Leo (Tekken 6): Difference between revisions
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How to get into stance. | How to get into stance. | ||
{| class="wikitable" | |||
|- | |||
| valign="top" | | |||
{{StanceTable | {{StanceTable | ||
| rows = | | rows = | ||
{{StanceRow | input = f+4 | stance = KNK}} | {{StanceRow | input = f+4 | stance = KNK}} | ||
{{StanceRow | input = b+1,4 | stance = KNK}} | {{StanceRow | input = b+1,4 | stance = KNK}} | ||
{{StanceRow | input = b+3,1,b | stance = KNK}} | {{StanceRow | input = b+3,1,b | stance = KNK}} | ||
{{StanceRow | input = 1,2,b | stance = KNK}} | |||
{{StanceRow | input = 3,2,4 | stance = KNK}} | {{StanceRow | input = 3,2,4 | stance = KNK}} | ||
{{StanceRow | input = BOK 3 | stance = KNK}} | {{StanceRow | input = BOK 3 | stance = KNK}} | ||
{{StanceRow | input = cd 2,b | stance = KNK}} | {{StanceRow | input = cd 2,b | stance = KNK}} | ||
}} | |||
| valign="top" | | |||
{{ | {{StanceTable | ||
| rows = | |||
{{StanceRow | input = d+1+2 | stance = BOK}} | {{StanceRow | input = d+1+2 | stance = BOK}} | ||
{{StanceRow | input = FC d+1+2 | stance = BOK}} | {{StanceRow | input = FC d+1+2 | stance = BOK}} | ||
{{StanceRow | input = KNK | {{StanceRow | input = f,f+3,d | stance = BOK}} | ||
{{StanceRow | input = qcf | stance = | {{StanceRow | input = f+3,d | stance = BOK}} | ||
{{StanceRow | input = db+1+2,d | stance = BOK}} | |||
{{StanceRow | input = KNK 1,d | stance = BOK}} | |||
}} | |||
| valign="top" | | |||
{{StanceTable | |||
| rows = | |||
{{StanceRow | input = qcf | stance = cd}} | |||
{{StanceRow | input = KNK df | stance = cd}} | |||
}} | }} | ||
| valign="top" | | |||
{{StanceTable | |||
| rows = | |||
{{StanceRow | input = d+4,1+2* | stance = LTG}} | |||
{{StanceRow | input = f,f+2,1+2* | stance = LTG}} | |||
{{StanceRow | input = uf+1,2,1+2* | stance = LTG}} | |||
{{StanceRow | input = b+1+2,2,1+2* | stance = LTG}} | |||
}} | |||
<h1>Punishers</h1> | <h1>Punishers</h1> |
Revision as of 23:26, 9 September 2025
Leo Kliesen
Overview here
Legend
- BOK: Bokuho
- KNK: Kin Kei
- CD: Crouch Dash (Sinpo)
- LTG: Lightning Glare
Starter Guide
Key Moves
These are the main moves you will want to use in a match.
! startup color should be left white, rest should be green if +, white from 0 to -9, orange from -10 to -14 and red for -15 and below
f+4
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
17 | M | Transitions into KNK | +8 | +14 | +14 |
Stance Moves
This is what you can do out of your stances.
KNK 1
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
22 | M | -9 | +2 | +2 |
KNK 1,d
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
22 | M | Transitions into BOK | -9 | +2 | +2 |
KNK 1,2
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
22 | M,M | -12 | +7 | +8 |
KNK 2
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
15 | H | Forces opponent to OB on normal hit | -4 | +7 | KND |
KNK 3
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
20 | M | -13 | KND | KND |
KNK 3,4
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
20 | M,M | -13 | KND | KND |
KNK 4
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
20 | L | -19 | -3 | +7 |
BOK 1
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
13 | M | -2 | +9 | KND |
BOK 2
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
19 | M | -11 | KND | KND |
Launch from BOK stance
BOK 3
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
21 | H | +9 | KND | KND |
BOK 4
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
17 | M | Transitions into KNK | +8 | +14 | +14 |
BOK 1+2
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
26 | H | -9 | KND | KND |
cd 1
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
20 | L | -13 | 0 | 0 |
cd 2
[[File:|center|link=]]
Startup | Hit Level | Properties | On Block | On Hit | On Counter |
---|---|---|---|---|---|
18 | M | -4 | +9 | KND |
Stance Transitions
How to get into stance.
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PunishersUse these moves when you have at least a +10 frame advantage to punish your opponent.
Plus on block moves
Neutral on block moves
Safe on block moves
Unsafe on block movesThese are moves that can be punished by your opponent if blocked. Launch punishable movesThese are moves where you can be launched by your opponent if blocked. |