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Leo (Tekken 6): Difference between revisions

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{{MoveCard
{{MoveCard
|title= f+4
|title=f+4
|image=
|image=
|startup=17
|startup=17
Line 25: Line 25:
|hitlevel=M
|hitlevel=M
|properties=Transitions into KNK
|properties=Transitions into KNK
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Fast and safe transition into KNK
}}
{{MoveCard
|title=1,2
|image=
|startup=17
|startup-color=white
|hitlevel=H
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=
}}
{{MoveCard
|title=4
|image=
|startup=17
|startup-color=white
|hitlevel=H
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=
}}
{{MoveCard
|title=f+2
|image=
|startup=17
|startup-color=white
|hitlevel=H
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Safe high poke that can confirm into f+2,2
}}
{{MoveCard
|title=f+3
|image=
|startup=17
|startup-color=white
|hitlevel=H
|properties=Transitions into BOK
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Neutral on block high that transitions into BOK and guarantees d+3+4 on counter hit (without BOK transition)
}}
{{MoveCard
|title=f+2
|image=
|startup=17
|startup-color=white
|hitlevel=H
|properties=
|onblock=+8
|onblock=+8
|onblock-color=green
|onblock-color=green
Line 32: Line 112:
|oncounter-color=green
|oncounter-color=green
|description=
|description=
}}
{{MoveCard
|title=df+1
|image=
|startup=17
|startup-color=white
|hitlevel=M
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Standard df+1 poke
}}
{{MoveCard
|title=df+2
|image=
|startup=17
|startup-color=white
|hitlevel=H
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=df+2 launcher with decent range but its unsafe at -13 allowing for a punish from your opponent
}}
{{MoveCard
|title=df+3
|image=
|startup=17
|startup-color=white
|hitlevel=M
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Leo's only homing mid, it has good range and checks sidesteps which is important since Leo is very linear. It can wallsplat on hit making it a good pressure tool at the wall
}}
{{MoveCard
|title=df+2+3
|image=
|startup=17
|startup-color=white
|hitlevel=L
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Unsafe low that high crushes use when your opponent uses a lot of highs. Guarantees a full combo on counter hit
}}
{{MoveCard
|title=d+2
|image=
|startup=17
|startup-color=white
|hitlevel=M
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Slow mid that is plus on block a great pressure tool, forces opponent into crouch on normal hit and on counter hit guarantees d+3+4
}}
{{MoveCard
|title=d+4
|image=
|startup=17
|startup-color=white
|hitlevel=L
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Unsafe fast low poke, on counter hit it guarantees the full string (df+4,2)
}}
{{MoveCard
|title=db+4,1
|image=
|startup=17
|startup-color=white
|hitlevel=L,M
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Slow high crush hellsweep, very good low threat but launch on block don't overuse 
}}
{{MoveCard
|title=ff+2
|image=
|startup=17
|startup-color=white
|hitlevel=M
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Safe fast mid knockdown on hit. It covers a lot of range knocks back on block
}}
{{MoveCard
|title=f+2
|image=
|startup=17
|startup-color=white
|hitlevel=H
|properties=
|onblock=+8
|onblock-color=green
|onhit=+14
|onhit-color=green
|oncounter=+14
|oncounter-color=green
|description=Safe high poke that can confirm into f+2,2
}}
}}



Revision as of 15:33, 26 September 2025

Leo Kliesen

Overview here

Legend

  • BOK: Bokuho
  • KNK: Kin Kei
  • CD: Crouch Dash (Sinpo)
  • LTG: Lightning Glare

Starter Guide

Key Moves

These are the main moves you will want to use in a match.

