King (Tekken 6): Difference between revisions
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<h1>King (Tekken 6)</h1> | <h1>King (Tekken 6)</h1> | ||
<div aria-hidden="true" role="presentation">[[File:kingt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px| | <div aria-hidden="true" role="presentation">[[File:kingt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|King II]]</div> | ||
King | King is a grappler with an amazing throw game with very strong oki and 50/50s but has bad whiff punishment and weak pokes. | ||
== Legend == | == Legend == | ||
| Line 15: | Line 15: | ||
<h1>Starter Guide</h1> | <h1>Starter Guide</h1> | ||
<h2>Key Moves</h2> | <h2>Key Moves</h2> | ||
| Line 36: | Line 35: | ||
}} | }} | ||
<h1>Stance Moves</h1> | <h1>Stance Moves</h1> | ||
This is what you can do out of your stances. | This is what you can do out of your stances. | ||
{{MoveCard | {{MoveCard | ||
|title= | |title=JAG 1 | ||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
|description= | |||
}} | |||
{{MoveCard | |||
|title=JAG 2 | |||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
|description= | |||
}} | |||
{{MoveCard | |||
|title=JAG 3 | |||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
|description= | |||
}} | |||
{{MoveCard | |||
|title=JAG 2+3 | |||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel=H | |||
|properties=Chain grab | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
|description= | |||
}} | |||
{{MoveCard | |||
|title=JAG 4 | |||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
|description= | |||
}} | |||
{{MoveCard | |||
|title=JAG df+4 | |||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
|description= | |||
}} | |||
{{MoveCard | |||
|title=cd 4 | |||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
|description= | |||
}} | |||
{{MoveCard | |||
|title=cd 1+2 | |||
|image= | |image= | ||
|startup= | |startup= | ||
| Line 48: | Line 157: | ||
|hitlevel= | |hitlevel= | ||
|properties= | |properties= | ||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
|description= | |||
}} | |||
{{MoveCard | |||
|title=cd 2+3(1+4) | |||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel=H | |||
|properties=Chain grab | |||
|onblock= | |onblock= | ||
|onblock-color= | |onblock-color= | ||
| Line 58: | Line 183: | ||
<h1>Combos</h1> | <h1>Combos</h1> | ||
Combo resources can be found [https:// | Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=996136743 here]. | ||
<h1>Stance Transitions</h1> | <h1>Stance Transitions</h1> | ||
| Line 68: | Line 193: | ||
{{StanceTable | {{StanceTable | ||
| rows = | | rows = | ||
{{StanceRow | input = | {{StanceRow | input = 3+4 | stance = JAG}} | ||
}} | }} | ||
| valign="top" | | | valign="top" | | ||
{{StanceTable | {{StanceTable | ||
| rows = | | rows = | ||
{{StanceRow | input = | {{StanceRow | input = f,hcf+2 | stance = GS}} | ||
}} | }} | ||
| valign="top" | | | valign="top" | | ||
{{StanceTable | {{StanceTable | ||
| rows = | | rows = | ||
{{StanceRow | input = | {{StanceRow | input = f,f,f+2+4 | stance = SW}} | ||
}} | }} | ||
}} | }} | ||
| Line 91: | Line 213: | ||
{{PunishTable | {{PunishTable | ||
| rows = | | rows = | ||
{{PunishRow | frames = | {{PunishRow | frames = 10 | standing = 1,2 | crouching = FC 1}} | ||
{{PunishRow | frames = | {{PunishRow | frames = 11 | standing = f,f,n,1+2 | crouching = ws 4}} | ||
{{PunishRow | frames = | {{PunishRow | frames = 12 | standing = b+1,2 | crouching = ws 4}} | ||
{{PunishRow | frames = 14 | standing = df+1,2 | crouching = ws 4}} | |||
{{PunishRow | frames = 15 | standing = uf+4 | crouching = FC uf+4}} | |||
}} | }} | ||
Revision as of 03:58, 28 September 2025
King (Tekken 6)
King is a grappler with an amazing throw game with very strong oki and 50/50s but has bad whiff punishment and weak pokes.
Legend
- cd: Crouch Dash
- JAG: Jaguar Step
- GS: Giant Swing
- SW: Shining Wizard
Starter Guide
Key Moves
These are the main moves you will want to use in a match.
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
Stance Moves
This is what you can do out of your stances.
JAG 1
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
JAG 2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
JAG 3
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
JAG 2+3
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| H |
JAG 4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
JAG df+4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
cd 4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
cd 1+2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
cd 2+3(1+4)
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| H |
Combos
Combo resources can be found here.
Stance Transitions
How to get into stance.
|
|
}} |
Punishers
Use these moves when you have at least a +10 frame advantage to punish your opponent.
| Frames | Standing | Crouching |
|---|---|---|
| 10 | 1,2 | FC 1 |
| 11 | f,f,n,1+2 | ws 4 |
| 12 | b+1,2 | ws 4 |
| 14 | df+1,2 | ws 4 |
| 15 | uf+4 | FC uf+4 |
Plus on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Neutral on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Safe on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Unsafe on block moves
These are moves that can be punished by your opponent if blocked.
Launch punishable moves
These are moves where you can be launched by your opponent if blocked.
