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King (Tekken 6)

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Revision as of 15:33, 2 October 2025 by Loomer (talk | contribs)
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King II

King is a grappler with an amazing throw game with very strong oki and 50/50s but has bad whiff punishment and weak pokes.

Legend

edit
  • cd: Crouch Dash
  • JAG: Jaguar Step
  • GS: Giant Swing
  • SW: Shining Wizard

Starter Guide

Key Moves

These are the main moves you will want to use in a match.

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

Stance Moves

This is what you can do out of your stances.

JAG 1

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

JAG 2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

JAG 3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

JAG 2+3(1+4)

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
H

JAG 4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

JAG df+4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

cd 4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

cd 1+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

cd 2+3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
H

Chain grab (Standing Heel Hold)

cd 1+4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
H

Chain grab (Arm Breaker)

Chain Grab Tree

Arm Breaker

AB to Rolling Death Cradle


Startup Hit Level On Block On Hit On Counter

Example of the chain throw route

Reverse Arm Slam

RAS to Muscle Buster


Startup Hit Level On Block On Hit On Counter

Example of the chain throw route

Standing Heel Hold

SHH to Kings Bridge


Startup Hit Level On Block On Hit On Counter

Example of the chain throw route

Cobra Clutch

CC to Screwdriver

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

Example of the chain throw route

Reverse Special Stretch Bomb

RSSB to Giant Swing

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

Example of the chain throw route

Extras & Extensions

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
3+4 JAG
Input Transitions To
f,hcf+2 GS
Input Transitions To
f,f,f+2+4 SW

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 2,1 FC 1
11 2,1 ws 4
12 b+1,2 ws 4
14 df+1,2 ws 4
15 uf+4 FC uf+4

Plus on block moves

Startup Hit Level Properties On Block On Hit On Counter

Neutral on block moves

Startup Hit Level Properties On Block On Hit On Counter

Safe on block moves

Startup Hit Level Properties On Block On Hit On Counter

Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

Launch punishable moves

These are moves where you can be launched by your opponent if blocked.