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Devil Jin (Tekken 6)

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Revision as of 10:54, 25 December 2025 by Luna (talk | contribs)
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Devil Jin

Despite Mishimas being notably weaker in Tekken 6, Devil Jin remains a top tier with most of the tools would want in a character.

Legend

edit
  • cd: Crouch Dash
  • FLY: Fly

Starter Guide

Key Moves

These are the main moves you will want to use in a match.

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Startup Hit Level On Block On Hit On Counter

Stance Moves

This is what you can do out of your stances.

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
3+4 FLY
u+4,u~ FLY
df+3,2,4,u~ FLY
f+4,3,u~ FLY
Input Transitions To
f,n,d,df cd

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 1,1,2 d+1
11 1,1,2 ws 4
12 b+1,2 ws 4
13 df+4,4 ws 1,2
14 f,n,d,df+2 (perfect input) ws 1,2
15 d+3+4 ws 2