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Dragunov (Tekken 6): Difference between revisions

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<div id="audiences" class="mainpage_row">
<div id="audiences" class="mainpage_row">
     <div class="mainpage_box">
     <div class="mainpage_box">
<h1>Dragunov (Tekken 6)</h1>
<h1>Sergei Dragunov</h1>


<div aria-hidden="true" role="presentation">[[File:dragt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Sergei Dragunov]]</div>
<div aria-hidden="true" role="presentation">[[File:dragt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Sergei Dragunov]]</div>
Overview here
Dragunov is very technical character that requires great spatial awareness to optimize his combos on top of his amazing throw game use the many counterhit launchers paired with his outstanding combo damage and rage damage to shred your opponents healthbar.
 


== Legend ==
== Legend ==
Line 11: Line 12:


<div style="clear: both;"></div>
<div style="clear: both;"></div>
<h1>Starter Guide</h1>


<h2>Key Moves</h2>
<h2>Key Moves</h2>
Line 18: Line 17:




!  startup color should be left white, rest should be green if +, white from 0 to -9, orange from -10 to -14 and red for -15 and below
{{MoveCard
{{MoveCard
|title=
|title=fff+2
|image=fff2dragt6.gif
|startup=18
|startup-color=white
|hitlevel=M
|properties=
|onblock=+6
|onblock-color=green
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=Despite its linearity its a great tool to catch approaching opponents as it has amazing range, launches on counterhit and has plus on block frames.
}}
 
{{MoveCard
|title=1,2,1
|image=
|image=
|startup=
|startup=10
|startup-color=white
|startup-color=white
|hitlevel=
|hitlevel=H,M,M
|properties=
|properties=
|onblock=
|onblock=-4
|onblock-color=
|onblock-color=white
|onhit=
|onhit=KND
|onhit-color=
|onhit-color=green
|oncounter=
|oncounter=KND
|oncounter-color=
|oncounter-color=green
|description=
|description=Devastating if you learn how to counterhit confirm it as it wallsplats for a potential 100+ damage combo.
}}
}}


 
{{MoveCard
!    if not applicable, delete this section
|title=b+1
<h1>Stance Moves</h1>
|image=
This is what you can do out of your stances.
|startup=16
|startup-color=white
|hitlevel=H
|properties=
|onblock=-7
|onblock-color=white
|onhit=+9
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=Pretty difficult for your opponent to tech the stun if counterhit by this move, guarantees a launch with f+1+2 if the opponent fails to press down fast enough.
}}


{{MoveCard
{{MoveCard
|title=qcf+1
|title=f+1+2
|image=
|image=
|startup=17
|startup=18
|startup-color=white
|startup-color=white
|hitlevel=H
|hitlevel=H
|properties=
|properties=
|onblock=-1
|onblock=-13
|onblock-color=white
|onblock-color=orange
|onhit=KND
|onhit=KND
|onhit-color=green
|onhit-color=green
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=Fast high crumple
|description=Great as a whiff punish as it has good range and comes out decently fast, fully launches on normal hit.
}}
}}


{{MoveCard
{{MoveCard
|title=qcf+2
|title=df+1,4
|image=
|image=
|startup=20
|startup=13
|startup-color=white
|startup-color=white
|hitlevel=M
|hitlevel=M,H
|properties=
|properties=
|onblock=-14
|onblock=-6
|onblock-color=orange
|onblock-color=white
|onhit=KND
|onhit=KND
|onhit-color=green
|onhit-color=green
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=Evasive mid launcher
|description=If positioned well enough, guarantees a d+4,1,3 wallsplat for potential triple digit damage.
}}
}}


{{MoveCard
{{MoveCard
|title=qcf+3
|title=d+2
|image=
|image=
|startup=19
|startup=18
|startup-color=white
|startup-color=white
|hitlevel=L
|hitlevel=L
|properties=
|properties=
|onblock=-24
|onblock=-13
|onblock-color=red
|onblock-color=orange
|onhit=-9
|onhit=0
|onhit-color=white
|onhit-color=white
|oncounter=KND
|oncounter=+4
|oncounter-color=green
|oncounter-color=green
|description=Evasive low with KND on counter hit
|description=Evasive, plus on counterhit, forces your opponent to crouch.
}}
}}


{{MoveCard
{{MoveCard
|title=qcf+3
|title=db+3
|image=
|image=
|startup=19
|startup=24
|startup-color=white
|startup-color=white
|hitlevel=L
|hitlevel=L
|properties=
|properties=
|onblock=-24
|onblock=-17
|onblock-color=red
|onblock-color=red
|onhit=-9
|onhit=KND
|onhit-color=white
|onhit-color=green
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=High evasive low
|description=Pretty hard to combo after this move as you have to crouch cancel into either d+2 or d+4,1,3
}}
}}


{{MoveCard
{{MoveCard
|title=qcf+4
|title=db+3
|image=
|image=
|startup=19
|startup=22
|startup-color=white
|startup-color=white
|hitlevel=M
|hitlevel=M
|properties=
|properties=
|onblock=-10
|onblock=+3
|onblock-color=orange
|onblock-color=green
|onhit=KND
|onhit=KND
|onhit-color=white
|onhit-color=green
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=Grab that can be extended with 1,3,4,2 (or 2,4,3,1)
|description=Plus on block,guarantees a stomp on hit (d+3+4)
}}
}}


<h1>Combos</h1>
<h1>Combos</h1>
Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=2016845977].
Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=2016845977 here].


