Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Anna (Tekken 6): Difference between revisions

From Dark Upper Wiki
No edit summary
No edit summary
 
(14 intermediate revisions by the same user not shown)
Line 3: Line 3:
<h1>Anna Williams (Tekken 6)</h1>
<h1>Anna Williams (Tekken 6)</h1>


<div aria-hidden="true" role="presentation">[[File:image.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Anna Williams]]</div>
<div aria-hidden="true" role="presentation">[[File:6annaportrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Anna Williams]]</div>
Overview here
Great oki, high risk, high reward mixup character, best played with an aggressive rushdown playstyle, anna has good pokes and decent whiff punishment.


== Legend ==
== Legend ==
'''CJM''': Chaos Judgement
* '''CJM''': Chaos Judgement
'''cd''': Crouch Dash
* '''cd''': Crouch Dash


<div style="clear: both;"></div>
<div style="clear: both;"></div>
Line 39: Line 39:
{{MoveCard
{{MoveCard
|title=f,f+2
|title=f,f+2
|image=t6ana_f,f+2.gif
|image=t6ana_ff+2.gif
|startup=16
|startup=16
|startup-color=white
|startup-color=white
Line 119: Line 119:
{{MoveCard
{{MoveCard
|title=f,f+3,4,3
|title=f,f+3,4,3
|image=t6ana_f,f+3,4,3.gif
|image=t6ana_ff+3,4,3.gif
|startup=16
|startup=16
|startup-color=white
|startup-color=white
Line 282: Line 282:


<h1>Grab Tree</h1>
<h1>Grab Tree</h1>
[File:t6ana_grabtree.png]
[[File:t6ana grabtree.png]]
 
<h1>Combos</h1>
Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=1611967457 here].


<h1>Stance Transitions</h1>
<h1>Stance Transitions</h1>
How to get into stance.
How to get into stance.


{| class="wikitable"
|-
| valign="top" |
{{StanceTable
{{StanceTable
| rows =
| rows =
Line 295: Line 301:
{{StanceRow | input = ff+4,b | stance = CJM}}
{{StanceRow | input = ff+4,b | stance = CJM}}
{{StanceRow | input = WS 3,b | stance = CJM}}
{{StanceRow | input = WS 3,b | stance = CJM}}
}}
| valign="top" |
{{StanceTable
| rows =
{{StanceRow | input = df+3,1,4,2,u | stance = SIDESTEP}}
{{StanceRow | input = df+3,1,4,2,u | stance = SIDESTEP}}
{{StanceRow | input = df+3,1,4,2,d | stance = SIDESTEP}}
{{StanceRow | input = df+3,1,4,2,d | stance = SIDESTEP}}
Line 303: Line 313:
{{StanceRow | input = uf+4,3,4,u | stance = SIDESTEP}}
{{StanceRow | input = uf+4,3,4,u | stance = SIDESTEP}}
{{StanceRow | input = uf+4,3,4,d | stance = SIDESTEP}}
{{StanceRow | input = uf+4,3,4,d | stance = SIDESTEP}}
}}
| valign="top" |
{{StanceTable
| rows =
{{StanceRow | input = qcf | stance = cd}}
{{StanceRow | input = qcf | stance = cd}}
{{StanceRow | input = CJM df | stance = cd}}
{{StanceRow | input = CJM df | stance = cd}}
{{StanceRow | input = df+3,2,df | stance = cd}}
{{StanceRow | input = df+3,2,df | stance = cd}}
}}
}}
|}


<h1>Punishers</h1>
<h1>Punishers</h1>
Line 1,021: Line 1,037:
|startup-color=white
|startup-color=white
|hitlevel=H
|hitlevel=H
|properties=
|onblock=-10
|onblock-color=orange
|onhit=KD
|onhit-color=green
|oncounter=KD
|oncounter-color=green
}}
{{MoveCardSimple
|title=1,2,1,4
|startup=10
|startup-color=white
|hitlevel=H,H,H,H
|properties=
|properties=
|onblock=-10
|onblock=-10
Line 1,070: Line 1,072:
|oncounter=+1
|oncounter=+1
|oncounter-color=green
|oncounter-color=green
}
}}


{{MoveCardSimple
{{MoveCardSimple

Latest revision as of 23:00, 9 September 2025

Anna Williams (Tekken 6)

Great oki, high risk, high reward mixup character, best played with an aggressive rushdown playstyle, anna has good pokes and decent whiff punishment.

