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Leo (Tekken 6): Difference between revisions

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|startup-color=white
|startup-color=white
|hitlevel=M
|hitlevel=M
|properties= Transitions into KNK stance
|properties= Transitions into KNK
|onblock=8
|onblock=8
|onblock-color=green
|onblock-color=green

Revision as of 21:47, 9 September 2025

Leo Kliesen

Overview here

Legend

  • BOK: Bokuho
  • KNK: Kin Kei
  • CD: Crouch Dash (Sinpo)
  • LG: Lightning Glare

Starter Guide

Key Moves

These are the main moves you will want to use in a match.


! startup color should be left white, rest should be green if +, white from 0 to -9, orange from -10 to -14 and red for -15 and below

f+4

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
17 M Transitions into KNK +8 +14 +14


! if not applicable, delete this section

Stance Moves

This is what you can do out of your stances.

KNK 1

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
22 M -9 2 2

KNK 1,d

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
22 M Transitions into BOK -9 2 2

KNK 1,2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
22 M,M -12 7 8

KNK 2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
15 H Forces opponent to OB on normal hit -4 7 KND

KNK 3

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
20 M -13 KND KND

KNK 3,4

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
20 M,M -13 KND KND

KNK 4

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
20 L -19 -3 7

BOK 1

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
13 M -2 9 KND

BOK 2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
19 M -11 KND KND

Launch from BOK stance

BOK 3

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
21 H 9 KND KND

BOK 4

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
17 M Transitions into KNK 8 14 14

BOK 1+2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
26 H -9 KND KND

cd 1

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
20 L -13 0 0

cd 2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
18 M -4 9 KND

Stance Transitions

How to get into stance.


Input Transitions To
1,2,b KNK
f+4 KNK
b+1,4 KNK
b+3,1,b KNK
3,2,4 KNK
BOK 3 KNK
cd 2,b KNK
KNK 1,d BOK
db+1+2,d BOK
f+3,d BOK
f,f+3,d BOK
d+1+2 BOK
FC d+1+2 BOK
KNK df CD
qcf CD

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching

Plus on block moves

Startup Hit Level Properties On Block On Hit On Counter

Neutral on block moves

Startup Hit Level Properties On Block On Hit On Counter

Safe on block moves

Startup Hit Level Properties On Block On Hit On Counter

Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

Launch punishable moves

These are moves where you can be launched by your opponent if blocked.