<h1>Stance Transitions</h1>
<h1>Stance Transitions</h1>
Line 140: Line 165:
{{PunishTable
{{PunishTable
| rows =
| rows =
{{PunishRow | frames = 10 | standing = 1,3 | crouching = d+1}}
{{PunishRow | frames = 10 | standing = 1,3 | crouching = FC d+1}}
{{PunishRow | frames = 11 | standing = 1,3 | crouching = ws 4}}
{{PunishRow | frames = 11 | standing = 1,3 | crouching = ws 4}}
{{PunishRow | frames = 12 | standing = 4,1 | crouching = ws 1+2}}
{{PunishRow | frames = 12 | standing = 4,1 | crouching = ws 1+2}}
{{PunishRow | frames = 14 | standing = f+4,4 | crouching = ws 1+2}}
{{PunishRow | frames = 14 | standing = f+4,4 | crouching = ws 1+2}}
{{PunishRow | frames = 15 | standing = df+2 | crouching = ws 2}}
{{PunishRow | frames = 15 | standing = df+2 | crouching = ws 2}}
{{PunishRow | frames = 16 | standing = ff+2 | crouching = ws 3}}
}}
<h1>Plus on block moves</h1>
{{MoveCardSimple
|title=
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
}}
<h1>Neutral on block moves</h1>
{{MoveCardSimple
|title=
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
}}
<h1>Safe on block moves</h1>
{{MoveCardSimple
|title=
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
}}
<h1>Unsafe on block moves</h1>
These are moves that can be punished by your opponent if blocked.
<h1>Launch punishable moves</h1>
These are moves where you can be launched by your opponent if blocked.
{{MoveCardSimple
|title=d+4
|startup=15
|startup-color=white
|hitlevel=L
|properties=
|onblock=-15
|onblock-color=red
|onhit=-9
|onhit-color=white
|oncounter=-4
|oncounter-color=white
}}
{{MoveCardSimple
|title=db+3
|startup=24
|startup-color=white
|hitlevel=L
|properties=Snake edge
|onblock=-17
|onblock-color=red
|onhit=-6
|onhit-color=white
|oncounter=KND
|oncounter-color=green
}}
{{MoveCardSimple
|title=d+3
|startup=17
|startup-color=white
|hitlevel=L
|properties=
|onblock=-18
|onblock-color=red
|onhit=-4
|onhit-color=white
|oncounter=0
|oncounter-color=white
}}
{{MoveCardSimple
|title=b+2,1,3
|startup=15
|startup-color=white
|hitlevel=M,H,L
|properties=
|onblock=-18
|onblock-color=red
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
{{MoveCardSimple
|title=wr 3
|startup=
|startup-color=white
|hitlevel=L
|properties=
|onblock=-20
|onblock-color=red
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
{{MoveCardSimple
|title=3+4
|startup=25
|startup-color=white
|hitlevel=H
|properties=
|onblock=-24
|onblock-color=red
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
}}
{{MoveCardSimple
|title=qcf+3
|startup=19
|startup-color=white
|hitlevel=L
|properties=
|onblock=-24
|onblock-color=red
|onhit=-9
|onhit-color=white
|oncounter=KND
|oncounter-color=green
}}
{{MoveCardSimple
|title=1,3,2,b+1+2
|startup=10
|startup-color=white
|hitlevel=H,H,M
|properties=Grab cancel
|onblock=-32
|onblock-color=red
|onhit=-24
|onhit-color=red
|oncounter=-16
|oncounter-color=red
}}
}}

Latest revision as of 19:13, 22 February 2026

Sergei Dragunov

Dragunov is very technical character that requires great spatial awareness to optimize his combos on top of his amazing throw game use the many counterhit launchers paired with his outstanding combo damage and rage damage to shred your opponents healthbar.


Legend

  • cd: Crouch Dash


Key Moves

These are the main moves you will want to use in a match.


fff+2


Startup Hit Level On Block On Hit On Counter
18 M +6 KND KND

Despite its linearity its a great tool to catch approaching opponents as it has amazing range, launches on counterhit and has plus on block frames.

1,2,1

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
10 H,M,M -4 KND KND

Devastating if you learn how to counterhit confirm it as it wallsplats for a potential 100+ damage combo.

b+1

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
16 H -7 +9 KND

Pretty difficult for your opponent to tech the stun if counterhit by this move, guarantees a launch with f+1+2 if the opponent fails to press down fast enough.

f+1+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
18 H -13 KND KND

Great as a whiff punish as it has good range and comes out decently fast, fully launches on normal hit.

df+1,4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
13 M,H -6 KND KND

If positioned well enough, guarantees a d+4,1,3 wallsplat for potential triple digit damage.

d+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
18 L -13 0 +4

Evasive, plus on counterhit, forces your opponent to crouch.

db+3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
24 L -17 KND KND

Pretty hard to combo after this move as you have to crouch cancel into either d+2 or d+4,1,3

db+3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
22 M +3 KND KND

Plus on block,guarantees a stomp on hit (d+3+4)

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
qcf cd

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 1,3 FC d+1
11 1,3 ws 4
12 4,1 ws 1+2
14 f+4,4 ws 1+2
15 df+2 ws 2