Alisa (Tekken 6)
More actions
alisa
a character that weaves in and out of range of threats and has exceptional whiff punishment to scare you out of making mistakes on your keepout timing
LEGEND:
SBT: single boot DBT: dual boot DES: destructive form SPN: spin
KEY MOVES:
4 is a GREAT move as a whiff punisher as it either knocks down or wallsplats
1,2 is a default h h poke that has a low follow up with 1,2,2
b+1 is a great mid poke that chunks your enemies health and can leave you crouched
df+2 is your standard mid launcher
db+3 is GREAT range low poke
wr2 can be used to hit unsuspecting opponents, u can follow up with f+1+2 for a small combo
df+4 another mid poke with decent range
df+1 is your standard mid poke. has a high follow up with df+1,1 and transitions into DES with df+1,1,2
b+1+3 or b+3+4 parrys your opponents high weaponless attacks
snake edge can give u a launcher if your opponent doesn't react in time
df,3,3 is a mid low to keep ur opponent in check
sidestep 4 and ss4,1+2 is a decent low
ff+2,3 is a mid mid that u can use for approaching
uf+4,4 bounds if ur opponent gets hit
3,2 activates DES for great pressure
f,f+3,4,4 is a mid high mid that knocks down and deals good damage
wr+3,4 is a mid u can mix with wr2
bf+2 safe high with some tracking and covers a lot of distance, guarantees f+1+2 if they quick roll or do nothing
STANCE MOVES:
DES 1 is a safe, plus, mid move
DES d+1 is your fastest low out of DES
DES 2 is another mid that launches ur opponent
DES f,f transitions you into dual boot
DBT u or DBT d is a sidestep out of dual boot
DBT 1 is a fast high
DBT 2 launches
SBT 1,2,1,3+4 is a full mid string u can stop at anytime, SBT 1,2,1,1+2,3+4,1+2 transitions into DES
SBT 3 is a low
SBT 4 is a HUGE mid launcher
SBT 2 is a high
PUNISHES!
10F - 1,1
13F - 4
14F - f+3,2
15F - f+4
16F - df+2
LAUNCHES df+2 uf+4,4, B! b+3+4,3+4, B! b+3+4 ff+1+2 ws2,3+4 (2),3,3 f+3+4,4 d+3+4
FINISHERS ff+2,3 f+2,3,3 WR 3,4 (oki) b+4,3 (oki) db+2,2 (carry) b+2,4 (carry) d+4,1+2 f+3+4, 1,2,1,3+4 uf+3,2 d+2, 4
COMBOS!!!
df2
EASY df+1, df+1, f+1, b+4,3 B!
HARD b+1, WS1,2, f+1, b+4,3, B! STAPLE b+1, WS 1,2, f+1, f+1, b,f+2 CARRY f+2, f+1, f+2, f+1, b+4,3, B! OFF AXIS
uf4,4 or b+3+4,3+4
f+2, f+1,1, d+4, 1+2 f+2, f+1, db+2,2 CARRY WS 1,2, f+1, b+4,3 OKIZEME
ws2 3+4, 1,2,1, 3+4
SBT 4 b+1, WS 1,2, 1, b+4,3 B!
d+3+4 iWS 1,2 f+1, b+4,3 b!
b+3+4 f+2, f+1,1, b+2,1 B!
BT 3+4 - d+4, ws 1,2, 1, b+4,3 B!
