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<h1>King (Tekken 6)</h1> | |||
<div aria-hidden="true" role="presentation">[[File:kingt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Character]]</div> | |||
King II | |||
== Legend == | |||
* '''cd''': Crouch Dash | |||
* '''JAG''': Jaguar Step | |||
* '''GS''': Giant Swing | |||
* '''SW''': Shining Wizard | |||
<div style="clear: both;"></div> | |||
<h1>Starter Guide</h1> | |||
King is a grappler with an amazing throw game with very strong oki and 50/50s but has bad whiff punishment and weak pokes. | |||
<h2>Key Moves</h2> | |||
These are the main moves you will want to use in a match. | |||
{{MoveCard | |||
|title= | |||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
|description= | |||
}} | |||
! if not applicable, delete this section | |||
<h1>Stance Moves</h1> | |||
This is what you can do out of your stances. | |||
{{MoveCard | |||
|title= | |||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
|description= | |||
}} | |||
<h1>Combos</h1> | |||
Combo resources can be found [https://linkhere here]. | |||
<h1>Stance Transitions</h1> | |||
How to get into stance. | |||
{| class="wikitable" | |||
|- | |||
| valign="top" | | |||
{{StanceTable | |||
| rows = | |||
{{StanceRow | input = INPUTHERE | stance = STANCE1HERE}} | |||
{{StanceRow | input = INPUTHERE | stance = STANCE1HERE}} | |||
}} | |||
| valign="top" | | |||
{{StanceTable | |||
| rows = | |||
{{StanceRow | input = INPUTHERE | stance = STANCE2HERE}} | |||
{{StanceRow | input = INPUTHERE | stance = STANCE1HERE}} | |||
}} | |||
| valign="top" | | |||
{{StanceTable | |||
| rows = | |||
{{StanceRow | input = INPUTHERE | stance = STANCE3HERE}} | |||
{{StanceRow | input = INPUTHERE | stance = STANCE1HERE}} | |||
}} | |||
}} | |||
|} | |||
<h1>Punishers</h1> | |||
Use these moves when you have at least a +10 frame advantage to punish your opponent. | |||
{{PunishTable | |||
| rows = | |||
{{PunishRow | frames = | standing = | crouching = }} | |||
{{PunishRow | frames = | standing = | crouching = }} | |||
{{PunishRow | frames = | standing = | crouching = }} | |||
}} | |||
<h1>Plus on block moves</h1> | |||
{{MoveCardSimple | |||
|title= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
}} | |||
<h1>Neutral on block moves</h1> | |||
{{MoveCardSimple | |||
|title= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
}} | |||
<h1>Safe on block moves</h1> | |||
{{MoveCardSimple | |||
|title= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
|oncounter= | |||
|oncounter-color= | |||
}} | |||
<h1>Unsafe on block moves</h1> | |||
These are moves that can be punished by your opponent if blocked. | |||
<h1>Launch punishable moves</h1> | |||
These are moves where you can be launched by your opponent if blocked. | |||
Revision as of 03:06, 28 September 2025
King (Tekken 6)
King II
Legend
- cd: Crouch Dash
- JAG: Jaguar Step
- GS: Giant Swing
- SW: Shining Wizard
Starter Guide
King is a grappler with an amazing throw game with very strong oki and 50/50s but has bad whiff punishment and weak pokes.
Key Moves
These are the main moves you will want to use in a match.
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
! if not applicable, delete this section
Stance Moves
This is what you can do out of your stances.
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
Combos
Combo resources can be found here.
Stance Transitions
How to get into stance.
|
|
}} |
Punishers
Use these moves when you have at least a +10 frame advantage to punish your opponent.
| Frames | Standing | Crouching |
|---|---|---|
Plus on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Neutral on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Safe on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Unsafe on block moves
These are moves that can be punished by your opponent if blocked.
Launch punishable moves
These are moves where you can be launched by your opponent if blocked.
