Christie/Eddy (Tekken 6): Difference between revisions
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Created page with "<div id="audiences" class="mainpage_row"> <div class="mainpage_box"> <h1>Christie/Eddy (Tekken 6)</h1> <div aria-hidden="true" role="presentation">{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Character</div> Overview here == Legend == * '''RLX''': Relax * '''HSP''': Handstand <div style="clear: both;"></div> <h1>Starter Guide</h1> <h2>Key Moves</h2> These are the main moves you will want to use in a match. <h1>Combos</h1> Combo r..." |
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<h1>Christie/Eddy (Tekken 6)</h1> | <h1>Christie/Eddy (Tekken 6)</h1> | ||
<div aria-hidden="true" role="presentation">[[File: | <div aria-hidden="true" role="presentation">[[File:6capoportrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Character]]</div> | ||
Fast paced, hard to read and a huge skill ceiling, eddy and christie are mixup gods with hundreds of stance transitions. | |||
== Legend == | == Legend == | ||
* '''RLX''': Relax | * '''RLX''': Relax | ||
* '''HSP''': Handstand | * '''HSP''': Handstand | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
<h1>Combos</h1> | <h1>Combos</h1> | ||
Combo resources can be found [https:// | Combo resources can be found [https://docs.google.com/spreadsheets/u/3/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=716649461 here]. | ||
<h1>Stance Transitions</h1> | <h1>Stance Transitions</h1> | ||
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{{StanceTable | {{StanceTable | ||
| rows = | | rows = | ||
{{StanceRow | input = | {{StanceRow | input = d+3+4 | stance = RLX}} | ||
{{StanceRow | input = | {{StanceRow | input = 1,3~d | stance = RLX}} | ||
{{StanceRow | input = 3~4 | stance = RLX}} | |||
{{StanceRow | input = 4~3,3 | stance = RLX}} | |||
{{StanceRow | input = f+4~b | stance = RLX}} | |||
{{StanceRow | input = f+4,3+4 | stance = RLX}} | |||
{{StanceRow | input = df+1~f~ | stance = RLX}} | |||
{{StanceRow | input = df+3~d | stance = RLX}} | |||
{{StanceRow | input = d+2,3 | stance = RLX}} | |||
{{StanceRow | input = d+3~3 | stance = RLX}} | |||
{{StanceRow | input = db+3,n,3 | stance = RLX}} | |||
{{StanceRow | input = db+3,4,3 | stance = RLX}} | |||
{{StanceRow | input = b+3,3 | stance = RLX}} | |||
{{StanceRow | input = b+4,4~d | stance = RLX}} | |||
{{StanceRow | input = u+3+4~d | stance = RLX}} | |||
{{StanceRow | input = uf+3~d | stance = RLX}} | |||
{{StanceRow | input = uf+3,3+4 | stance = RLX}} | |||
{{StanceRow | input = f,f+3~d | stance = RLX}} | |||
{{StanceRow | input = f,f+4,3 | stance = RLX}} | |||
{{StanceRow | input = f,f,f+3 | stance = RLX}} | |||
{{StanceRow | input = WS 1,3 | stance = RLX}} | |||
{{StanceRow | input = FC 3+4~d | stance = RLX}} | |||
{{StanceRow | input = FC df+4 | stance = RLX}} | |||
{{StanceRow | input = SS 3 | stance = RLX}} | |||
{{StanceRow | input = SS 3~d | stance = RLX}} | |||
{{StanceRow | input = SS 4,3+4~d | stance = RLX}} | |||
{{StanceRow | input = SS 3+4,3+4,3+4,uf+3+4~d | stance = RLX}} | |||
{{StanceRow | input = HSP 3 | stance = RLX}} | |||
{{StanceRow | input = HSP 3~4 | stance = RLX}} | |||
{{StanceRow | input = HSP 4,3+4 | stance = RLX}} | |||
{{StanceRow | input = HSP b+3 | stance = RLX}} | |||
{{StanceRow | input = RLX 1,3~d | stance = RLX}} | |||
{{StanceRow | input = RLX 4~3,3+4 | stance = RLX}} | |||
}} | }} | ||
| valign="top" | | | valign="top" | | ||
{{StanceTable | {{StanceTable | ||
| rows = | | rows = | ||
{{StanceRow | input = | {{StanceRow | input = f+1+2 | stance = HSP}} | ||
