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| alisa
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| a character that weaves in and out of range of threats and has exceptional whiff punishment to scare you out of making mistakes on your keepout timing
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| LEGEND:
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| SBT: single boot
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| DBT: dual boot
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| DES: destructive form
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| SPN: spin
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| KEY MOVES:
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| 4 is a GREAT move as a whiff punisher as it either knocks down or wallsplats
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| 1,2 is a default h h poke that has a low follow up with 1,2,2
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| b+1 is a great mid poke that chunks your enemies health and can leave you crouched
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| df+2 is your standard mid launcher
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| db+3 is GREAT range low poke
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| wr2 can be used to hit unsuspecting opponents, u can follow up with f+1+2 for a small combo
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| df+4 another mid poke with decent range
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| df+1 is your standard mid poke. has a high follow up with df+1,1 and transitions into DES with df+1,1,2
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| b+1+3 or b+3+4 parrys your opponents high weaponless attacks
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| snake edge can give u a launcher if your opponent doesn't react in time
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| df,3,3 is a mid low to keep ur opponent in check
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| sidestep 4 and ss4,1+2 is a decent low
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| ff+2,3 is a mid mid that u can use for approaching
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| uf+4,4 bounds if ur opponent gets hit
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| 3,2 activates DES for great pressure
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| f,f+3,4,4 is a mid high mid that knocks down and deals good damage
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| wr+3,4 is a mid u can mix with wr2
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| bf+2 safe high with some tracking and covers a lot of distance, guarantees f+1+2 if they quick roll or do nothing
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| STANCE MOVES:
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| DES 1 is a safe, plus, mid move
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| DES d+1 is your fastest low out of DES
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| DES 2 is another mid that launches ur opponent
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| DES f,f transitions you into dual boot
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| DBT u or DBT d is a sidestep out of dual boot
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| DBT 1 is a fast high
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| DBT 2 launches
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| SBT 1,2,1,3+4 is a full mid string u can stop at anytime, SBT 1,2,1,1+2,3+4,1+2 transitions into DES
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| SBT 3 is a low
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| SBT 4 is a HUGE mid launcher
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| SBT 2 is a high
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| PUNISHES!
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| 10F - 1,1
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| 13F - 4
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| 14F - f+3,2
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| 15F - f+4
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| 16F - df+2
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| LAUNCHES
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| df+2
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| uf+4,4, B!
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| b+3+4,3+4, B!
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| b+3+4
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| ff+1+2
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| ws2,3+4
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| (2),3,3
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| f+3+4,4
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| d+3+4
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| FINISHERS
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| ff+2,3
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| f+2,3,3
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| WR 3,4 (oki)
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| b+4,3 (oki)
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| db+2,2 (carry)
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| b+2,4 (carry)
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| d+4,1+2
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| f+3+4, 1,2,1,3+4
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| uf+3,2
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| d+2, 4
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| COMBOS!!!
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| df2
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| EASY
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| df+1, df+1, f+1, b+4,3 B!
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| HARD
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| b+1, WS1,2, f+1, b+4,3, B! STAPLE
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| b+1, WS 1,2, f+1, f+1, b,f+2 CARRY
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| f+2, f+1, f+2, f+1, b+4,3, B! OFF AXIS
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| uf4,4 or b+3+4,3+4
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| f+2, f+1,1, d+4, 1+2
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| f+2, f+1, db+2,2 CARRY
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| WS 1,2, f+1, b+4,3 OKIZEME
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| ws2
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| 3+4, 1,2,1, 3+4
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| SBT 4
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| b+1, WS 1,2, 1, b+4,3 B!
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| d+3+4
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| iWS 1,2 f+1, b+4,3 b!
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| b+3+4
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| f+2, f+1,1, b+2,1 B!
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| BT 3+4
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| - d+4, ws 1,2, 1, b+4,3 B!
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| DES 2
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| W!, des f+2, des f+2, des u/f+1+2 B! des 1+2
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| low parry
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| d/f+1, f+1, f+2,3,3
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| Wall Juice
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| At the wall without B! use
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| b4,3, b!, 3,2 into DES mixups
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| after b! then w!
