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Alisa (Tekken 6): Difference between revisions

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alisa
 
a character that weaves in and out of range of threats and has exceptional whiff punishment to scare you out of making mistakes on your keepout timing
 
LEGEND:
 
SBT: single boot
DBT: dual boot
DES: destructive form
SPN: spin
 
KEY MOVES:
 
4 is a GREAT move as a whiff punisher as it either knocks down or wallsplats
 
1,2 is a default h h poke that has a low follow up with 1,2,2
 
b+1 is a great mid poke that chunks your enemies health and can leave you crouched
 
df+2 is your standard mid launcher
 
db+3 is GREAT range low poke
 
wr2 can be used to hit unsuspecting opponents, u can follow up with f+1+2 for a small combo
 
df+4 another mid poke with decent range
 
df+1 is your standard mid poke. has a high follow up with df+1,1 and transitions into DES with df+1,1,2
 
b+1+3 or b+3+4 parrys your opponents high weaponless attacks
 
snake edge can give u a launcher if your opponent doesn't react in time
 
df,3,3 is a mid low to keep ur opponent in check
 
sidestep 4 and ss4,1+2 is a decent low
 
ff+2,3 is a mid mid that u can use for approaching
 
uf+4,4 bounds if ur opponent gets hit
 
3,2 activates DES for great pressure
 
f,f+3,4,4 is a mid high mid that knocks down and deals good damage
 
wr+3,4 is a mid u can mix with wr2
 
bf+2 safe high with some tracking and covers a lot of distance, guarantees f+1+2 if they quick roll or do nothing
 
STANCE MOVES:
 
DES 1 is a safe, plus, mid move
 
DES d+1 is your fastest low out of DES
 
DES 2 is another mid that launches ur opponent
 
DES f,f transitions you into dual boot
 
DBT u or DBT d is a sidestep out of dual boot
 
DBT 1 is a fast high
 
DBT 2 launches
 
SBT 1,2,1,3+4 is a full mid string u can stop at anytime, SBT 1,2,1,1+2,3+4,1+2 transitions into DES
 
SBT 3 is a low
 
SBT 4 is a HUGE mid launcher
 
SBT 2 is a high
 
 
PUNISHES!
10F - 1,1
13F - 4
14F - f+3,2
15F - f+4
16F - df+2
 
LAUNCHES
df+2
uf+4,4, B!
b+3+4,3+4, B!
b+3+4
ff+1+2
ws2,3+4
(2),3,3
f+3+4,4
d+3+4
 
FINISHERS
ff+2,3
f+2,3,3
WR 3,4 (oki)
b+4,3 (oki)
db+2,2 (carry)
b+2,4 (carry)
d+4,1+2
f+3+4, 1,2,1,3+4
uf+3,2
d+2, 4
 
COMBOS!!!
 
df2
 
EASY
df+1, df+1, f+1, b+4,3 B!
 
HARD
b+1, WS1,2, f+1, b+4,3, B! STAPLE
b+1, WS 1,2, f+1, f+1, b,f+2 CARRY
f+2, f+1, f+2, f+1, b+4,3, B! OFF AXIS
 
uf4,4 or b+3+4,3+4
 
f+2, f+1,1, d+4, 1+2
f+2, f+1, db+2,2 CARRY
WS 1,2, f+1, b+4,3 OKIZEME
 
ws2
3+4, 1,2,1, 3+4
 
SBT 4
b+1, WS 1,2, 1, b+4,3 B!
 
d+3+4
iWS 1,2 f+1, b+4,3 b!
 
b+3+4
f+2, f+1,1, b+2,1 B!
 
BT 3+4
- d+4, ws 1,2, 1, b+4,3 B!
 
DES 2
W!, des f+2, des f+2, des u/f+1+2 B! des 1+2
 
low parry
d/f+1, f+1, f+2,3,3
 
Wall Juice
 
At the wall without B! use
b4,3, b!, 3,2 into DES mixups
 
after b! then w!
1,2, f+1+2
ff+3,4,4, 1+2 (DES mixups)
 
 
MOVES THAT ARE PLUS ON BLOCK
 
1                      - +1
BT 3+4                  - +1
ub+3+4                  - +1
SBT 3                  - +3
DES 1+2                - +3
SBT 2                  - +4
WR 2                    - +4
df+1,1,2                - +6
DBT 1                  - +9
db+1,2*                - KD
b+2+3                  - KD
bb+1+2                  - KD
 
