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Bruce (Tekken 6): Difference between revisions

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<h1>Bruce (Tekken 6)</h1>
<h1>Bruce (Tekken 6)</h1>


<div aria-hidden="true" role="presentation">[[File:image.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Character]]</div>
<div aria-hidden="true" role="presentation">[[File:6bruceportrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Bruce Irvin]]</div>
Overview here
Bruce is an easy to play combo demon with one of the highest damage outputs in the game.


== Legend ==
== Legend ==
Line 13: Line 13:


<h1>Starter Guide</h1>
<h1>Starter Guide</h1>
Bruce is harder to parry compared to most of the roster as a lot of his moves are either elbows or knees.<br>
He has both great lows and evasiveness.<br>
Mix whiff punishes and launchers with the best combo damage and wall carry in the game to make your opponents regret mistakes.<br>


<h2>Key Moves</h2>
<h2>Key Moves</h2>
Line 19: Line 22:
{{MoveCard
{{MoveCard
|title=b,f+4
|title=b,f+4
|image=
|image=t6bru_b,f+4.gif
|startup=
|startup=19
|startup-color=white
|startup-color=white
|hitlevel=
|hitlevel=M
|properties=
|onblock=-10
|onblock=
|onblock-color=orange
|onblock-color=
|onhit=JG
|onhit=
|onhit-color=green
|onhit-color=
|oncounter=JG
|oncounter=
|oncounter-color=green
|oncounter-color=
|description=Devastating mid launcher for high damage combos
|description=
}}
}}


{{MoveCard
|title=b+1+2
|image=t6bru_b+1+2.gif
|startup=16
|startup-color=white
|hitlevel=H
|onblock=-10
|onblock-color=orange
|onhit=JG
|onhit-color=green
|oncounter=JG
|oncounter-color=green
|description=Devastating mid launcher for high damage combos
}}


!    if not applicable, delete this section
!    if not applicable, delete this section

Revision as of 11:46, 16 October 2025

Bruce (Tekken 6)

Bruce is an easy to play combo demon with one of the highest damage outputs in the game.

Legend

  • cd: Crouch Dash
  • BS: Basatosuntansu

Starter Guide

Bruce is harder to parry compared to most of the roster as a lot of his moves are either elbows or knees.
He has both great lows and evasiveness.
Mix whiff punishes and launchers with the best combo damage and wall carry in the game to make your opponents regret mistakes.

Key Moves

These are the main moves you will want to use in a match.

b,f+4


Startup Hit Level On Block On Hit On Counter
19 M -10 JG JG

Devastating mid launcher for high damage combos

b+1+2


Startup Hit Level On Block On Hit On Counter
16 H -10 JG JG

Devastating mid launcher for high damage combos

! if not applicable, delete this section

Stance Moves

This is what you can do out of your stances.

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
INPUTHERE STANCE1HERE
INPUTHERE STANCE1HERE
Input Transitions To
INPUTHERE STANCE2HERE
INPUTHERE STANCE1HERE
Input Transitions To
INPUTHERE STANCE3HERE
INPUTHERE STANCE1HERE

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching

Frame Data

Frame data ported from avoidingthepuddles old website, information may be incorrect.

