Christie/Eddy (Tekken 6): Difference between revisions
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{{PunishTable | {{PunishTable | ||
| rows = | | rows = | ||
{{PunishRow | frames = | {{PunishRow | frames =10 | standing =1,2 | crouching =FC 1 }} | ||
{{PunishRow | frames = | standing = | crouching = }} | {{PunishRow | frames =11 | standing =1,2 | crouching =WS 4 }} | ||
{{PunishRow | frames = | standing = | crouching = }} | {{PunishRow | frames =12 | standing =1+2 | crouching =WS 4 }} | ||
}} | }} | ||
Revision as of 20:22, 8 November 2025
Christie/Eddy (Tekken 6)
Fast paced, hard to read and a huge skill ceiling, eddy and christie are mixup gods with hundreds of stance transitions.
Legend
- RLX: Relax
- HSP: Handstand
Combos
Combo resources can be found here.
Stance Transitions
How to get into stance.
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Punishers
Use these moves when you have at least a +10 frame advantage to punish your opponent.
| Frames | Standing | Crouching |
|---|---|---|
| 10 | 1,2 | FC 1 |
| 11 | 1,2 | WS 4 |
| 12 | 1+2 | WS 4 |