Legend

edit
  • CJM: Chaos Judgement
  • cd: Crouch Dash

Starter Guide

Most of Anna's key tools will be done from crouching, one of her best mixups is WS 2 being a mid launcher and FC df+2 being an unseeable low launcher, out of crouch you can also stance transition to CJM with WS 3,b. In CJM, you automatically parry and launch every low your opponent throws at you, she also has tools like 2,1 and 2+3 to beat your opponent pressing, as well as uf+4 to fully launch crouching opponents, you can transition into crouch dash from CJM with CJM df. From crouch dash you have access to your chain grab with cd 1+2 and a fast counterhit launcher with cd 1. At the wall Anna can f,f+3,4,b+3 into her just frame (1+2 as soon as she hits the ground) for an unblockable 70 damage, Anna can cancel this unblockable with u,u for even more mind games. Anna has lack of good bound moves, punishing and a lack of safe launchers, she can also be punished pretty heavily as most of her moves are unsafe on block.


Key Moves

These are the main moves you will want to use in a match.

d+3


Startup Hit Level Properties On Block On Hit On Counter
16 L -17 -3 -3

One of her biggest range low pokes, although punishable.

f,f+2


Startup Hit Level Properties On Block On Hit On Counter
16 H +5 KD KD

Use this to approach your opponent and catch them while not blocking.

FC f+2


Startup Hit Level Properties On Block On Hit On Counter
20 M -12 KD KD

Hits grounded.

df+4


Startup Hit Level Properties On Block On Hit On Counter
16 L -17 +4 +4

Close range low poke.

FC df+2


Startup Hit Level Properties On Block On Hit On Counter
20 L -20 KD KD

An unseeable low launcher.

WS 2


Startup Hit Level Properties On Block On Hit On Counter
19 M -13 KD KD

A while standing mid launcher.

f,f+3,4,3


Startup Hit Level Properties On Block On Hit On Counter
16 M,M,M -14 KD KD

Can transition to CJM.

d+4,1


Startup Hit Level Properties On Block On Hit On Counter
12 L,H 0 +6 +11

A low high to poke your opponent.


Stance Moves

This is what you can do out of your stances.

CJM 2,1


Startup Hit Level Properties On Block On Hit On Counter
10 H,M -7 -2 -2

The fastest move out of CJM, safe on block.

CJM 3


Startup Hit Level Properties On Block On Hit On Counter
12 M -10 +1 KD

Fastest mid out of stance to check for crouching opponents, launches on counterhit.

CJM f,f


Startup Hit Level Properties On Block On Hit On Counter

Mixup that either knocks down (3) or launches (4). Both moves are difficult to punish.

CJM db+3,3


Startup Hit Level Properties On Block On Hit On Counter
15 L,H -7 +1 +1

15 frame low high.

CJM uf+4


Startup Hit Level Properties On Block On Hit On Counter
15 M -13 KD KD

Mid launcher out of stance.

cd 1+2


Startup Hit Level Properties On Block On Hit On Counter

Chain grab to make your opponents guess.

cd 1


Startup Hit Level Properties On Block On Hit On Counter
15 H +1 +3 KD

A 15 frame, high counterhit launcher out of crouch dash.

cd 3,2


Startup Hit Level Properties On Block On Hit On Counter
18 M,H -13 KD KD

A safe, mid high to check for crouching opponents.

Grab Tree

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
b+3 CJM
df+1,2,3,b CJM
df+3,1,b CJM
ff+3,4,b+3 CJM
ff+4,b CJM
WS 3,b CJM
Input Transitions To
df+3,1,4,2,u SIDESTEP
df+3,1,4,2,d SIDESTEP
df+3,2,u SIDESTEP
df+3,2,d SIDESTEP
d+4,1,u SIDESTEP
d+4,1,d SIDESTEP
uf+4,3,4,u SIDESTEP
uf+4,3,4,d SIDESTEP
Input Transitions To
qcf cd
CJM df cd
df+3,2,df cd


Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 1,2 d+1
11 1,2 WS 3,b
14 f+2,3 WS 3,b
15 f+2,3 FC u+4
16 df+2 FC u+4

Plus on block moves

ff+2

Startup Hit Level Properties On Block On Hit On Counter
16 H +3 KD KD

cd 1

Startup Hit Level Properties On Block On Hit On Counter
15 H +1 +3 KD

1

Startup Hit Level Properties On Block On Hit On Counter
10 H +1 +8 +8

df+1+2

Startup Hit Level Properties On Block On Hit On Counter
16 M +1 +5 +19

CJM 1+2

Startup Hit Level Properties On Block On Hit On Counter
16 M +1 +5 +19

d+1+2

Startup Hit Level Properties On Block On Hit On Counter
60 M Unblockable. KD KD KD

db+1+2

Startup Hit Level Properties On Block On Hit On Counter
65 M Unblockable. KD KD KD

Neutral on block moves

f,f+4

Startup Hit Level Properties On Block On Hit On Counter
35 M Can transition to CJM. 0 KD KD

2

Startup Hit Level Properties On Block On Hit On Counter
10 H 0 +7 +7

df+3,2

Startup Hit Level Properties On Block On Hit On Counter
14 M,H Can transition to sidestep and cd. 0 +2 +11

d+4,1

Startup Hit Level Properties On Block On Hit On Counter
12 L,H Can transition to sidestep. 0 +6 +11


Safe on block moves

SS 3

Startup Hit Level Properties On Block On Hit On Counter
29 M Floor breaks. -1 +8 +8

f,f+3,4,3

Startup Hit Level Properties On Block On Hit On Counter
16 M,M,M Can transition to CJM, Wallsplat. -1 +10 +10

1,2

Startup Hit Level Properties On Block On Hit On Counter
10 H,H -1 +5 +5

df+1

Startup Hit Level Properties On Block On Hit On Counter
13 M -1 +5 +5

d+2

Startup Hit Level Properties On Block On Hit On Counter
16 Floor break. -3 +5 +5

1,2,1

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,H -3 +4 +4

WS 1

Startup Hit Level Properties On Block On Hit On Counter
13 M -3 +7 +7

df+1,2

Startup Hit Level Properties On Block On Hit On Counter
13 M,H -3 +2 +9

df+3,1

Startup Hit Level Properties On Block On Hit On Counter
14 M,H -3 +7 +7

df+3,1,4

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H -3 -3 -3

df+3,2,1

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H -3 +4 +4

uf+1

Startup Hit Level Properties On Block On Hit On Counter
13 H -4 +7 +7

uf+1,3,3+4

Startup Hit Level Properties On Block On Hit On Counter
13 H,M,M,M -4 KD KD

SS 1+2

Startup Hit Level Properties On Block On Hit On Counter
28 M -4 KD KD

2,1

Startup Hit Level Properties On Block On Hit On Counter
10 H,H -4 +4 +4

4

Startup Hit Level Properties On Block On Hit On Counter
11 H -4 +7 KD

df+3,1,4,2

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H,H Can transition to sidestep. -4 +7 +7