MOVES THAT ARE NEUTRAL ON BLOCK
 
DES f+1
DES 1+2
WS 1+2* full charge
 
MOVES THAT ARE SAFE ON BLOCK
 
f+4,4                  - -1
df+1,1                  - -1
d+4,1+2                - -1
f+3,2                  - -2
b+3+4,3+4              - -2
DES 2                  - -2
1,1                    - -3
WR 1+2                  - -3
BT 4                    - -3
db+1,1                  - -4
WS 1+2* half charge    - -4
4                      - -5
b+1                    - -5
WS 1,2                  - -5
DBT 1+2                - -5
SPN 3                  - -5
2                      - -6
f+2                    - -6
f+4                    - -6
df+1                    - -6
b+4,3                  - -6
b+4,3,1+2              - -6
WR 3,4                  - -7
WS 1+2                  - -7
f+2,3                  - -8
bf+2                    - -8
b+2,4                  - -9
3,2                    - -9
1+2                    - -9
f+3,2,1                - -9
df+1,4                  - -9
df+2                    - -9
uf+3+4                  - -9
ff+3,4                  - -9
ff+3,4,1+2              - -9
SBT 1,2                - -9
DES 1                  - -9
 
MOVES THAT ARE UNSAFE ON BLOCK
 
f,2,3,3                - -10
2,3                    - -10
db+2,2                  - -10
db+2,2,1+2              - -10
ff+3,4,4                - -10
ff+3,4,4,1+2            - -10
WS 1,2,3                - -10
WS 1,2,3,1+2            - -10
SS 4, 1+2              - -10
1,1,2                  - -11
2,3,3                  - -11
db+3                    - -11
ff+4                    - -11
DES uf+1+2,1+2          - -11
3                      - -12
f+1+2                  - -12
df+3                    - -12
df+3,3                  - -12
d+3                    - -12
d+3,3                  - -12
b+2                    - -12
b+3                    - -12
u+3,2                  - -12
uf+4,4                  - -12
WR 3                    - -12
WS 1                    - -12
FC df+1+2              - -12
SS 4                    - -12
DES d+1                - -12
DES d+2                - -12
DES d+2*                - -12
DES uf+1+2              - -12
SPN d+3                - -12
d+2,4                  - -13
b+2,1                  - -13
ff+2,3                  - -13
WS 2                    - -13
DBT 2,1+2              - -13
f+3                    - -14
d+2                    - -14
WS 3                    - -14
WS 3,b                  - -14
DBT 2                  - -14
 
MOVES THAT ARE LAUNCH PUNISHABLE
 
u+4                    - -15
SBT 1                  - -15
SBT 3                  - -15
d+4                    - -16
b+1,1+2                - -16
b+4                    - -16
ff+1+2                  - -16
ff+2                    - -17
ff+3                    - -17
b+3+4                  - -17
d+3+4                  - -17
d+3+4, 1+2              - -17
db+4                    - -17
DES f+1+2,1+2          - -17
db+2                    - -18
SBT 1,2,1,3+4          - -18
SBT 1,2,1,3+4,1+2      - -18
2,3,4                  - -19
d+3,3,3                - -20
ub+3+4,1+2              - -20
BT 3+4,1+2              - -20
SBT 1,2,1              - -20
SBT 4                  - -26
u+3                    - -55
 
MOVES THAT STANCE TRANSITION
 
WS 3                    - transitions to SPN
d+1+2                  - transitions to DES
WS 1,2,3,1+2            - transitions to DES
ff+3,4,1+2              - transitions to DES
b+4,3,1+2              - transitions to DES
db+2,2,1+2              - transitions to DES
d+3+4,1+2              - transitions to DES
df+1,1,2                - transitions to DES
f+3,2                  - transitions to DES
3,2                    - transitions to DES
DBT b                  - transitions to DES
WS 2,3+4                - transitions to SBT
f+3+4                  - transitions to SBT
uf+3,3+4                - transitions to SBT
WS 2,f+3+4              - transitions to DBT
DES f+3+4              - transitions to DBT
DES ff                  - transitions to DBT
uf+3,f+3+4              - transitions to DBT
DBT db                  - transitions to standing
SPN b                  - transitions to standing
f+3+4,b                - transitions to standing
DES db                  - transitions to standing
DES bb                  - transitions to backflip
DES ub,b                - transitions to backflip
DES b+3+4              - transitions to backflip
 
THROWS
1+3                    - 1 or 2 escape
2+4                    - 1 or 2 escape
uf+1+2                  - 1+2 escape
FC db,d,db+1+2          - 1+2 escape
 
