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Leo (Tekken 6)

From Dark Upper Wiki
Revision as of 20:22, 7 September 2025 by Loomer (talk | contribs) (Legend)

Leo Kliesen

Overview here

Legend

  • BOK: Bokuho
  • KNK: Kin Kei
  • CD: Crouch Dash (Sinpo)
  • LG: Lightning Glare

Starter Guide

Key Moves

These are the main moves you will want to use in a match.


! startup color should be left white, rest should be green if +, white from 0 to -9, orange from -10 to -14 and red for -15 and below

f+3

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
20 M Transitions into KNK 0 +4 KD


! if not applicable, delete this section

Stance Moves

This is what you can do out of your stances.

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter

Stance Transitions

How to get into stance.


Input Transitions To
IMPUTHERE STANCEHERE

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching

Plus on block moves

Startup Hit Level Properties On Block On Hit On Counter

Neutral on block moves

Startup Hit Level Properties On Block On Hit On Counter

Safe on block moves

Startup Hit Level Properties On Block On Hit On Counter

Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

Launch punishable moves

These are moves where you can be launched by your opponent if blocked.