f+4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 M +8 +14 +14

Fast and safe transition into KNK

1,2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 H +8 +14 +14

4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 H +8 +14 KND

f+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 H +8 +14 +14

Safe high poke that can confirm into f+2,2

f+3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 H +8 +14 +14

Neutral on block high that transitions into BOK and guarantees d+3+4 on counter hit (without BOK transition)

f+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 H +8 +14 +14

df+1

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 M +8 +14 +14

Standard df+1 poke

df+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 H +8 +14 +14

df+2 launcher with decent range but its unsafe at -13 allowing for a punish from your opponent

df+3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 M +8 +14 +14

Leo's only homing mid, it has good range and checks sidesteps which is important since Leo is very linear. It can wallsplat on hit making it a good pressure tool at the wall

df+2+3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 L +8 +14 +14

Unsafe low that high crushes use when your opponent uses a lot of highs. Guarantees a full combo on counter hit

d+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 M +8 +14 +14

Slow mid that is plus on block a great pressure tool, forces opponent into crouch on normal hit and on counter hit guarantees d+3+4

d+4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 L +8 +14 +14

Unsafe fast low poke, on counter hit it guarantees the full string (df+4,2)

db+4,1

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 L,M +8 +14 +14

Slow high crush hellsweep, very good low threat but launch on block don't overuse

ff+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 M +8 +14 +14

Safe fast mid knockdown on hit. It covers a lot of range knocks back on block

f+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
17 H +8 +14 +14

Safe high poke that can confirm into f+2,2

Stance Moves

This is what you can do out of your stances.

KNK 1


Startup Hit Level On Block On Hit On Counter
22 M -9 +2 +2

KNK 1,d


Startup Hit Level On Block On Hit On Counter
22 M -9 +2 +2

KNK 1,2


Startup Hit Level On Block On Hit On Counter
22 M,M -12 +7 +8

KNK 2


Startup Hit Level On Block On Hit On Counter
15 H -4 +7 KND

Fastest high from KNK

KNK 3


Startup Hit Level On Block On Hit On Counter
20 M -13 KND KND

Launcher from KNK

KNK 3,4


Startup Hit Level On Block On Hit On Counter
20 M,M -13 KND KND

Launcher from KNK

KNK 4


Startup Hit Level On Block On Hit On Counter
20 L -19 -3 +7

Unsafe low check from KNK

BOK 1


Startup Hit Level On Block On Hit On Counter
13 M -2 +9 KND

Fastest mid from BOK

BOK 2


Startup Hit Level On Block On Hit On Counter
19 M -11 KND KND

Launcher from BOK

BOK 3


Startup Hit Level On Block On Hit On Counter
21 H +9 KND KND

Homing plus on block high

BOK 4


Startup Hit Level On Block On Hit On Counter
17 M +8 +14 +14

BOK to KNK transition

BOK 1+2


Startup Hit Level On Block On Hit On Counter
26 H -9 KND KND

cd 1


Startup Hit Level On Block On Hit On Counter
20 L -13 0 0

High evasive low

cd 2


Startup Hit Level On Block On Hit On Counter
18 M -4 +9 KND

Fast mid from cd that can transition into KNK with cd 2,b

db+4,1,2


Startup Hit Level On Block On Hit On Counter
20 L,M,M -15 KND KND

With LTG

b+3,1,2


Startup Hit Level On Block On Hit On Counter
14 M,M,M -15 KND KND

With LTG

Stance Transitions

How to get into stance.

Input Transitions To
f+4 KNK
b+1,4 KNK
b+3,1,b KNK
1,2,b KNK
3,2,4 KNK
BOK 3 KNK
cd 2,b KNK
Input Transitions To
d+1+2 BOK
FC d+1+2 BOK
f,f+3,d BOK
f+3,d BOK
db+1+2,d BOK
KNK 1,d BOK
Input Transitions To
qcf cd
KNK df cd
Input Transitions To
d+4,1+2* LTG
f,f+2,1+2* LTG
uf+1,2,1+2* LTG
b+1+2,2,1+2* LTG


Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 1,4 FC d+1
11 1,4 ws 4
13 uf+1,2(1+2) ws 3,1
14 f+2,2 ws 3,1
15 df+2 FC uf+4
16 f,f+1+2 ws 2

Plus on block moves

1

Startup Hit Level Properties On Block On Hit On Counter
10 H +1 +8 +8

f+3,d

Startup Hit Level Properties On Block On Hit On Counter
20 H Transitions into BOK +1 +5 KND

ff+3,d

Startup Hit Level Properties On Block On Hit On Counter
? M Transitions into BOK +1 KND KND

d+2

Startup Hit Level Properties On Block On Hit On Counter
21 M +2 +6 KND

3,2,4

Startup Hit Level Properties On Block On Hit On Counter
14 H,H,M Transitions into KNK +8 +14 +14

b+1,4

Startup Hit Level Properties On Block On Hit On Counter
18 M,M Transitions into KNK +8 +14 KND

f+4

Startup Hit Level Properties On Block On Hit On Counter
17 M Transitions into KNK +8 +14 +14

