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King (Tekken 6)

From Dark Upper Wiki
Revision as of 03:06, 28 September 2025 by Loomer (talk | contribs)

King (Tekken 6)

King II

Legend

  • cd: Crouch Dash
  • JAG: Jaguar Step
  • GS: Giant Swing
  • SW: Shining Wizard

Starter Guide

King is a grappler with an amazing throw game with very strong oki and 50/50s but has bad whiff punishment and weak pokes.

Key Moves

These are the main moves you will want to use in a match.

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter


! if not applicable, delete this section

Stance Moves

This is what you can do out of your stances.

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
INPUTHERE STANCE1HERE
INPUTHERE STANCE1HERE
Input Transitions To
INPUTHERE STANCE2HERE
INPUTHERE STANCE1HERE
Input Transitions To
INPUTHERE STANCE3HERE
INPUTHERE STANCE1HERE

}}

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching

Plus on block moves

Startup Hit Level Properties On Block On Hit On Counter

Neutral on block moves

Startup Hit Level Properties On Block On Hit On Counter

Safe on block moves

Startup Hit Level Properties On Block On Hit On Counter

Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

Launch punishable moves

These are moves where you can be launched by your opponent if blocked.