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Bryan (Tekken 6)

From Dark Upper Wiki

Bryan (Tekken 6)

Counter hit god, great frames and amazing movement, Bryan is a force to be reckoned with.

Starter Guide

Bryan has elite wall carry with moves like 3~f,4,1,2 use it to wall bound and setup taunts, if you cannot execute a taunt jet upper, Tekken 6 has an extremely easy alternative with 1+2,2
His great movement paired with 3+4 make for one of the best keepout in the game as its a safe CH launcher.
Both qcb+4 and b+1 are great at whiff punishing.

Key Moves

These are the main moves you will want to use in a match.

b+1


Startup Hit Level On Block On Hit On Counter
20 M +3 +5 JG

A decent range whiff punish that also launches on counter hit

SS 1


Startup Hit Level On Block On Hit On Counter
29 H -5 KND KND

Guarantees a qcb+4 if done with SSR

df+1,1,1,1,2


Startup Hit Level On Block On Hit On Counter
15 M,M,M,M,M -10 KND KND

Only -10 in Tekken 6

f+4


Startup Hit Level On Block On Hit On Counter
15 M -7 +6 JG

Fast and safe, lets you set up for a taunt on counterhit

1+2


Startup Hit Level On Block On Hit On Counter
14 M -10 +5 +5

Really fast homing mid, -10 on block but has a followup with 1+2,2 to scare the opponent from pressing

3+4


Startup Hit Level On Block On Hit On Counter
18 M -8 KND JG

Insanely big range counterhit mid launcher, safe on block

df+3 (Snake Edge)


Startup Hit Level On Block On Hit On Counter
27 L -29 KND KND

Bryans notorious low launcher, only 27 frames in this game

qcb+3


Startup Hit Level On Block On Hit On Counter
22 L -14 +2 KND

Only +4 on hit and super punishable in Tekken 6, still a decent move

qcb+4


Startup Hit Level On Block On Hit On Counter
20 M -12 JG JG

Hits grounded, catches back rolling opponents, launches on normal hit

Combos

Combo resources can be found here.

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10f 2,3 WS 1+2
15f df+1,1,1,1,2 WS 1

Frame Data

Frame data ported from avoidingthepuddles old website, information may be incorrect.

