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Armor King (Tekken 6): Difference between revisions

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cd 2 - ([https://www.darkupper.com Dark Upper])
<div id="audiences" class="mainpage_row">
    <div class="mainpage_box">
<h1>Armor King (Tekken 6)</h1>
 
<div aria-hidden="true" role="presentation">[[File:6armorkingportrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Character]]</div>
Armor King is a half-Mishima/half-King hybrid character with exceptional movement, poking, and whiff punishment who has a complete and ambiguous throw game to pressure and mixup opponents. An all-rounder villain in the ring.
 
== Legend ==
* '''cd''': Crouch Dash
 
<div style="clear: both;"></div>
 
<h1>Starter Guide</h1>
Armor King has one of the best whiff punishing in the game with f+2,1 and cd 2 as well as outstanding movement and pokes, your main goal is to overwhelm your opponent with your movement and grabs to force them to whiff to punish with cd 2
 
<h2>Key Moves</h2>
These are the main moves you will want to use in a match.
 
{{MoveCard
|title=f, hcf+1 (Giant Swing)
|image=t6amk_f, hcf+1.gif
|startup=
|startup-color=white
|hitlevel=H
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=65 damage (70 if it hits a wall) grab that armor king can use to mix opponents as shining wizard also has the same throw animation, but a different break, creating a 50/50 situation for your opponent
}}
 
{{MoveCard
|title=f,f,f+2+4 (Shining Wizard)
|image=t6amk_f,f,f+2+4.gif
|startup=
|startup-color=white
|hitlevel=H
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=Mix with the move above for a 50/50, may be hard to execute at point blank range
}}
 
{{MoveCard
|title=qcb+1+2 (Hades Drop)
|image=t6amk_qcb+1+2.gif
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=Another great throw that leaves you in front of your grounded opponent for more pressure
}}
 
{{MoveCard
|title=WS 4
|image=t6amk_WS_4.gif
|startup=
|startup-color=white
|hitlevel=H
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=Fastest mid out of crouching to use in your wavedashes
}}
 
{{MoveCard
|title=d+3
|image=t6amk_d+3.gif
|startup=17
|startup-color=white
|hitlevel=L
|properties=
|onblock=-12
|onblock-color=orange
|onhit=+1
|onhit-color=green
|oncounter=+1
|oncounter-color=green
|description=Plus on block low poke
}}
 
{{MoveCard
|title=d+4
|image=t6amk_d+4.gif
|startup=h
|startup-color=white
|hitlevel=L
|properties=
|onblock=-15
|onblock-color=red
|onhit=-4
|onhit-color=
|oncounter=-4
|oncounter-color=
|description=Good range, high crushing, low poke
 
}}
 
{{MoveCard
|title=f,f+3
|image=t6amk_f,f+3.gif
|startup=18
|startup-color=white
|hitlevel=H
|properties=
|onblock=0
|onblock-color=
|onhit=KD
|onhit-color=green
|oncounter=KD
|oncounter-color=green
|description=Homing and neutral on block, can be ducked
}}
 
{{MoveCard
|title=f,f+2 (Demon's Paw)
|image=t6amk_f,f+2.gif
|startup=17
|startup-color=white
|hitlevel=M
|properties=
|onblock=-11
|onblock-color=orange
|onhit=KD
|onhit-color=green
|oncounter=KD
|oncounter-color=green
|description=Approach tool, knocks down on hit
}}
 
{{MoveCard
|title=f+1+4
|image=t6amk_f+1+4.gif
|startup=14
|startup-color=white
|hitlevel=M
|properties=
|onblock=-17
|onblock-color=red
|onhit=KD
|onhit-color=green
|oncounter=KD
|oncounter-color=green
|description=Great range, guaranteed after a cd 4
}}
 
<h1>Stance Moves</h1>
This is what you can do out of your stances.
 
