King (Tekken 6)
From Dark Upper Wiki
More actions
King II
King is a grappler with an amazing throw game with very strong oki and 50/50s but has bad whiff punishment and weak pokes.
Legend
- cd: Crouch Dash
- JAG: Jaguar Step
- GS: Giant Swing
- SW: Shining Wizard
Starter Guide
Key Moves
These are the main moves you will want to use in a match.
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
Stance Moves
This is what you can do out of your stances.
JAG 1
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
JAG 2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
JAG 3
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
JAG 2+3(1+4)
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| H |
JAG 4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
JAG df+4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
cd 4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
cd 1+2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
cd 2+3
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| H |
Chain grab (Standing Heel Hold)
cd 1+4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| H |
Chain grab (Arm Breaker)
Grab Tree
Arm Breaker
cd 1+4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| — | — | — | — | — |
Optimal damage route.
Reverse Arm Slam
cd 1+4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| — | — | — | — | — |
Optimal damage route.
Standing Heel Hold
cd 1+4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| — | — | — | — | — |
Optimal damage route.
Cobra Clutch
cd 1+4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| — | — | — | — | — |
Optimal damage route.
Reverse Special Stretch Bomb
cd 1+4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| — | — | — | — | — |
Optimal damage route.
Extras & Extensions
Combos
Combo resources can be found here.
Stance Transitions
How to get into stance.
|
|
|
Punishers
Use these moves when you have at least a +10 frame advantage to punish your opponent.
| Frames | Standing | Crouching |
|---|---|---|
| 10 | 2,1 | FC 1 |
| 11 | 2,1 | ws 4 |
| 12 | b+1,2 | ws 4 |
| 14 | df+1,2 | ws 4 |
| 15 | uf+4 | FC uf+4 |
Plus on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Neutral on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Safe on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Unsafe on block moves
These are moves that can be punished by your opponent if blocked.
Launch punishable moves
These are moves where you can be launched by your opponent if blocked.