df+3,1,4,2,3

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H,H,H -4 KD KD

db+2

Startup Hit Level Properties On Block On Hit On Counter
11 M -4 +7 +7

df+1,2,4

Startup Hit Level Properties On Block On Hit On Counter
13 M,H,H -5 KD KD

d+1

Startup Hit Level Properties On Block On Hit On Counter
10 M -5 +6 +6

3,3,4

Startup Hit Level Properties On Block On Hit On Counter
14 H,L,H -6 +5 KD

d+3,4

Startup Hit Level Properties On Block On Hit On Counter
16 L,H -6 +5 KD

uf+3+4

Startup Hit Level Properties On Block On Hit On Counter
20 M,M -7 KD KD

uf+3

Startup Hit Level Properties On Block On Hit On Counter
25 -7 KD KD

CJM 2, 1

Startup Hit Level Properties On Block On Hit On Counter
10 H,M -7 +4 +4

CJM db+3,3

Startup Hit Level Properties On Block On Hit On Counter
27 L,H -7 +1 +1

f+2

Startup Hit Level Properties On Block On Hit On Counter
14 H -7 +4 +4

f+2,3

Startup Hit Level Properties On Block On Hit On Counter
14 H,H -7 +4 +4

df+3,1,4,2,uf+3

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H,H,M -7 KD KD

db+1

Startup Hit Level Properties On Block On Hit On Counter
16 M -7 +3 +3

db+3+4,3

Startup Hit Level Properties On Block On Hit On Counter
21 L,H -7 KD KD

cd 3,2

Startup Hit Level Properties On Block On Hit On Counter
18 M,H -8 KD KD

db+2,4

Startup Hit Level Properties On Block On Hit On Counter
11 M,M -8 +1 +1

b+4

Startup Hit Level Properties On Block On Hit On Counter
19 M Hpming. -9 +9 KD

WS 3

Startup Hit Level Properties On Block On Hit On Counter
11 M Can transition to CJM -9 +2 +2

df+3,3,3,1

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H,H -9 +15 +15


Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

cd 2

Startup Hit Level Properties On Block On Hit On Counter
18 M Wallsplat. -10 KD KD

CJM ff 4

Startup Hit Level Properties On Block On Hit On Counter
30 H -10 KD KD

2,1,4

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,H -10 KD KD

2,3

Startup Hit Level Properties On Block On Hit On Counter
10 H,H -10 +1 +1

2,4

Startup Hit Level Properties On Block On Hit On Counter
10 H,H -10 KD KD

3,3,2

Startup Hit Level Properties On Block On Hit On Counter
14 H,L,M -10 KD KD

df+3,1,2

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H -10 +1 +1

df+3,2,1,4

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H,H -10 KD KD

df+3,2,3

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H -10 +1 +1

df+2

Startup Hit Level Properties On Block On Hit On Counter
16 M -11 KD KD

b+1,2,2

Startup Hit Level Properties On Block On Hit On Counter
18 M,H,M -11 KD KD

b+2

Startup Hit Level Properties On Block On Hit On Counter
15 H -11 0 0

uf+4

Startup Hit Level Properties On Block On Hit On Counter
18 M -11 -3 -3

CJM db+3

Startup Hit Level Properties On Block On Hit On Counter
15 L -11 0 0

CJM ff+3

Startup Hit Level Properties On Block On Hit On Counter
30 M -11 KD KD

b+1

Startup Hit Level Properties On Block On Hit On Counter
18 M -11 0 0

CJM 3

Startup Hit Level Properties On Block On Hit On Counter
12 M -12 +1 KD

b+1,2

Startup Hit Level Properties On Block On Hit On Counter
18 M,H -12 -1 -1

cd 4

Startup Hit Level Properties On Block On Hit On Counter
21 M -12 KD KD

CJM 1

Startup Hit Level Properties On Block On Hit On Counter
11 H -12 +15 +15

1,2,4

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,H -12 KD KD

3,4

Startup Hit Level Properties On Block On Hit On Counter
14 H,H Wallsplat. -12 KD KD

df+1,2,3

Startup Hit Level Properties On Block On Hit On Counter
13 M,H,M Can transition to CJM. -12 KD KD

df+3,2,4

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H Wallsplat. -12 KD KD

df+3,3,3,4

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H,H Wallsplat. -12 KD KD

df+3, 4

Startup Hit Level Properties On Block On Hit On Counter
14 M,H Wallsplat. -12 KD KD

b+2,2

Startup Hit Level Properties On Block On Hit On Counter
15 M,M Leaves opponent back turned. -13 +5 +5

ff+3

Startup Hit Level Properties On Block On Hit On Counter
16 M -13 KD KD

WS 2

Startup Hit Level Properties On Block On Hit On Counter
19 M -13 KD KD

cd 3

Startup Hit Level Properties On Block On Hit On Counter
18 M -13 -2 -2

CJM 2

Startup Hit Level Properties On Block On Hit On Counter
10 H -13 -2 -2

CJM uf+4

Startup Hit Level Properties On Block On Hit On Counter
15 M -13 KD KD

d+4

Startup Hit Level Properties On Block On Hit On Counter
12 L -13 -2 -2

FC f+2

Startup Hit Level Properties On Block On Hit On Counter
19 M Hits grounded. -13 KD KD

