h2>
Line 19: Line 18:


{{MoveCard
{{MoveCard
|title=
|title=fff+2
|image=
|image=fff2dragt6.gif
|startup=
|startup=18
|startup-color=white
|startup-color=white
|hitlevel=
|hitlevel=M
|properties=
|properties=
|onblock=
|onblock=+6
|onblock-color=
|onblock-color=green
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=
}}
 
 
<h1>Stance Moves</h1>
This is what you can do out of your stances.
 
{{MoveCard
|title=qcf+1
|image=
|startup=17
|startup-color=white
|hitlevel=H
|properties=
|onblock=-1
|onblock-color=white
|onhit=KND
|onhit=KND
|onhit-color=green
|onhit-color=green
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=Fast high crumple
|description=Despite its linearity its a great tool to catch approaching opponents as it has amazing range, launches on counterhit and has plus on block frames.
}}
}}


{{MoveCard
{{MoveCard
|title=qcf+2
|title=1,2,1
|image=
|image=
|startup=20
|startup=10
|startup-color=white
|startup-color=white
|hitlevel=M
|hitlevel=H,M,M
|properties=
|properties=
|onblock=-14
|onblock=-4
|onblock-color=orange
|onblock-color=white
|onhit=KND
|onhit=KND
|onhit-color=green
|onhit-color=green
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=Evasive mid launcher
|description=Devastating if you learn how to counterhit confirm it as it wallsplats for a potential 100+ damage combo.
}}
}}


{{MoveCard
{{MoveCard
|title=qcf+3
|title=b+1
|image=
|image=
|startup=19
|startup=16
|startup-color=white
|startup-color=white
|hitlevel=L
|hitlevel=H
|properties=
|properties=
|onblock=-24
|onblock=-7
|onblock-color=red
|onblock-color=white
|onhit=-9
|onhit=+9
|onhit-color=white
|onhit-color=green
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=High (sometimes mid) evasive low with KND on counter hit
|description=Pretty difficult for your opponent to tech the stun if counterhit by this move, guarantees a launch with f+1+2 if the opponent fails to press down fast enough.
}}
}}


{{MoveCard
{{MoveCard
|title=qcf+4
|title=f+1+2
|image=
|image=
|startup=19
|startup=18
|startup-color=white
|startup-color=white
|hitlevel=M
|hitlevel=H
|properties=
|properties=
|onblock=-10
|onblock=-13
|onblock-color=orange
|onblock-color=orange
|onhit=KND
|onhit=KND
Line 99: Line 78:
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=Grab that can be extended with 1,3,4,2 (or 2,4,3,1)
|description=Great as a whiff punish as it has good range and comes out decently fast, fully launches on normal hit.
}}
}}


<h1>Combos</h1>
{{MoveCard
Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=2016845977 here].
|title=df+1,4
 
|image=
<h1>Stance Transitions</h1>
|startup=13
How to get into stance.
 
{| class="wikitable"
|-
| valign="top" |
{{StanceTable
| rows =
{{StanceRow | input = qcf | stance = cd}}
}}
|}
 
<h1>Punishers</h1>
Use these moves when you have at least a  +10 frame advantage to punish your opponent.
 
{{PunishTable
| rows =
{{PunishRow | frames = 10 | standing = 1,3 | crouching = FC d+1}}
{{PunishRow | frames = 11 | standing = 1,3 | crouching = ws 4}}
{{PunishRow | frames = 12 | standing = 4,1 | crouching = ws 1+2}}
{{PunishRow | frames = 14 | standing = f+4,4 | crouching = ws 1+2}}
{{PunishRow | frames = 15 | standing = df+2 | crouching = ws 2}}
{{PunishRow | frames = 16 | standing = ff+2 | crouching = ws 3}}
}}
 
<h1>Plus on block moves</h1>
 
{{MoveCardSimple
|title=1
|startup=10
|startup-color=white
|startup-color=white
|hitlevel=H
|hitlevel=M,H
|properties=
|properties=
|onblock=+1
|onblock=-6
|onblock-color=green
|onblock-color=white
|onhit=+8
|onhit-color=green
|oncounter=+8
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=4,4
|startup=12
|startup-color=white
|hitlevel=H,M
|properties=
|onblock=+3
|onblock-color=green
|onhit=KND
|onhit=KND
|onhit-color=green
|onhit-color=green
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=If positioned well enough, guarantees a d+4,1,3 wallsplat for potential triple digit damage.
}}
}}


{{MoveCardSimple
{{MoveCard
|title=b+1+2
|title=d+2
|startup=22
|image=
|startup-color=white
|hitlevel=M
|properties=
|onblock=+3
|onblock-color=green
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=ff+3
|startup=22
|startup-color=white
|hitlevel=H
|properties=
|onblock=+3
|onblock-color=green
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=b+4,2,1
|startup=15
|startup-color=white
|hitlevel=M,M,H
|properties=
|onblock=+4
|onblock-color=green
|onhit=+8
|onhit-color=green
|oncounter=+8
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=fff+2
|startup=18
|startup-color=white
|hitlevel=M
|properties=
|onblock=+5
|onblock-color=green
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
 
<h1>Neutral on block moves</h1>
 
{{MoveCardSimple
|title=2
|startup=10
|startup-color=white
|hitlevel=H
|properties=
|onblock=0
|onblock-color=white
|onhit=+9
|onhit-color=green
|oncounter=+9
|oncounter-color=green
}}
 