{{StanceRow | input = | {{StanceRow | input = 1,3 | stance = HSP}} | ||
{{StanceRow | input = 3~4~b | stance = HSP}} | |||
{{StanceRow | input = 4~3,3~b | stance = HSP}} | |||
{{StanceRow | input = 1+2,n,3 | stance = HSP}} | |||
{{StanceRow | input = 3+4~b | stance = HSP}} | |||
{{StanceRow | input = 3+4,3+4 | stance = HSP}} | |||
{{StanceRow | input = f+3 | stance = HSP}} | |||
{{StanceRow | input = f+4,3+4~b | stance = HSP}} | |||
{{StanceRow | input = df+1~f | stance = HSP}} | |||
{{StanceRow | input = df+3 | stance = HSP}} | |||
{{StanceRow | input = db+3~b | stance = HSP}} | |||
{{StanceRow | input = db+3,n,3~b | stance = HSP}} | |||
{{StanceRow | input = db+3,4~b | stance = HSP}} | |||
{{StanceRow | input = db+3,4,4~b | stance = HSP}} | |||
{{StanceRow | input = db+4,b+4 | stance = HSP}} | |||
{{StanceRow | input = b+4,3~b | stance = HSP}} | |||
{{StanceRow | input = f,f+3~b | stance = HSP}} | |||
{{StanceRow | input = f,f+3,b+3+4 | stance = HSP}} | |||
{{StanceRow | input = FC 3+4~b | stance = HSP}} | |||
{{StanceRow | input = FC df+1+2 | stance = HSP}} | |||
{{StanceRow | input = SS 2,4 | stance = HSP}} | |||
{{StanceRow | input = SS 3~b | stance = HSP}} | |||
{{StanceRow | input = SS 3,n,b | stance = HSP}} | |||
{{StanceRow | input = SS 3,n,b+3+4 | stance = HSP}} | |||
{{StanceRow | input = SS 4~b | stance = HSP}} | |||
{{StanceRow | input = SS 4,n,3~b | stance = HSP}} | |||
{{StanceRow | input = SS 4~3~b | stance = HSP}} | |||
{{StanceRow | input = SS 4,3+4~b | stance = HSP}} | |||
{{StanceRow | input = SS 3+4,3+4,3+4,uf+3+4~b | stance = HSP}} | |||
{{StanceRow | input = HSP 1,3~b | stance = HSP}} | |||
{{StanceRow | input = HSP 2,4~b | stance = HSP}} | |||
{{StanceRow | input = HSP 3,n,b | stance = HSP}} | |||
{{StanceRow | input = HSP 3~b | stance = HSP}} | |||
{{StanceRow | input = HSP 3~4~b | stance = HSP}} | |||
{{StanceRow | input = HSP 4 | stance = HSP}} | |||
{{StanceRow | input = HSP 4,3+4~b | stance = HSP}} | |||
{{StanceRow | input = HSP d+3+4 | stance = HSP}} | |||
{{StanceRow | input = HSP u+3 | stance = HSP}} | |||
{{StanceRow | input = HSP u+3~d | stance = HSP}} | |||
{{StanceRow | input = RLX 1,3 | stance = HSP}} | |||
{{StanceRow | input = RLX 2,4~b | stance = HSP}} | |||
{{StanceRow | input = RLX 4,3+4~b | stance = HSP}} | |||
{{StanceRow | input = RLX 4~3 | stance = HSP}} | |||
{{StanceRow | input = RLX 4~3,3+4~b | stance = HSP}} | |||
{{StanceRow | input = RLX 3+4~b | stance = HSP}} | |||
{{StanceRow | input = RLX 3+4,3 | stance = HSP}} | |||
{{StanceRow | input = RLX b+1+2 | stance = HSP}} | |||
}} | }} | ||
|} | |} | ||
| Line 46: | Line 116: | ||
{{PunishTable | {{PunishTable | ||
| rows = | | rows = | ||
{{PunishRow | frames = | {{PunishRow | frames =10 | standing =1,2 | crouching =FC 1 }} | ||
{{PunishRow | frames = | standing = | crouching = }} | {{PunishRow | frames =11 | standing =1,2 | crouching =WS 4 }} | ||
{{PunishRow | frames = | standing = | crouching = }} | {{PunishRow | frames =12 | standing =1+2 | crouching =WS 4 }} | ||
}} | }} | ||
Latest revision as of 20:25, 8 November 2025
Christie/Eddy (Tekken 6)
Fast paced, hard to read and a huge skill ceiling, eddy and christie are mixup gods with hundreds of stance transitions.
Legend
edit- RLX: Relax
- HSP: Handstand
Combos
Combo resources can be found here.
Stance Transitions
How to get into stance.
|
|
Punishers
Use these moves when you have at least a +10 frame advantage to punish your opponent.
| Frames | Standing | Crouching |
|---|---|---|
| 10 | 1,2 | FC 1 |
| 11 | 1,2 | WS 4 |
| 12 | 1+2 | WS 4 |