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| 1,2, f+1+2
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| ff+3,4,4, 1+2 (DES mixups)
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| MOVES THAT ARE PLUS ON BLOCK
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| 1 - +1
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| BT 3+4 - +1
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| ub+3+4 - +1
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| SBT 3 - +3
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| DES 1+2 - +3
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| SBT 2 - +4
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| WR 2 - +4
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| df+1,1,2 - +6
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| DBT 1 - +9
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| db+1,2* - KD
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| b+2+3 - KD
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| bb+1+2 - KD
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| MOVES THAT ARE NEUTRAL ON BLOCK
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| DES f+1
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| DES 1+2
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| WS 1+2* full charge
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| MOVES THAT ARE SAFE ON BLOCK
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| f+4,4 - -1
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| df+1,1 - -1
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| d+4,1+2 - -1
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| f+3,2 - -2
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| b+3+4,3+4 - -2
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| DES 2 - -2
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| 1,1 - -3
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| WR 1+2 - -3
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| BT 4 - -3
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| db+1,1 - -4
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| WS 1+2* half charge - -4
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| 4 - -5
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| b+1 - -5
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| WS 1,2 - -5
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| DBT 1+2 - -5
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| SPN 3 - -5
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| 2 - -6
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| f+2 - -6
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| f+4 - -6
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| df+1 - -6
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| b+4,3 - -6
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| b+4,3,1+2 - -6
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| WR 3,4 - -7
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| WS 1+2 - -7
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| f+2,3 - -8
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| bf+2 - -8
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| b+2,4 - -9
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| 3,2 - -9
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| 1+2 - -9
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| f+3,2,1 - -9
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| df+1,4 - -9
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| df+2 - -9
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| uf+3+4 - -9
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| ff+3,4 - -9
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| ff+3,4,1+2 - -9
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| SBT 1,2 - -9
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| DES 1 - -9
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| MOVES THAT ARE UNSAFE ON BLOCK
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| f,2,3,3 - -10
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| 2,3 - -10
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| db+2,2 - -10
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| db+2,2,1+2 - -10
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| ff+3,4,4 - -10
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| ff+3,4,4,1+2 - -10
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| WS 1,2,3 - -10
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| WS 1,2,3,1+2 - -10
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| SS 4, 1+2 - -10
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| 1,1,2 - -11
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| 2,3,3 - -11
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| db+3 - -11
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| ff+4 - -11
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| DES uf+1+2,1+2 - -11
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| 3 - -12
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| f+1+2 - -12
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| df+3 - -12
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| df+3,3 - -12
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| d+3 - -12
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| d+3,3 - -12
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| b+2 - -12
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| b+3 - -12
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| u+3,2 - -12
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| uf+4,4 - -12
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| WR 3 - -12
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| WS 1 - -12
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| FC df+1+2 - -12
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| SS 4 - -12
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| DES d+1 - -12
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| DES d+2 - -12
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| DES d+2* - -12
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| DES uf+1+2 - -12
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| SPN d+3 - -12
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| d+2,4 - -13
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| b+2,1 - -13
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| ff+2,3 - -13
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| WS 2 - -13
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| DBT 2,1+2 - -13
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| f+3 - -14
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| d+2 - -14
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| WS 3 - -14
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| WS 3,b - -14
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| DBT 2 - -14
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| MOVES THAT ARE LAUNCH PUNISHABLE
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| u+4 - -15
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| SBT 1 - -15
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| SBT 3 - -15
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| d+4 - -16
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| b+1,1+2 - -16
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| b+4 - -16
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| ff+1+2 - -16
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| ff+2 - -17
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| ff+3 - -17
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| b+3+4 - -17
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| d+3+4 - -17
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| d+3+4, 1+2 - -17
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| db+4 - -17
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| DES f+1+2,1+2 - -17
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| db+2 - -18
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| SBT 1,2,1,3+4 - -18
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| SBT 1,2,1,3+4,1+2 - -18
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| 2,3,4 - -19
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| d+3,3,3 - -20
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| ub+3+4,1+2 - -20
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| BT 3+4,1+2 - -20
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| SBT 1,2,1 - -20
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| SBT 4 - -26
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| u+3 - -55
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| MOVES THAT STANCE TRANSITION
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| WS 3 - transitions to SPN
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| d+1+2 - transitions to DES
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| WS 1,2,3,1+2 - transitions to DES
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| ff+3,4,1+2 - transitions to DES
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| b+4,3,1+2 - transitions to DES
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| db+2,2,1+2 - transitions to DES
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| d+3+4,1+2 - transitions to DES
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| df+1,1,2 - transitions to DES
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| f+3,2 - transitions to DES
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| 3,2 - transitions to DES
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| DBT b - transitions to DES
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| WS 2,3+4 - transitions to SBT
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| f+3+4 - transitions to SBT
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| uf+3,3+4 - transitions to SBT
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| WS 2,f+3+4 - transitions to DBT
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| DES f+3+4 - transitions to DBT
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| DES ff - transitions to DBT
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| uf+3,f+3+4 - transitions to DBT
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| DBT db - transitions to standing
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| SPN b - transitions to standing
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| f+3+4,b - transitions to standing
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| DES db - transitions to standing
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| DES bb - transitions to backflip
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| DES ub,b - transitions to backflip
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| DES b+3+4 - transitions to backflip
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| THROWS
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| 1+3 - 1 or 2 escape
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| 2+4 - 1 or 2 escape
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| uf+1+2 - 1+2 escape
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| FC db,d,db+1+2 - 1+2 escape
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| SPECIAL MOVES
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| f+2,3,f - spin after a move
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| 1+2+3 - taunt
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| 1+2+4 - taunt
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| DBT u - sidestep
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| DBT d - sidestep
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| DES f+2 - combo tool, hits higher than opponents hitbox
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| DES u+3+4 - sidestep
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| DES d+3+4 - sidestep
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| DES 3 - chainsaw rev/cosmetic
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| DES 4 - chainsaw rev/cosmetic
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| b+2+4 - high parry
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| b+1+3 - high parry
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| ff+4,qcf+1 - followup attack
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| ff+4,qcb+1 - followup attack
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| ff+1+2,2 - followup attack
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