FC u+4

Startup Hit Level Properties On Block On Hit On Counter
18 M -14 KD KD

FC f+1

Startup Hit Level Properties On Block On Hit On Counter
22 M -14 KD KD

CJM 2+3

Startup Hit Level Properties On Block On Hit On Counter
14 M Wallsplat -14 KD KD

1,2,1,d+4

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,H,L -14 +1 +1

1,2,3

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,L -14 -3 -3

1,4

Startup Hit Level Properties On Block On Hit On Counter
10 H,L -14 +1 +1

2,1,d+4

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,L -14 +1 +1

2,d+3

Startup Hit Level Properties On Block On Hit On Counter
10 H,L -14 -3 -3

4,3

Startup Hit Level Properties On Block On Hit On Counter
11 H,L -14 -3 -3

f+4

Startup Hit Level Properties On Block On Hit On Counter
19 M -14 KD KD

f+2+3

Startup Hit Level Properties On Block On Hit On Counter
14 M -14 KD KD

df+3,2,1,d+4

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H,L -14 +1 +1

df+3, 2, d+3

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,L -14 -3 -3

df+3,3

Startup Hit Level Properties On Block On Hit On Counter
14 M,H -14 -3 -3


Launch punishable moves

These are moves where you can be launched by your opponent if blocked.

u+3

Startup Hit Level Properties On Block On Hit On Counter
14 M Wallsplat. -15 KD KD

df+3

Startup Hit Level Properties On Block On Hit On Counter
14 M -15 -3 -3

d+3,2

Startup Hit Level Properties On Block On Hit On Counter
16 L,M -15 KD KD


db+3+4

Startup Hit Level Properties On Block On Hit On Counter
21 L -15 -4 -4

db+4, 4

Startup Hit Level Properties On Block On Hit On Counter
25 L,H -16 KD KD

uf+1, 3

Startup Hit Level Properties On Block On Hit On Counter
13 H,M -16 +7 KD

CJM ub+4

Startup Hit Level Properties On Block On Hit On Counter
15 M -16 -5 -5

CJM u+4

Startup Hit Level Properties On Block On Hit On Counter
15 M -16 -5 -5

3

Startup Hit Level Properties On Block On Hit On Counter
14 H -16 -5 -5

f+3

Startup Hit Level Properties On Block On Hit On Counter
16 H -16 -5 -5

db+4, 3

Startup Hit Level Properties On Block On Hit On Counter
25 L,L -16 -2 KD

uf+4, 3

Startup Hit Level Properties On Block On Hit On Counter
18 H,L -17 -6 -6

df+4

Startup Hit Level Properties On Block On Hit On Counter
16 L -17 +4 +4

d+3

Startup Hit Level Properties On Block On Hit On Counter
16 L -17 -3 -3

db+1,1

Startup Hit Level Properties On Block On Hit On Counter
16 M,L -17 -6 KD

db+1,4

Startup Hit Level Properties On Block On Hit On Counter
16 M,M -17 KD KD


FC uf+4

Startup Hit Level Properties On Block On Hit On Counter
18 M -17 KD KD

ff+1+2

Startup Hit Level Properties On Block On Hit On Counter
19 M -18 KD KD

SS 2

Startup Hit Level Properties On Block On Hit On Counter
29 L -18 +1 KD

3,3

Startup Hit Level Properties On Block On Hit On Counter
16 H,L -18 -7 -7

f+1+2

Startup Hit Level Properties On Block On Hit On Counter
18 M -18 KD KD


df+3, 1, 4, 2, 1+2

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,H,H,M -18 KD KD

d+3+4

Startup Hit Level Properties On Block On Hit On Counter
17 L -18 -6 +2

db+4

Startup Hit Level Properties On Block On Hit On Counter
25 L -18 -7 -7

FC df+2

Startup Hit Level Properties On Block On Hit On Counter
20 L -20 KD KD

db+3

Startup Hit Level Properties On Block On Hit On Counter
27 L -20 KD KD

fff+3

Startup Hit Level Properties On Block On Hit On Counter
26 M Leaves Anna grounded -23 ~ KD KD

ff+3, 4

Startup Hit Level Properties On Block On Hit On Counter
16 M,M -23 KD KD

CJM 4

Startup Hit Level Properties On Block On Hit On Counter
29 L -27 KD KD
Contents