DES 2 W!, des f+2, des f+2, des u/f+1+2 B! des 1+2
low parry d/f+1, f+1, f+2,3,3
Wall Juice
At the wall without B! use b4,3, b!, 3,2 into DES mixups
after b! then w! 1,2, f+1+2 ff+3,4,4, 1+2 (DES mixups)
MOVES THAT ARE PLUS ON BLOCK
1 - +1 BT 3+4 - +1 ub+3+4 - +1 SBT 3 - +3 DES 1+2 - +3 SBT 2 - +4 WR 2 - +4 df+1,1,2 - +6 DBT 1 - +9 db+1,2* - KD b+2+3 - KD bb+1+2 - KD
MOVES THAT ARE NEUTRAL ON BLOCK
DES f+1 DES 1+2 WS 1+2* full charge
MOVES THAT ARE SAFE ON BLOCK
f+4,4 - -1 df+1,1 - -1 d+4,1+2 - -1 f+3,2 - -2 b+3+4,3+4 - -2 DES 2 - -2 1,1 - -3 WR 1+2 - -3 BT 4 - -3 db+1,1 - -4 WS 1+2* half charge - -4 4 - -5 b+1 - -5 WS 1,2 - -5 DBT 1+2 - -5 SPN 3 - -5 2 - -6 f+2 - -6 f+4 - -6 df+1 - -6 b+4,3 - -6 b+4,3,1+2 - -6 WR 3,4 - -7 WS 1+2 - -7 f+2,3 - -8 bf+2 - -8 b+2,4 - -9 3,2 - -9 1+2 - -9 f+3,2,1 - -9 df+1,4 - -9 df+2 - -9 uf+3+4 - -9 ff+3,4 - -9 ff+3,4,1+2 - -9 SBT 1,2 - -9 DES 1 - -9
MOVES THAT ARE UNSAFE ON BLOCK
f,2,3,3 - -10 2,3 - -10 db+2,2 - -10 db+2,2,1+2 - -10 ff+3,4,4 - -10 ff+3,4,4,1+2 - -10 WS 1,2,3 - -10 WS 1,2,3,1+2 - -10 SS 4, 1+2 - -10 1,1,2 - -11 2,3,3 - -11 db+3 - -11 ff+4 - -11 DES uf+1+2,1+2 - -11 3 - -12 f+1+2 - -12 df+3 - -12 df+3,3 - -12 d+3 - -12 d+3,3 - -12 b+2 - -12 b+3 - -12 u+3,2 - -12 uf+4,4 - -12 WR 3 - -12 WS 1 - -12 FC df+1+2 - -12 SS 4 - -12 DES d+1 - -12 DES d+2 - -12 DES d+2* - -12 DES uf+1+2 - -12 SPN d+3 - -12 d+2,4 - -13 b+2,1 - -13 ff+2,3 - -13 WS 2 - -13 DBT 2,1+2 - -13 f+3 - -14 d+2 - -14 WS 3 - -14 WS 3,b - -14 DBT 2 - -14
MOVES THAT ARE LAUNCH PUNISHABLE
u+4 - -15 SBT 1 - -15 SBT 3 - -15 d+4 - -16 b+1,1+2 - -16 b+4 - -16 ff+1+2 - -16 ff+2 - -17 ff+3 - -17 b+3+4 - -17 d+3+4 - -17 d+3+4, 1+2 - -17 db+4 - -17 DES f+1+2,1+2 - -17 db+2 - -18 SBT 1,2,1,3+4 - -18 SBT 1,2,1,3+4,1+2 - -18 2,3,4 - -19 d+3,3,3 - -20 ub+3+4,1+2 - -20 BT 3+4,1+2 - -20 SBT 1,2,1 - -20 SBT 4 - -26 u+3 - -55
MOVES THAT STANCE TRANSITION
WS 3 - transitions to SPN d+1+2 - transitions to DES WS 1,2,3,1+2 - transitions to DES ff+3,4,1+2 - transitions to DES b+4,3,1+2 - transitions to DES db+2,2,1+2 - transitions to DES d+3+4,1+2 - transitions to DES df+1,1,2 - transitions to DES f+3,2 - transitions to DES 3,2 - transitions to DES DBT b - transitions to DES WS 2,3+4 - transitions to SBT f+3+4 - transitions to SBT uf+3,3+4 - transitions to SBT WS 2,f+3+4 - transitions to DBT DES f+3+4 - transitions to DBT DES ff - transitions to DBT uf+3,f+3+4 - transitions to DBT DBT db - transitions to standing SPN b - transitions to standing f+3+4,b - transitions to standing DES db - transitions to standing DES bb - transitions to backflip DES ub,b - transitions to backflip DES b+3+4 - transitions to backflip
THROWS 1+3 - 1 or 2 escape 2+4 - 1 or 2 escape uf+1+2 - 1+2 escape FC db,d,db+1+2 - 1+2 escape
SPECIAL MOVES
f+2,3,f - spin after a move 1+2+3 - taunt 1+2+4 - taunt DBT u - sidestep DBT d - sidestep DES f+2 - combo tool, hits higher than opponents hitbox DES u+3+4 - sidestep DES d+3+4 - sidestep DES 3 - chainsaw rev/cosmetic DES 4 - chainsaw rev/cosmetic b+2+4 - high parry b+1+3 - high parry ff+4,qcf+1 - followup attack ff+4,qcb+1 - followup attack ff+1+2,2 - followup attack