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Bryan (Tekken 6): Difference between revisions

From Dark Upper Wiki
Created page with "<div id="audiences" class="mainpage_row"> <div class="mainpage_box"> <h1>Bryan (Tekken 6)</h1> <div aria-hidden="true" role="presentation">{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Bryan Fury</div> Counter hit god, great frames and amazing movement, Bryan is a force to be reckoned with. <h1>Starter Guide</h1> Bryan has elite wall carry with moves like 3~f,4,1,2 use it to wall bound and setup taunts, if you cannot execute a..."
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Revision as of 11:50, 17 October 2025

Bryan (Tekken 6)

Counter hit god, great frames and amazing movement, Bryan is a force to be reckoned with.

Starter Guide

Bryan has elite wall carry with moves like 3~f,4,1,2 use it to wall bound and setup taunts, if you cannot execute a taunt jet upper, Tekken 6 has an extremely easy alternative with 1+2,2
His great movement paired with 3+4 make for one of the best keepout in the game as its a safe CH launcher.
Both qcb+4 and b+1 are great at whiff punishing.

Key Moves

These are the main moves you will want to use in a match.

b+1


Startup Hit Level On Block On Hit On Counter
20 M +3 +5 JG

A decent range whiff punish that also launches on counter hit

SS 1


Startup Hit Level On Block On Hit On Counter
29 H -5 KND KND

Guarantees a qcb+4 if done with SSR

df+1,1,1,1,2


Startup Hit Level On Block On Hit On Counter
15 M,M,M,M,M -10 KND KND

Only -10 in Tekken 6

f+4


Startup Hit Level On Block On Hit On Counter
15 M -7 +6 JG

Fast and safe, lets you set up for a taunt on counterhit

1+2


Startup Hit Level On Block On Hit On Counter
14 M -10 +5 +5

Really fast homing mid, -10 on block but has a followup with 1+2,2 to scare the opponent from pressing

3+4


Startup Hit Level On Block On Hit On Counter
18 M -8 KND JG

Insanely big range counterhit mid launcher, safe on block

df+3 (Snake Edge)


Startup Hit Level On Block On Hit On Counter
27 L -29 KND KND

Bryans notorious low launcher, only 27 frames in this game

qcb+3


Startup Hit Level On Block On Hit On Counter
22 L -14 +2 KND

Only +4 on hit and super punishable in Tekken 6, still a decent move

qcb+4


Startup Hit Level On Block On Hit On Counter
20 M -12 JG JG

Hits grounded, catches back rolling opponents, launches on normal hit

Combos

Combo resources can be found here.

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10f 2,3 WS 1+2
15f df+1,1,1,1,2 WS 1

Frame Data

Frame data ported from avoidingthepuddles old website, information may be incorrect.