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Alisa (Tekken 6): Difference between revisions

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Revision as of 00:44, 4 September 2025

Alisa Bosconovitch

Alisa is a character that has exceptional moves who wants to quickly get in and out of her opponents range, she has great pokes and exceptional whiff punishment to make her opponent scared of making mistakes on their keepout timings.


Legend

  • SBT: Single Boot
  • DBT: Dual Boot
  • DES: Destructive Form
  • SPN: Spin

Key Moves

These are the main moves you will want to use in a match.

4


Startup Hit Level Properties On Block On Hit On Counter
13 H Wallsplat -5 KD KD

A great move you can use to whiff punish opponents, it either knocks your opponent down or wallsplats them for more damage.

1,2


Startup Hit Level Properties On Block On Hit On Counter
10 H,H NA -2 +3 +3

A high high poke which can end with a low 1,2,2 to hit unsuspecting opponents.

b+1


Startup Hit Level Properties On Block On Hit On Counter
15 M Leaves Alisa crouching -5 +8 +8

A mid poke that leaves Alisa crouching, allowing for a low/mid mixup

df+2


Startup Hit Level Properties On Block On Hit On Counter
16 M NA -9 Launch Launch

A standard safe mid launcher.

f,f,f+2


Startup Hit Level Properties On Block On Hit On Counter
17 H NA -13 KD KD

While running high that guarantees a f+1+2 on hit, can be ducked and launched so use sparingly!

df+1


Startup Hit Level Properties On Block On Hit On Counter
13 M NA -6 +5 +5

A standard df+1, use it to poke and check crouching opponents.

d+3+4


Startup Hit Level Properties On Block On Hit On Counter
24 L NA -17 KD KD

A -17, slow low launcher. This type of move is known as a Snake Edge.

df+3,3


Startup Hit Level Properties On Block On Hit On Counter
16 M,L NA -12 +1 +1

A mid low that keeps your opponent in check, mix df+3 with this follow up to make your opponent scared of the follow up.

ss 4


Startup Hit Level Properties On Block On Hit On Counter
26 L NA -12 -1 +7

Another low poke to chip away at standing opponents.

f,f+2,3


Startup Hit Level Properties On Block On Hit On Counter
26 M,M NA -13 KD KD

2 mids you can use to approach your opponents for good damage on hit.

uf+4,4


Startup Hit Level Properties On Block On Hit On Counter
15 M,M Launch or Bound -12 KD KD

The first hit of this string is launch punishable and riskier than the second hit, although the first hit full launches and the second one bounds.

3,2


Startup Hit Level Properties On Block On Hit On Counter
14 M,M Transitions to DES -9 0 0

This is the fastest move that transitions into DES

f,f+3,4,4


Startup Hit Level Properties On Block On Hit On Counter
19 M,H,M NA -10 KD KD

A -10 mid, high, mid that knocks down and deals good damage

f,f,f+3,4


Startup Hit Level Properties On Block On Hit On Counter
21 M,M NA -7 KD KD

A mid you can use out of running to mix with your f,f,f+2

b,f+2


Startup Hit Level Properties On Block On Hit On Counter
16 H NA -8 KD KD

A safe high with some tracking that covers a lot of distance, guarantees a f+1+2 if your opponent does a quick roll or do nothing