Command Damage Impact Block Hit CH
1 8 10 +1 +8 +8
1, 2 8,9 -1 +5 +10
1, 2, 1 8,9,21 -6 +6 KD
1, 2, 3 8,9,18 -12 +2 KD
1, 2, 4 8,9,28 -3 KD KD
1, 4 8,16 -7 +4 +4
1, 4, 2 8,16,21 -7 +4 KD
1, 4, 2, 1 8,16,21,20 0 KD KD
1, 4, 2, 1, 2 8,16,21,20,26 -10 KD KD
1, 4, 2, 4 8,16,21,25 -5 KD KD
1, 4, 2, 1, 4 8,16,21,20,25 -5 KD KD
1, 4, 3 8,16,18 -10 +1 +1
1, 4, 3, 3 8,16,18,21 -7 +7 +7
2 12 10 +1 +7 +7
2, 3 12,16 -10 +1 KD +1
3 16 16 -4 +7 +7
3, 2 16,13 -10 +1 +1
3, 2, 1 16,13,12 -6 +5 +5
3, 2, 1, 4 16,13,12,14 -13 +2 +2
3, 2, 1, 2 16,13,12,16 -10 KD KD
3, 3 16,15 -6 +6 +6
3, 3, 2 16,15,20 -11 KD KD
3, 3, 4 16,15,30 -12 KD KD
4 18,(19) 12 -5 +6 KD
4, 3 19,14 -7 +4 +4
4, 3, 4 19,14,24 -12 KD KD
4, 3, 4h 19,14,45 -9 KD KD
4, 3, f+4 19,14,21 -5 +6 +14
1+2 15 14 -10 +6 +5 B
1+2, 2 15,24 -14 0 KD
3+4 24 18 -8 KD KD
f+2 12 15 -10 +1 +1
f+2, 1 12,14 -10 +1 +1
f+2, 1, 4 12,14,24 -13 KD KD
f+3 21 17 0 +2 KD
f+4 18 15 -7 +6 + Tech Roll
f+1+2 26 22 -3 KD KD
f+1+4 25 28 -12 -12 -12
df+1 12 15 -5 +1 +1
df ~ 1, 1 12,3 -10 -4 -4
df ~ 1, 1, 1 12,3,3 -10 -4 -4
df ~ 1, 1, 1, 1 12,3,3,3 -10 -4 -4
df+1, 2 12,12 -10 +2 +2
df+2 14 13 -8 +3 +3
df+2, 1 14,12 -4 +2 +2
df+3 24 27 CR -29 KD KD
df+4 27 22 -5 KD KD
df+1+2 32 25 -8 KD KD
d+2 16 14 -5 +5 CR +5 CR
d+2, 3 16,25 -10 KD KD
d+3 12 16 -11 0 0
d+3, 2 12,26 -7 KD KD
d+4 13 15 -11 0 0
d+1+2 FC 1+2 12,18 17 -10 +3 +3
d+1+2, 3 12,18,24 -14 +2 KD
d+1+2, f 12 CR -1 +10 NG +10 NG
d+1+2, 2 28 +2 KD KD
d+3+4 18 16 -12 -1 +4
d+3+4, 2 18,27 -12 KD KD
d+3+4, 2, db 18 CR -23 -12 -7
db+2 15 15 -7 +7 +7
db+3 16 16 CR -12 -1 +4
db+1+2 12,24 24 -9 KD KD
b+1 25 20 +3 +5 CR KD
b+1, 2 6,2 16 -16 -6 -6
b+1, 2+1 6,2,2 -13 -3 -3
b+1, 2+1, 2 6,2,2,2 -16 -6 -6
b+1, 2+1, 2, 1 6,2,2,2,2 -13 -3 -3
b+1, 2+1, 2, 1, 2 6,2,2,2,2,2 -16 -6 -6
b+1, 2+1, 2, 1, 2, 1 6,2,2,2,2,2,~ ~ 2 -13 -3 -3
b+1, 2+1, 2, 1, 2, 1, 2 6,2,2,2,2,2,~ ~ 2,2 -16 -6 -6
b+1, 2+1, 2, 1, 2, 1, 2, 1 6,2,2,2,2,2,~ ~ 2,2,2 -13 -3 -3
b+1, 2+1, 2, 1, 2, 1, 2, 1, 2 6,2,2,2,2,2,~ ~ 2,2,2,2 -16 -6 -6
b+1, 2+1, 2, 1, 2, 1, 2, 1, 2, 1 6,2,2,2,2,2,~ ~ 2,2,2,2,2 -32 -15 -15
b+1, 2+1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 4 6,2,2,2,2,2,~ ~ 2,2,2,2,2,16 -35 KD KD
b+2 21 17 -7 +4 KD
b+2, 1 21,20 0 KD KD
b+2, 1, 2 21,20,26 -10 KD KD
b+2, 4 21,25 -5 KD KD
b+2, 1, 4 21,25,25 -5 KD KD
b+3 14 20 -7 +4 +4
b+3, f_df 14 20 +1 +12 NG +12
b+3, 2 14,14 -4 +7 +7
b+3, 2, 1 14,14,12 -6 +5 +5
b+3, 2, 1, 2 14,14,12,16 -10 KD KD
b+3, 2, 1, 4 14,14,12,14 -13 +2 +2
b+3, 4 14,21 -12 -1 -1
b+3, 1+2 14,30 -6 +4 CR KD
b+3, 1+2, d 14,30 CR -6 +4 CR KD
b+4 21 16 -10 +15 +15
b+1+2 3 +
1 handling success 2 36 -12 KD KD
2 handling a successful 2 26 -1 +6 Y +11 Y
b+1+4 66 51 KD KD KD
u_uf+3 18 27 -3 KD KD
u+4 25 24 -5 KD KD
uf+4 26 24 -5 KD KD
ff+2 38 14 -10 KD KD
ff+3 30 23 -13 KD KD
ff+3 hold 48 35 +8 KD KD
ff+4 38 17 -10 CR KD KD
bb+4 28 23 - KD KD
fb+2 20 14 -7 KD KD
fff+3 _ WR 3 36 25 +17 NG KD KD
WS 1 21 15 -16 KD KD
WS 2 18 19 -8 +3 +3
WS 3 21 12 -10 +4 KD
WS 3, 4 21,26 -10 +4 +13
WS 1+2 14 10 ~ 11 -4 ~ -3 +7 ~ +8 +7 ~ +8
SS 1 39 29 -5 KD KD
SS 2 24 29 -6 KD KD
SS 2, 3 24,24 -14 KD KD
SS 1, 2 28 35 -12 KD DOS +2
qcf+1 21 17 -16 KD KD
qcf+2 21 21 -8 +3 +3
b_f ~ 2 21,15 -10 KD KD
qcf+1+2 33 16 -12 KD KD
qcf+3 21 14 -10 +4 KD
qcf+3, 4 18,22 -10 +4 +13
qcf+4 15 20 -5 +1 +3
qcf+4, 1 15,16 0 KD KD
qcf+4, 1, 2 15,16,26 -9 KD KD
qcf+4, 1, 4 15,16,25 -5 KD KD
qcb+2 19 19 -6 ~ -5 +6 ~ +7 +6 ~ +7
qcb+2, 4 19,26 -10 CR KD KD
qcb+3 24 22 -14 +2 KD
qcb+4 25 20 -12 KD KD