Leo (Tekken 6): Difference between revisions
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Revision as of 21:49, 9 September 2025
Leo Kliesen
Overview here
Legend
- BOK: Bokuho
- KNK: Kin Kei
- CD: Crouch Dash (Sinpo)
- LG: Lightning Glare
Starter Guide
Key Moves
These are the main moves you will want to use in a match.
! startup color should be left white, rest should be green if +, white from 0 to -9, orange from -10 to -14 and red for -15 and below
f+4
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
17 | M | Transitions into KNK | +8 | +14 | +14 |
! if not applicable, delete this section
Stance Moves
This is what you can do out of your stances.
KNK 1
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
22 | M | -9 | +2 | +2 |
KNK 1,d
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
22 | M | Transitions into BOK | -9 | +2 | +2 |
KNK 1,2
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
22 | M,M | -12 | +7 | +8 |
KNK 2
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
15 | H | Forces opponent to OB on normal hit | -4 | +7 | KND |
KNK 3
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
20 | M | -13 | KND | KND |
KNK 3,4
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
20 | M,M | -13 | KND | KND |
KNK 4
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
20 | L | -19 | -3 | +7 |
BOK 1
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
13 | M | -2 | +9 | KND |
BOK 2
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
19 | M | -11 | KND | KND |
Launch from BOK stance
BOK 3
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
21 | H | +9 | KND | KND |
BOK 4
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
17 | M | Transitions into KNK | +8 | +14 | +14 |
BOK 1+2
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
26 | H | -9 | KND | KND |
cd 1
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
20 | L | -13 | 0 | 0 |
cd 2
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
18 | M | -4 | +9 | KND |
Stance Transitions
How to get into stance.
Input | Transitions To |
---|---|
1,2,b | KNK |
f+4 | KNK |
b+1,4 | KNK |
b+3,1,b | KNK |
3,2,4 | KNK |
BOK 3 | KNK |
cd 2,b | KNK |
KNK 1,d | BOK |
db+1+2,d | BOK |
f+3,d | BOK |
f,f+3,d | BOK |
d+1+2 | BOK |
FC d+1+2 | BOK |
KNK df | CD |
qcf | CD |
Punishers
Use these moves when you have at least a +10 frame advantage to punish your opponent.
Frames | Standing | Crouching |
---|---|---|
Plus on block moves
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
Neutral on block moves
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
Safe on block moves
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
Unsafe on block moves
These are moves that can be punished by your opponent if blocked.
Launch punishable moves
These are moves where you can be launched by your opponent if blocked.