SPECIAL MOVES
 
f+2,3,f                - spin after a move
1+2+3                  - taunt
1+2+4                  - taunt
DBT u                  - sidestep
DBT d                  - sidestep
DES f+2                - combo tool, hits higher than opponents hitbox
DES u+3+4              - sidestep
DES d+3+4              - sidestep
DES 3                  - chainsaw rev/cosmetic
DES 4                  - chainsaw rev/cosmetic
b+2+4                  - high parry
b+1+3                  - high parry
ff+4,qcf+1            - followup attack     
ff+4,qcb+1            - followup attack         
ff+1+2,2              - followup attack

Revision as of 04:48, 21 August 2025

alisa

a character that weaves in and out of range of threats and has exceptional whiff punishment to scare you out of making mistakes on your keepout timing

LEGEND:

SBT: single boot DBT: dual boot DES: destructive form SPN: spin

KEY MOVES:

4 is a GREAT move as a whiff punisher as it either knocks down or wallsplats

1,2 is a default h h poke that has a low follow up with 1,2,2

b+1 is a great mid poke that chunks your enemies health and can leave you crouched

df+2 is your standard mid launcher

db+3 is GREAT range low poke

wr2 can be used to hit unsuspecting opponents, u can follow up with f+1+2 for a small combo

df+4 another mid poke with decent range

df+1 is your standard mid poke. has a high follow up with df+1,1 and transitions into DES with df+1,1,2

b+1+3 or b+3+4 parrys your opponents high weaponless attacks

snake edge can give u a launcher if your opponent doesn't react in time

df,3,3 is a mid low to keep ur opponent in check

sidestep 4 and ss4,1+2 is a decent low

ff+2,3 is a mid mid that u can use for approaching

uf+4,4 bounds if ur opponent gets hit

3,2 activates DES for great pressure

f,f+3,4,4 is a mid high mid that knocks down and deals good damage

wr+3,4 is a mid u can mix with wr2

bf+2 safe high with some tracking and covers a lot of distance, guarantees f+1+2 if they quick roll or do nothing

STANCE MOVES:

DES 1 is a safe, plus, mid move

DES d+1 is your fastest low out of DES

DES 2 is another mid that launches ur opponent

DES f,f transitions you into dual boot

DBT u or DBT d is a sidestep out of dual boot

DBT 1 is a fast high

DBT 2 launches

SBT 1,2,1,3+4 is a full mid string u can stop at anytime, SBT 1,2,1,1+2,3+4,1+2 transitions into DES

SBT 3 is a low

SBT 4 is a HUGE mid launcher

SBT 2 is a high


PUNISHES! 10F - 1,1 13F - 4 14F - f+3,2 15F - f+4 16F - df+2

LAUNCHES df+2 uf+4,4, B! b+3+4,3+4, B! b+3+4 ff+1+2 ws2,3+4 (2),3,3 f+3+4,4 d+3+4

FINISHERS ff+2,3 f+2,3,3 WR 3,4 (oki) b+4,3 (oki) db+2,2 (carry) b+2,4 (carry) d+4,1+2 f+3+4, 1,2,1,3+4 uf+3,2 d+2, 4

COMBOS!!!

df2

EASY df+1, df+1, f+1, b+4,3 B!

HARD b+1, WS1,2, f+1, b+4,3, B! STAPLE b+1, WS 1,2, f+1, f+1, b,f+2 CARRY f+2, f+1, f+2, f+1, b+4,3, B! OFF AXIS

uf4,4 or b+3+4,3+4

f+2, f+1,1, d+4, 1+2 f+2, f+1, db+2,2 CARRY WS 1,2, f+1, b+4,3 OKIZEME

ws2 3+4, 1,2,1, 3+4

SBT 4 b+1, WS 1,2, 1, b+4,3 B!

d+3+4 iWS 1,2 f+1, b+4,3 b!

b+3+4 f+2, f+1,1, b+2,1 B!

BT 3+4 - d+4, ws 1,2, 1, b+4,3 B!

DES 2 W!, des f+2, des f+2, des u/f+1+2 B! des 1+2

low parry d/f+1, f+1, f+2,3,3

Wall Juice

At the wall without B! use b4,3, b!, 3,2 into DES mixups

after b! then w! 1,2, f+1+2 ff+3,4,4, 1+2 (DES mixups)


MOVES THAT ARE PLUS ON BLOCK

1 - +1 BT 3+4 - +1 ub+3+4 - +1 SBT 3 - +3 DES 1+2 - +3 SBT 2 - +4 WR 2 - +4 df+1,1,2 - +6 DBT 1 - +9 db+1,2* - KD b+2+3 - KD bb+1+2 - KD