Command Damage Impact Block Hit CH
1 8 10 +1 +8 +8
1, 2 8,9 -1 +7 +7
1, 2, 1 8,9,8 -11 +1 +1
1, 2, 1, 2 8,9,8,16 -12 KD KD
1, 2, 3 8,9,21 -11 +5 +5
1, 2, 4 8,9,26 +10? +21? KD
1, 2, 4 8,9,26 -14 -3 KD
1, 2, d+4 8,9,9 -16 -5 -5
1, 2, d+4, 3 8,9,9,25 -4 KD KD
1, 4 8,12 -4 +7 +7
1, 4, 3 8,12,14 -15 +1 +1
2 9 10 -4 +7 +7
2, 3 9,21 -11 +5 +5
2, 4 9,26 +10? +21? KD
2, 4 9,26 -14 -3 KD
2, d+4 9,9 -16 -5 -5
2, d+4, 3 9,9,25 -6 KD KD
3 13 13 -8 +3 +3
3, 2 13,21 -12 +6 KD
3, 2, f 13 -7 +4 +4
3, 3 13,25 -6 KD KD
4, f 26 18 -10 CR KD KD
3+4 30 16 -9 KD KD
f+2 12 12 ~ 13 -8 ~ -7 +3 ~ +4 +3 ~ +4
f+2, 3 12,15 -11 0 0
f+2, 4 12,26 -12 KD KD
f+3 21 18 -3 +8 +8
f+3, 1 21,9 -3 +3 KD +3
f+4 18 16 -6 +5 +5
f+4, 3 18,16 -10 +4 +4
f+4, 3, 4 18,16,24 +9? +19? KD
f+4, 3, 4 18,16,24 -15 -5 KD
f+1+2 25 17 +1 KD KD
f+3+4 27 16 -7 KD KD
df+1 19 16 -7 +4 +4
df+1, 1 19,14 -2 +7 KD
df+1, 2 19,14 -11 0 0
df+1, 2, 1 19,14,14 -6 +3 +3
df+1, 2, 1, 4 19,14,14,26 -12 KD KD
df+1, 4 19,14 -12 +4 +4
df+1+4, 4 19,24 -11 KD KD
df+2 12 15 -13 KD KD
df+3 14 25? -9 +2 +2
df+3, 1 14,38 -32 KD KD
df+4 18 14 +10? +15? +15?
df+4 18 14 -14 -9 -9
df+3+4 8 16 -4 -7 +2
df+3+4, 3 8,4 -4 +2
df+3+4, 3, 3 8,4,4 -16 -5 -5
df+3+4, 3, 3, 3 8,4,4,4 -16 0
df+3+4, 3, 3, 3, 3 8,4,4,4,24 -20 KD
d+2 21 18 CR -3 +3 CR +3 CR
d+3 15 16 -17 -6 -6
d+3, 4 15,19 -3 +8 KD
d+3, 4, f 15,26 -13 CR KD KD
d+4 16 13 -16 -5 0
d+3+4 30 20 ~ 21 -13 ~ -12 KD KD
db+2 14 15 -12 0 0
db+2, 1 14,12 -12 0 0
db+2, 1, 4 14,12,21 -16 KD KD
db+3 15 21 -16 -6 -6
db+3, 4 15,19 -3 +8 KD
db+3, 4, f 15,26 -13 CR KD KD
db+4 24 19 -15 -2 KD
db+3+4 21 24? -11 +3 KD
b+1 12 11 -11 0 0
b+1, 2 12,14 -9 +2 +2
b+1, 2, 1 12,14,25 -13 KD KD
b+2 30 17 -8 KD KD
b+3 21 15 -7 +4 KD AT
b+3, 2 21,14 +1 +7 +7
b+3, 4 21,20 -14 KD DOS +~~ +15
b+4 16 14 -5 +6 +6
b+4, 3 16,16 -10 +5 +5
b+4, 3, 4 16,16,27 -20 KD KD
b+4, 3, 4 16,16,21 -23 ~ -11 -11
b+4, 3, d+4 16,16,14 -13 +3 +3
b+4, 3, d+4, 4 16,16,24 -11 KD KD
b+1+2 25 16 -7 KD KD
b+2+3 72 56 KD KD KD
uf+1 21 33 ~ 34 -3 ~ -2 +8 ~ +9 CR +8 ~ +9 CR
uf+3 28 15 -12 KD KD
uf+1+2 33 29 -3 KD KD
ff+2 21 19 -8 KD KD
ff+2 (parry) 30 19 KD KD
ff+3 30 23 ? -3 KD KD
ff+4 31 25 +5 KD KD
ff+1+2 26 22 +2 KD KD
bf~4 30 19 -10 KD KD
bb+3+4
bb+3+4, 4 31 71 ? -12 ~ -8 KD KD
bb+3+4, 4 31 76 ? +21 ~ +24 KD KD
fff+3 / WR 3 36 23 +10 NG KD KD
WS 1 14 12 ~ 13 -6 ~ -5 +5 ~ +6 +8 ~ +9
WS 2 18 13 ~ 14 -12 ~ -11 -1 ~ 0 -1 ~ 0
WS 2, 1 18,21 -11 KD KD
FC df+4 21 21 -17 +9 KD
FC dfddf~1 32 30 +1 KD KD
SS 4 18 25 -12 -1 -1
SS 4, 1 18,21 -11 KD KD
SS 4, 4 18,26 -15 KD KD
SS 1+2 21 24 -5 +6 YKKD

Basatosuntansu

Command Damage Impact Block Hit CH
1 14 16? -20 -9 -9
1, 4 14,28 -11 KD KD
2 21 15? -3 +7 KD
3 30 22? -12 KD KD
4 18 21 ~ 22? -13 ~ -12 -2 ~ -1 -2 ~ -1
f+1 26 22? -9 KD KD

Crouch Dash

Command Damage Impact Block Hit CH
f,n,d,df
f,n,d,df+1 9 12 -4 +7 +7
f,n,d,df+1, 2 9,18 -1 +4 +4
f,n,d,df+1, 4 9,25 -9 KD KD
f,n,d,df+2 24 20 -14 CR KD CR KD
f,n,d,df+3 27 27 -12 +4 +4
f,n,d,df+3+4 36 34 +1 KD KD
f,n,d,df+3+4, 3+4 36,30 -17 KD KD