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Devil Jin (Tekken 6): Difference between revisions

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== Legend ==
== Legend ==
* '''cd''': Crouch Dash
* '''f,n,d,df''': Crouch Dash
* '''FLY''': Fly
* '''FLY''': Fly


Line 17: Line 17:
These are the main moves you will want to use in a match.
These are the main moves you will want to use in a match.


<h1>Stance Moves</h1>
This is what you can do out of your stances.
{{MoveCard
|title=f,n,d,df 1
|image=
|startup=26
|startup-color=white
|hitlevel=M
|properties=Can be extended with u~ on hit
|onblock=-15
|onblock-color=red
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=
}}


!  startup color should be left white, rest should be green if +, white from 0 to -9, orange from -10 to -14 and red for -15 and below
{{MoveCard
{{MoveCard
|title=
|title=f,n,d,df 1,3
|image=
|image=
|startup=
|startup=26
|startup-color=white
|hitlevel=M,M
|properties=
|onblock=-14
|onblock-color=orange
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=
}}
 
{{MoveCard
|title=f,n,d,df 1,4
|image=
|startup=26
|startup-color=white
|hitlevel=M,L
|properties=
|onblock=-20
|onblock-color=red
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=
}}
 
{{MoveCard
|title=f,n,d,df~2
|image=
|startup=15
|startup-color=white
|hitlevel=H
|properties=
|onblock=-10
|onblock-color=orange
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=Standard Mishima launcher
}}
 
{{MoveCard
|title=f,n,d,df+2
|image=
|startup=14
|startup-color=white
|hitlevel=H
|properties=Pushback on block
|onblock=+5
|onblock-color=green
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=Perfect input version of cd 2 referred commonly as EWGF (Electric Wind God Fist) or Electric
}}
 
{{MoveCard
|title=f,n,d,df+3
|image=
|startup=29
|startup-color=white
|startup-color=white
|hitlevel=
|hitlevel=M
|properties=
|properties=
|onblock=
|onblock=-3
|onblock-color=
|onblock-color=white
|onhit=
|onhit=KND
|onhit-color=
|onhit-color=green
|oncounter=
|oncounter=KND
|oncounter-color=
|oncounter-color=green
|description=
|description=
}}
}}


<h1>Stance Moves</h1>
{{MoveCard
This is what you can do out of your stances.
|title=f,n,d,df+3~
|image=
|startup=37
|startup-color=white
|hitlevel=L
|properties=
|onblock=-18
|onblock-color=red
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=Low variation
}}
 
{{MoveCard
|title=f,n,d,df+4
|image=
|startup=19
|startup-color=white
|hitlevel=L
|properties=
|onblock=-23
|onblock-color=red
|onhit=+1
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=Fast low knockdown on counter hit
}}
 
{{MoveCard
|title=f,n,d,df+4,4
|image=
|startup=19
|startup-color=white
|hitlevel=L,M
|properties=Pushback on block
|onblock=-16
|onblock-color=red
|onhit=+2
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=Fast low knockdown and bound on counter hit
}}


{{MoveCard
{{MoveCard
|title=
|title=FLY 1
|image=
|image=
|startup=
|startup=
|startup-color=white
|startup-color=white
|hitlevel=
|hitlevel=N/A
|properties=
|properties=
|onblock=
|onblock=-16
|onblock-color=
|onblock-color=red
|onhit=
|onhit=KND
|onhit-color=
|onhit-color=green
|oncounter=
|oncounter=KND
|oncounter-color=
|oncounter-color=green
|description=Fastest option out of FLY
}}
 
{{MoveCard
|title=FLY 2
|image=
|startup=
|startup-color=white
|hitlevel=H
|properties=Unblockable
|onblock=N/A
|onblock-color=white
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=Unblockable high grab out of FLY
}}
 
{{MoveCard
|title=FLY 3
|image=
|startup=
|startup-color=white
|hitlevel=M
|properties=Bounds
|onblock=-15
|onblock-color=red
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=
|description=
}}
{{MoveCard
|title=FLY 1+2
|image=
|startup=60
|startup-color=white
|hitlevel=N/A
|properties=Unblockable
|onblock=KND
|onblock-color=green
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=Linear can be sidestepped in both directions
}}
{{MoveCard
|title=FLY f~1+2
|image=
|startup=120
|startup-color=white
|hitlevel=N/A
|properties=Unblockable
|onblock=KND
|onblock-color=green
|onhit=KND
|onhit-color=green
|oncounter=KND
|oncounter-color=green
|description=Sideswaps then does the move but is still linear can be sidestepped in both directions
}}
}}


<h1>Combos</h1>
<h1>Combos</h1>
Combo resources can be found [https://linkhere here].
Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=1788384304 here].


<h1>Stance Transitions</h1>
<h1>Stance Transitions</h1>

Revision as of 13:47, 26 September 2025

Devil Jin (Tekken 6)

Overview here

Legend

  • f,n,d,df: Crouch Dash
  • FLY: Fly

Starter Guide

Key Moves

These are the main moves you will want to use in a match.

Stance Moves

This is what you can do out of your stances.

f,n,d,df 1

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
26 M -15 KND KND

f,n,d,df 1,3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
26 M,M -14 KND KND

f,n,d,df 1,4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
26 M,L -20 KND KND

f,n,d,df~2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
15 H -10 KND KND

Standard Mishima launcher

f,n,d,df+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
14 H +5 KND KND

Perfect input version of cd 2 referred commonly as EWGF (Electric Wind God Fist) or Electric

f,n,d,df+3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
29 M -3 KND KND

f,n,d,df+3~

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
37 L -18 KND KND

Low variation

f,n,d,df+4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
19 L -23 +1 KND

Fast low knockdown on counter hit

f,n,d,df+4,4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
19 L,M -16 +2 KND

Fast low knockdown and bound on counter hit

FLY 1

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
N/A -16 KND KND

Fastest option out of FLY

FLY 2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
H N/A KND KND

Unblockable high grab out of FLY

FLY 3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
M -15 KND KND

FLY 1+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
60 N/A KND KND KND

Linear can be sidestepped in both directions

FLY f~1+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
120 N/A KND KND KND

Sideswaps then does the move but is still linear can be sidestepped in both directions

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
3+4 FLY
u+4,u~ FLY
df+3,2,4,u~ FLY
f+4,3,u~ FLY
Input Transitions To
f,n,d,df cd

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching

Plus on block moves

Startup Hit Level Properties On Block On Hit On Counter

Neutral on block moves

Startup Hit Level Properties On Block On Hit On Counter

Safe on block moves

Startup Hit Level Properties On Block On Hit On Counter

Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

Launch punishable moves

These are moves where you can be launched by your opponent if blocked.