MOVES THAT ARE NEUTRAL ON BLOCK

DES f+1 DES 1+2 WS 1+2* full charge

MOVES THAT ARE SAFE ON BLOCK

f+4,4 - -1 df+1,1 - -1 d+4,1+2 - -1 f+3,2 - -2 b+3+4,3+4 - -2 DES 2 - -2 1,1 - -3 WR 1+2 - -3 BT 4 - -3 db+1,1 - -4 WS 1+2* half charge - -4 4 - -5 b+1 - -5 WS 1,2 - -5 DBT 1+2 - -5 SPN 3 - -5 2 - -6 f+2 - -6 f+4 - -6 df+1 - -6 b+4,3 - -6 b+4,3,1+2 - -6 WR 3,4 - -7 WS 1+2 - -7 f+2,3 - -8 bf+2 - -8 b+2,4 - -9 3,2 - -9 1+2 - -9 f+3,2,1 - -9 df+1,4 - -9 df+2 - -9 uf+3+4 - -9 ff+3,4 - -9 ff+3,4,1+2 - -9 SBT 1,2 - -9 DES 1 - -9

MOVES THAT ARE UNSAFE ON BLOCK

f,2,3,3 - -10 2,3 - -10 db+2,2 - -10 db+2,2,1+2 - -10 ff+3,4,4 - -10 ff+3,4,4,1+2 - -10 WS 1,2,3 - -10 WS 1,2,3,1+2 - -10 SS 4, 1+2 - -10 1,1,2 - -11 2,3,3 - -11 db+3 - -11 ff+4 - -11 DES uf+1+2,1+2 - -11 3 - -12 f+1+2 - -12 df+3 - -12 df+3,3 - -12 d+3 - -12 d+3,3 - -12 b+2 - -12 b+3 - -12 u+3,2 - -12 uf+4,4 - -12 WR 3 - -12 WS 1 - -12 FC df+1+2 - -12 SS 4 - -12 DES d+1 - -12 DES d+2 - -12 DES d+2* - -12 DES uf+1+2 - -12 SPN d+3 - -12 d+2,4 - -13 b+2,1 - -13 ff+2,3 - -13 WS 2 - -13 DBT 2,1+2 - -13 f+3 - -14 d+2 - -14 WS 3 - -14 WS 3,b - -14 DBT 2 - -14

MOVES THAT ARE LAUNCH PUNISHABLE

u+4 - -15 SBT 1 - -15 SBT 3 - -15 d+4 - -16 b+1,1+2 - -16 b+4 - -16 ff+1+2 - -16 ff+2 - -17 ff+3 - -17 b+3+4 - -17 d+3+4 - -17 d+3+4, 1+2 - -17 db+4 - -17 DES f+1+2,1+2 - -17 db+2 - -18 SBT 1,2,1,3+4 - -18 SBT 1,2,1,3+4,1+2 - -18 2,3,4 - -19 d+3,3,3 - -20 ub+3+4,1+2 - -20 BT 3+4,1+2 - -20 SBT 1,2,1 - -20 SBT 4 - -26 u+3 - -55

MOVES THAT STANCE TRANSITION

WS 3 - transitions to SPN d+1+2 - transitions to DES WS 1,2,3,1+2 - transitions to DES ff+3,4,1+2 - transitions to DES b+4,3,1+2 - transitions to DES db+2,2,1+2 - transitions to DES d+3+4,1+2 - transitions to DES df+1,1,2 - transitions to DES f+3,2 - transitions to DES 3,2 - transitions to DES DBT b - transitions to DES WS 2,3+4 - transitions to SBT f+3+4 - transitions to SBT uf+3,3+4 - transitions to SBT WS 2,f+3+4 - transitions to DBT DES f+3+4 - transitions to DBT DES ff - transitions to DBT uf+3,f+3+4 - transitions to DBT DBT db - transitions to standing SPN b - transitions to standing f+3+4,b - transitions to standing DES db - transitions to standing DES bb - transitions to backflip DES ub,b - transitions to backflip DES b+3+4 - transitions to backflip

THROWS 1+3 - 1 or 2 escape 2+4 - 1 or 2 escape uf+1+2 - 1+2 escape FC db,d,db+1+2 - 1+2 escape

SPECIAL MOVES

f+2,3,f - spin after a move 1+2+3 - taunt 1+2+4 - taunt DBT u - sidestep DBT d - sidestep DES f+2 - combo tool, hits higher than opponents hitbox DES u+3+4 - sidestep DES d+3+4 - sidestep DES 3 - chainsaw rev/cosmetic DES 4 - chainsaw rev/cosmetic b+2+4 - high parry b+1+3 - high parry ff+4,qcf+1 - followup attack ff+4,qcb+1 - followup attack ff+1+2,2 - followup attack