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Leo (Tekken 6): Difference between revisions

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|startup-color=white
|startup-color=white
|hitlevel=M
|hitlevel=M
|properties=
|properties=  
|onblock=-13
|onblock=-13
|onblock-color=orange
|onblock-color=orange
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|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description=
|description=Launcher from KNK
}}
}}
{{MoveCard
{{MoveCard
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|startup-color=white
|startup-color=white
|hitlevel=M,M
|hitlevel=M,M
|properties=
|properties=Launcher from KNK
|onblock=-13
|onblock=-13
|onblock-color=orange
|onblock-color=orange
Line 172: Line 172:
|oncounter=KND
|oncounter=KND
|oncounter-color=green
|oncounter-color=green
|description= Launch from BOK stance
|description= Launcher from BOK
}}
}}
{{MoveCard
{{MoveCard

Revision as of 23:35, 9 September 2025

Leo Kliesen

Overview here

Legend

  • BOK: Bokuho
  • KNK: Kin Kei
  • CD: Crouch Dash (Sinpo)
  • LTG: Lightning Glare

Starter Guide

Key Moves

These are the main moves you will want to use in a match.


! startup color should be left white, rest should be green if +, white from 0 to -9, orange from -10 to -14 and red for -15 and below

f+4

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
17 M Transitions into KNK +8 +14 +14

Stance Moves

This is what you can do out of your stances.

KNK 1

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
22 M -9 +2 +2

KNK 1,d

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
22 M Transitions into BOK -9 +2 +2

KNK 1,2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
22 M,M -12 +7 +8

KNK 2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
15 H Forces opponent to OB on normal hit -4 +7 KND

KNK 3

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
20 M -13 KND KND

Launcher from KNK

KNK 3,4

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
20 M,M Launcher from KNK -13 KND KND

KNK 4

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
20 L -19 -3 +7

BOK 1

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
13 M -2 +9 KND

BOK 2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
19 M -11 KND KND

Launcher from BOK

BOK 3

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
21 H +9 KND KND

BOK 4

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
17 M Transitions into KNK +8 +14 +14

BOK 1+2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
26 H -9 KND KND

cd 1

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
20 L -13 0 0

cd 2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
18 M -4 +9 KND

db+4,1,2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
20 L,M,M -15 KND KND

With LTG

b+3,1,2

   [[File:|center|link=]]


Startup Hit Level Properties On Block On Hit On Counter
14 M,M,M -15 KND KND

With LTG

Stance Transitions

How to get into stance.

Input Transitions To
f+4 KNK
b+1,4 KNK
b+3,1,b KNK
1,2,b KNK
3,2,4 KNK
BOK 3 KNK
cd 2,b KNK
Input Transitions To
d+1+2 BOK
FC d+1+2 BOK
f,f+3,d BOK
f+3,d BOK
db+1+2,d BOK
KNK 1,d BOK
Input Transitions To
qcf cd
KNK df cd
Input Transitions To
d+4,1+2* LTG
f,f+2,1+2* LTG
uf+1,2,1+2* LTG
b+1+2,2,1+2* LTG


Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 1,4 1
11 4 ws 4
13 uf+1,2(1+2) ws 3,1
14 f+2,2 ws 1
15 df+2 FC uf+4
16 f,f+1+2 ws 2

Plus on block moves

Startup Hit Level Properties On Block On Hit On Counter

Neutral on block moves

Startup Hit Level Properties On Block On Hit On Counter

Safe on block moves

Startup Hit Level Properties On Block On Hit On Counter

Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

Launch punishable moves

These are moves where you can be launched by your opponent if blocked.