{{MoveCardSimple
|title=d+1
|startup=18
|startup=18
|startup-color=white
|hitlevel=M
|properties=
|onblock=0
|onblock-color=white
|onhit=+7
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
<h1>Safe on block moves</h1>
{{MoveCardSimple
|title=
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
}}
<h1>Unsafe on block moves</h1>
These are moves that can be punished by your opponent if blocked.
<h1>Launch punishable moves</h1>
These are moves where you can be launched by your opponent if blocked.
{{MoveCardSimple
|title=d+4
|startup=15
|startup-color=white
|startup-color=white
|hitlevel=L
|hitlevel=L
|properties=
|properties=
|onblock=-15
|onblock=-13
|onblock-color=red
|onblock-color=orange
|onhit=-9
|onhit=0
|onhit-color=white
|onhit-color=white
|oncounter=-4
|oncounter=+4
|oncounter-color=white
|oncounter-color=green
|description=Evasive, plus on counterhit, forces your opponent to crouch.
}}
}}


{{MoveCardSimple
{{MoveCard
|title=db+3
|title=db+3
|image=
|startup=24
|startup=24
|startup-color=white
|startup-color=white
|hitlevel=L
|hitlevel=L
|properties=Snake edge
|properties=
|onblock=-17
|onblock=-17
|onblock-color=red
|onhit=-6
|onhit-color=white
|oncounter=KND
|oncounter-color=green
}}
{{MoveCardSimple
|title=d+3
|startup=17
|startup-color=white
|hitlevel=L
|properties=
|onblock=-18
|onblock-color=red
|onhit=-4
|onhit-color=white
|oncounter=0
|oncounter-color=white
}}
{{MoveCardSimple
|title=b+2,1,3
|startup=15
|startup-color=white
|hitlevel=M,H,L
|properties=
|onblock=-18
|onblock-color=red
|onblock-color=red
|onhit=KND
|onhit=KND
Line 322: Line 126:
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=Pretty hard to combo after this move as you have to crouch cancel into either d+2 or d+4,1,3
}}
}}


{{MoveCardSimple
{{MoveCard
|title=wr 3
|title=db+3
|startup=
|image=
|startup=22
|startup-color=white
|startup-color=white
|hitlevel=L
|hitlevel=M
|properties=
|properties=
|onblock=-20
|onblock=+3
|onblock-color=red
|onblock-color=green
|onhit=KND
|onhit=KND
|onhit-color=green
|onhit-color=green
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=Plus on block,guarantees a stomp on hit (d+3+4)
}}
}}


{{MoveCardSimple
<h1>Combos</h1>
|title=3+4
Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=2016845977 here].
|startup=25
 
|startup-color=white
<h1>Stance Transitions</h1>
|hitlevel=H
How to get into stance.
|properties=
 
|onblock=-24
{| class="wikitable"
|onblock-color=red
|-
|onhit=KND
| valign="top" |
|onhit-color=green
{{StanceTable
|oncounter=KND
| rows =
|oncounter-color=green
{{StanceRow | input = qcf | stance = cd}}
}}
}}
|}


{{MoveCardSimple
<h1>Punishers</h1>
|title=qcf+3
Use these moves when you have at least a  +10 frame advantage to punish your opponent.
|startup=19
|startup-color=white
|hitlevel=L
|properties=
|onblock=-24
|onblock-color=red
|onhit=-9
|onhit-color=white
|oncounter=KND
|oncounter-color=green
}}


{{MoveCardSimple
{{PunishTable
|title=1,3,2,b+1+2
| rows =
|startup=10
{{PunishRow | frames = 10 | standing = 1,3 | crouching = FC d+1}}
|startup-color=white
{{PunishRow | frames = 11 | standing = 1,3 | crouching = ws 4}}
|hitlevel=H,H,M
{{PunishRow | frames = 12 | standing = 4,1 | crouching = ws 1+2}}
|properties=Grab cancel
{{PunishRow | frames = 14 | standing = f+4,4 | crouching = ws 1+2}}
|onblock=-32
{{PunishRow | frames = 15 | standing = df+2 | crouching = ws 2}}
|onblock-color=red
|onhit=-24
|onhit-color=red
|oncounter=-16
|oncounter-color=red
}}
}}

Latest revision as of 19:13, 22 February 2026

Sergei Dragunov

Dragunov is very technical character that requires great spatial awareness to optimize his combos on top of his amazing throw game use the many counterhit launchers paired with his outstanding combo damage and rage damage to shred your opponents healthbar.


Legend

  • cd: Crouch Dash


Key Moves

These are the main moves you will want to use in a match.


fff+2


Startup Hit Level On Block On Hit On Counter
18 M +6 KND KND

Despite its linearity its a great tool to catch approaching opponents as it has amazing range, launches on counterhit and has plus on block frames.

1,2,1

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
10 H,M,M -4 KND KND

Devastating if you learn how to counterhit confirm it as it wallsplats for a potential 100+ damage combo.

b+1

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
16 H -7 +9 KND

Pretty difficult for your opponent to tech the stun if counterhit by this move, guarantees a launch with f+1+2 if the opponent fails to press down fast enough.

f+1+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
18 H -13 KND KND

Great as a whiff punish as it has good range and comes out decently fast, fully launches on normal hit.

df+1,4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
13 M,H -6 KND KND

If positioned well enough, guarantees a d+4,1,3 wallsplat for potential triple digit damage.

d+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
18 L -13 0 +4

Evasive, plus on counterhit, forces your opponent to crouch.

db+3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
24 L -17 KND KND

Pretty hard to combo after this move as you have to crouch cancel into either d+2 or d+4,1,3

db+3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
22 M +3 KND KND

Plus on block,guarantees a stomp on hit (d+3+4)

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
qcf cd

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 1,3 FC d+1
11 1,3 ws 4
12 4,1 ws 1+2
14 f+4,4 ws 1+2
15 df+2 ws 2