BOK 3

Startup Hit Level Properties On Block On Hit On Counter
21 H Homing +9 KND KND

BOK 4

Startup Hit Level Properties On Block On Hit On Counter
17 M Transitions into KNK +9 +14 +14

Neutral on block moves

f+3

Startup Hit Level Properties On Block On Hit On Counter
17 H 0 +4 KND

Safe on block moves

1,2

Startup Hit Level Properties On Block On Hit On Counter
10 H,H -1 +8 +8

2

Startup Hit Level Properties On Block On Hit On Counter
11 H -1 +5 +5

d+1

Startup Hit Level Properties On Block On Hit On Counter
18 H -1 +4 KD

uf+1

Startup Hit Level Properties On Block On Hit On Counter
13 H -1 +6 +6

3,2

Startup Hit Level Properties On Block On Hit On Counter
14 H,H -2 +9 +9

BOK 1

Startup Hit Level Properties On Block On Hit On Counter
13 H,H -2 +9 +22

b+2,1

Startup Hit Level Properties On Block On Hit On Counter
17 M,H -3 +8 +8

1,4

Startup Hit Level Properties On Block On Hit On Counter
10 H,H -4 +5 KND

ff+3

Startup Hit Level Properties On Block On Hit On Counter
M -4 KND KND

KNK 2

Startup Hit Level Properties On Block On Hit On Counter
15 H OB on hit -4 +7 KND

qcf+2

Startup Hit Level Properties On Block On Hit On Counter
18 M -4 +9 KND

1,2,1

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,H -5 +6 +9

f+2

Startup Hit Level Properties On Block On Hit On Counter
14 H -5 +6 +6

ws 4

Startup Hit Level Properties On Block On Hit On Counter
11 M -5 +6 +6

qcf+2,b

Startup Hit Level Properties On Block On Hit On Counter
18 M Transitions into KNK -5 +8 KND