{{MoveCard
|title=cd 4
|image=t6amk_cd_4.gif
|startup=19
|startup-color=white
|hitlevel=M
|properties=
|onblock=-9
|onblock-color=
|onhit=KD
|onhit-color=green
|oncounter=KD
|oncounter-color=green
|description=Safe wallsplatting mid out of cd
}}
 
{{MoveCard
|title=cd 2 ([https://www.darkupper.com Dark Upper])
|image=t6amk_cd_2.gif
|startup=14
|startup-color=white
|hitlevel=
|properties=
|onblock=-10
|onblock-color=orange
|onhit=KD
|onhit-color=green
|oncounter=KD
|oncounter-color=green
|description=Amazing as a whiff punisher as it can be delayed for a huge dash
}}
 
{{MoveCard
|title=cd 1+4 or cd 2+3
|image=t6amk_cd_1+4.gif
|startup=
|startup-color=white
|hitlevel=H
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=
}}
 
<h1>Combos</h1>
Combo resources can be found [https://docs.google.com/spreadsheets/u/3/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=252612775 here].
 
<h1>Stance Transitions</h1>
How to get into stance.
 
{| class="wikitable"
|-
| valign="top" |
{{StanceTable
| rows =
{{StanceRow | input = f,n,d,df | stance = cd}}
}}
|}
 
<h1>Punishers</h1>
Use these moves when you have at least a  +10 frame advantage to punish your opponent.
 
{{PunishTable
| rows =
{{PunishRow | frames =10 | standing =2,1  | crouching =FC 1 }}
{{PunishRow | frames =10 | standing =2,1  | crouching =WS 4 }}
{{PunishRow | frames =12  | standing =b+1,2  | crouching =WS 2 }}
{{PunishRow | frames =14  | standing =f+1+4  | crouching =WS 2 }}
{{PunishRow | frames =15  | standing =uf+4  | crouching =WS 2 }}
{{PunishRow | frames =16  | standing =uf+4  | crouching =WS 1 }}
}}

Revision as of 01:36, 30 September 2025

Armor King (Tekken 6)

Armor King is a half-Mishima/half-King hybrid character with exceptional movement, poking, and whiff punishment who has a complete and ambiguous throw game to pressure and mixup opponents. An all-rounder villain in the ring.

Legend

  • cd: Crouch Dash

Starter Guide

Armor King has one of the best whiff punishing in the game with f+2,1 and cd 2 as well as outstanding movement and pokes, your main goal is to overwhelm your opponent with your movement and grabs to force them to whiff to punish with cd 2

Key Moves

These are the main moves you will want to use in a match.

f, hcf+1 (Giant Swing)


Startup Hit Level On Block On Hit On Counter
H

65 damage (70 if it hits a wall) grab that armor king can use to mix opponents as shining wizard also has the same throw animation, but a different break, creating a 50/50 situation for your opponent

f,f,f+2+4 (Shining Wizard)


Startup Hit Level On Block On Hit On Counter
H

Mix with the move above for a 50/50, may be hard to execute at point blank range

qcb+1+2 (Hades Drop)


Startup Hit Level On Block On Hit On Counter

Another great throw that leaves you in front of your grounded opponent for more pressure

WS 4


Startup Hit Level On Block On Hit On Counter
H

Fastest mid out of crouching to use in your wavedashes

d+3


Startup Hit Level On Block On Hit On Counter
17 L -12 +1 +1

Plus on block low poke

d+4


Startup Hit Level On Block On Hit On Counter
h L -15 -4 -4

Good range, high crushing, low poke

f,f+3


Startup Hit Level On Block On Hit On Counter
18 H 0 KD KD

Homing and neutral on block, can be ducked

f,f+2 (Demon's Paw)


Startup Hit Level On Block On Hit On Counter
17 M -11 KD KD

Approach tool, knocks down on hit

f+1+4


Startup Hit Level On Block On Hit On Counter
14 M -17 KD KD

Great range, guaranteed after a cd 4

Stance Moves

This is what you can do out of your stances.

cd 4


Startup Hit Level On Block On Hit On Counter
19 M -9 KD KD

Safe wallsplatting mid out of cd

cd 2 (Dark Upper)


Startup Hit Level On Block On Hit On Counter
14 -10 KD KD

Amazing as a whiff punisher as it can be delayed for a huge dash

cd 1+4 or cd 2+3


Startup Hit Level On Block On Hit On Counter
H

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
f,n,d,df cd

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 2,1 FC 1
10 2,1 WS 4
12 b+1,2 WS 2
14 f+1+4 WS 2
15 uf+4 WS 2
16 uf+4 WS 1