Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Christie/Eddy (Tekken 6): Difference between revisions

From Dark Upper Wiki
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
<h1>Christie/Eddy (Tekken 6)</h1>
<h1>Christie/Eddy (Tekken 6)</h1>


<div aria-hidden="true" role="presentation">[[File:image.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Character]]</div>
<div aria-hidden="true" role="presentation">[[File:6capoportrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Character]]</div>
Overview here
Fast paced, hard to read and a huge skill ceiling, eddy and christie are mixup gods with hundreds of stance transitions.


== Legend ==
== Legend ==
Line 11: Line 11:


<div style="clear: both;"></div>
<div style="clear: both;"></div>
<h1>Starter Guide</h1>


<h1>Combos</h1>
<h1>Combos</h1>
Line 119: Line 116:
{{PunishTable
{{PunishTable
| rows =
| rows =
{{PunishRow | frames = | standing =  | crouching = }}
{{PunishRow | frames =10 | standing =1,2 | crouching =FC 1 }}
{{PunishRow | frames =  | standing =  | crouching = }}
{{PunishRow | frames =11 | standing =1,2 | crouching =WS 4 }}
{{PunishRow | frames =  | standing =  | crouching = }}
{{PunishRow | frames =12 | standing =1+2 | crouching =WS 4 }}
}}
}}

Latest revision as of 20:25, 8 November 2025

Christie/Eddy (Tekken 6)

Fast paced, hard to read and a huge skill ceiling, eddy and christie are mixup gods with hundreds of stance transitions.

Legend

edit
  • RLX: Relax
  • HSP: Handstand

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
d+3+4 RLX
1,3~d RLX
3~4 RLX
4~3,3 RLX
f+4~b RLX
f+4,3+4 RLX
df+1~f~ RLX
df+3~d RLX
d+2,3 RLX
d+3~3 RLX
db+3,n,3 RLX
db+3,4,3 RLX
b+3,3 RLX
b+4,4~d RLX
u+3+4~d RLX
uf+3~d RLX
uf+3,3+4 RLX
f,f+3~d RLX
f,f+4,3 RLX
f,f,f+3 RLX
WS 1,3 RLX
FC 3+4~d RLX
FC df+4 RLX
SS 3 RLX
SS 3~d RLX
SS 4,3+4~d RLX
SS 3+4,3+4,3+4,uf+3+4~d RLX
HSP 3 RLX
HSP 3~4 RLX
HSP 4,3+4 RLX
HSP b+3 RLX
RLX 1,3~d RLX
RLX 4~3,3+4 RLX
Input Transitions To
f+1+2 HSP
1,3 HSP
3~4~b HSP
4~3,3~b HSP
1+2,n,3 HSP
3+4~b HSP
3+4,3+4 HSP
f+3 HSP
f+4,3+4~b HSP
df+1~f HSP
df+3 HSP
db+3~b HSP
db+3,n,3~b HSP
db+3,4~b HSP
db+3,4,4~b HSP
db+4,b+4 HSP
b+4,3~b HSP
f,f+3~b HSP
f,f+3,b+3+4 HSP
FC 3+4~b HSP
FC df+1+2 HSP
SS 2,4 HSP
SS 3~b HSP
SS 3,n,b HSP
SS 3,n,b+3+4 HSP
SS 4~b HSP
SS 4,n,3~b HSP
SS 4~3~b HSP
SS 4,3+4~b HSP
SS 3+4,3+4,3+4,uf+3+4~b HSP
HSP 1,3~b HSP
HSP 2,4~b HSP
HSP 3,n,b HSP
HSP 3~b HSP
HSP 3~4~b HSP
HSP 4 HSP
HSP 4,3+4~b HSP
HSP d+3+4 HSP
HSP u+3 HSP
HSP u+3~d HSP
RLX 1,3 HSP
RLX 2,4~b HSP
RLX 4,3+4~b HSP
RLX 4~3 HSP
RLX 4~3,3+4~b HSP
RLX 3+4~b HSP
RLX 3+4,3 HSP
RLX b+1+2 HSP

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 1,2 FC 1
11 1,2 WS 4
12 1+2 WS 4