Devil Jin (Tekken 6): Difference between revisions
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<h2>Key Moves</h2> | <h2>Key Moves</h2> | ||
These are the main moves you will want to use in a match. | These are the main moves you will want to use in a match. | ||
{{MoveCardSimple | |||
|title= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel= | |||
|properties= | |||
|onblock= | |||
|onblock-color= | |||
|onhit= | |||
|onhit-color= | |||
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<h1>Stance Moves</h1> | <h1>Stance Moves</h1> | ||
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{{PunishTable | {{PunishTable | ||
| rows = | | rows = | ||
{{PunishRow | frames = | {{PunishRow | frames = 10 | standing = 1,1,2 | crouching = d+1}} | ||
{{PunishRow | frames = | {{PunishRow | frames = 11 | standing = 1,1,2 | crouching = ws 4}} | ||
{{PunishRow | frames = | {{PunishRow | frames = 12 | standing = b+1,2 | crouching = ws 4}} | ||
{{PunishRow | frames = 13 | standing = df+4,4 | crouching = ws 1,2}} | |||
{{PunishRow | frames = 14 | standing = f,n,d,df+2 (perfect input) | crouching = ws 1,2 }} | |||
{{PunishRow | frames = 15 | standing = d+3+4 | crouching = ws 2}} | |||
}} | }} | ||
Revision as of 13:57, 26 September 2025
Devil Jin (Tekken 6)
Overview here
Legend
- f,n,d,df: Crouch Dash
- FLY: Fly
Starter Guide
Key Moves
These are the main moves you will want to use in a match.
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Stance Moves
This is what you can do out of your stances.
f,n,d,df 1
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 26 | M | -15 | KND | KND |
f,n,d,df 1,3
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 26 | M,M | -14 | KND | KND |
f,n,d,df 1,4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 26 | M,L | -20 | KND | KND |
f,n,d,df~2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 15 | H | -10 | KND | KND |
Standard Mishima launcher
f,n,d,df+2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 14 | H | +5 | KND | KND |
Perfect input version of cd 2 referred commonly as EWGF (Electric Wind God Fist) or Electric
f,n,d,df+3
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 29 | M | -3 | KND | KND |
f,n,d,df+3~
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 37 | L | -18 | KND | KND |
Low variation
f,n,d,df+4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 19 | L | -23 | +1 | KND |
Fast low knockdown on counter hit
f,n,d,df+4,4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 19 | L,M | -16 | +2 | KND |
Fast low knockdown and bound on counter hit
FLY 1
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| N/A | -16 | KND | KND |
Fastest option out of FLY
FLY 2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| H | N/A | KND | KND |
Unblockable high grab out of FLY
FLY 3
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| M | -15 | KND | KND |
FLY 1+2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 60 | N/A | KND | KND | KND |
Linear can be sidestepped in both directions
FLY f~1+2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 120 | N/A | KND | KND | KND |
Sideswaps then does the move but is still linear can be sidestepped in both directions
Combos
Combo resources can be found here.
Stance Transitions
How to get into stance.
|
|
Punishers
Use these moves when you have at least a +10 frame advantage to punish your opponent.
| Frames | Standing | Crouching |
|---|---|---|
| 10 | 1,1,2 | d+1 |
| 11 | 1,1,2 | ws 4 |
| 12 | b+1,2 | ws 4 |
| 13 | df+4,4 | ws 1,2 |
| 14 | f,n,d,df+2 (perfect input) | ws 1,2 |
| 15 | d+3+4 | ws 2 |
Plus on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Neutral on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Safe on block moves
| Startup | Hit Level | Properties | On Block | On Hit | On Counter |
|---|---|---|---|---|---|
Unsafe on block moves
These are moves that can be punished by your opponent if blocked.
Launch punishable moves
These are moves where you can be launched by your opponent if blocked.