1,2,1,4

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,H,H -6 KND KND

ws 3

Startup Hit Level Properties On Block On Hit On Counter
13 M -6 +5 +5

2,1

Startup Hit Level Properties On Block On Hit On Counter
11 H,H -7 +4 +4

3,2,3

Startup Hit Level Properties On Block On Hit On Counter
14 H,H,M -7 KND KND

df+3

Startup Hit Level Properties On Block On Hit On Counter
20 M -7 KND KND

db+2,2

Startup Hit Level Properties On Block On Hit On Counter
14 H,M -7 +5 KND

b+3,1

Startup Hit Level Properties On Block On Hit On Counter
14 M,M -7 +4 +4

ws 1

Startup Hit Level Properties On Block On Hit On Counter
14 M -7 +4 +4

KNK 1,d

Startup Hit Level Properties On Block On Hit On Counter
22 M -7 +4 +4

3

Startup Hit Level Properties On Block On Hit On Counter
14 H -8 +4 +4

2+3

Startup Hit Level Properties On Block On Hit On Counter
30 M -8 +5 KND

uf+2,1

Startup Hit Level Properties On Block On Hit On Counter
18 M,M -8 +4 KND

f+2+3

Startup Hit Level Properties On Block On Hit On Counter
20 M -9 KND KND

db+1+2

Startup Hit Level Properties On Block On Hit On Counter
21 M -9 +7 +7

uf+3

Startup Hit Level Properties On Block On Hit On Counter
17 M -9 KND KND

KNK 1

Startup Hit Level Properties On Block On Hit On Counter
22 M -9 +2 +2

BOK 1+2

Startup Hit Level Properties On Block On Hit On Counter
26 M -9 KND KND

Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

1,2,b

Startup Hit Level Properties On Block On Hit On Counter
10 H,H -10 -2 -2

ff+2

Startup Hit Level Properties On Block On Hit On Counter
15 M -10 KND KND

ss 1+2

Startup Hit Level Properties On Block On Hit On Counter
M -10 KND KND

df+2+3

Startup Hit Level Properties On Block On Hit On Counter
23 L -11 +5 KND

b+2

Startup Hit Level Properties On Block On Hit On Counter
17 M -11 0 0

b+2,1+2

Startup Hit Level Properties On Block On Hit On Counter
17 M,M -11 +8 KND

BOK 2

Startup Hit Level Properties On Block On Hit On Counter
19 M -11 KND KND

f+2,2

Startup Hit Level Properties On Block On Hit On Counter
14 H,M -12 +6 KND

d+4,2

Startup Hit Level Properties On Block On Hit On Counter
16 L,H -12 KND KND

db+1+2,1

Startup Hit Level Properties On Block On Hit On Counter
21 M,M -12 KND KND

b+3,1,b

Startup Hit Level Properties On Block On Hit On Counter
14 M,M Transitions into KNK -12 0 0

uf+4

Startup Hit Level Properties On Block On Hit On Counter
15 M -12 KND KND

ws 1,4

Startup Hit Level Properties On Block On Hit On Counter
14 M,L -12 -1 -1

KNK 1,2

Startup Hit Level Properties On Block On Hit On Counter
22 M,M -12 +7 KND

1,2,4

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,L -13 +3 +3

df+2

Startup Hit Level Properties On Block On Hit On Counter
15 M -13 KND KND

db+1+2,b

Startup Hit Level Properties On Block On Hit On Counter
21 M Transitions into KNK -13 +4 +4

uf+2

Startup Hit Level Properties On Block On Hit On Counter
18 M -13 KND KND

ff+4,3

Startup Hit Level Properties On Block On Hit On Counter
20 M,M -13 KND KND

ws 2

Startup Hit Level Properties On Block On Hit On Counter
16 M -13 KND KND

OTG d+3+4

Startup Hit Level Properties On Block On Hit On Counter
10 L -13 +3 +3

KNK 3,4

Startup Hit Level Properties On Block On Hit On Counter
20 M,M -13 KND KND

qcf+1

Startup Hit Level Properties On Block On Hit On Counter
20 L -13 0 0

1,2,1,1

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,H,H -14 KND KND

f+1+2

Startup Hit Level Properties On Block On Hit On Counter
18 M -14 KND KND

b+1+4

Startup Hit Level Properties On Block On Hit On Counter
19 L,H Hits both high and low at the same time -14 +2 +15

uf+1,2

Startup Hit Level Properties On Block On Hit On Counter
13 M,M -14 KND KND

ws 1,4,1

Startup Hit Level Properties On Block On Hit On Counter
14 M,L,M -14 KND KND

ws 1+2

Startup Hit Level Properties On Block On Hit On Counter
16 M -14 KND KND

FC df+3

Startup Hit Level Properties On Block On Hit On Counter
23 L -14 KND KND

ws 1+2

Startup Hit Level Properties On Block On Hit On Counter
16 M -14 KND KND

Launch punishable moves

These are moves where you can be launched by your opponent if blocked.

2,2

Startup Hit Level Properties On Block On Hit On Counter
11 M,M -15 KND KND

db+4,1,2

Startup Hit Level Properties On Block On Hit On Counter
20 L,M,M -15 KND KND

b+3,1,2

Startup Hit Level Properties On Block On Hit On Counter
14 M,M,M -15 KND KND

ws 3,1

Startup Hit Level Properties On Block On Hit On Counter
13 M,M -15 +3 +3

db+4,1

Startup Hit Level Properties On Block On Hit On Counter
20 L,M -16 KND KND

ws 3,1,2

Startup Hit Level Properties On Block On Hit On Counter
13 M,M,M -16 KND KND

df+1+2,1+2,qcf+2

Startup Hit Level Properties On Block On Hit On Counter
17 M,M,M -18 KND KND

KNK 4

Startup Hit Level Properties On Block On Hit On Counter
20 L -19 -3 +7

df+1+2,1+2

Startup Hit Level Properties On Block On Hit On Counter
17 M,M -20 -9 +5

df+1+2

Startup Hit Level Properties On Block On Hit On Counter
17 M -24 -11 -11

db+4

Startup Hit Level Properties On Block On Hit On Counter
20 L -30 KND KND

ff+4,3,4

Startup Hit Level Properties On Block On Hit On Counter
20 M,M,L -31 KND KND
Contents