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Alisa (Tekken 6): Difference between revisions

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Line 433: Line 433:
How to get into stance.
How to get into stance.


{| class="wikitable"
|-
| valign="top" |
{{StanceTable
| rows =
{{StanceRow | input = WS 3 | stance = SPN}}
}}
| valign="top" |
{{StanceTable
{{StanceTable
| rows =
| rows =
{{StanceRow | input = WS 3        | stance = SPN}}
{{StanceRow | input = d+1+2        | stance = DES}}
{{StanceRow | input = d+1+2        | stance = DES}}
{{StanceRow | input = WS 1,2,3,1+2 | stance = DES}}
{{StanceRow | input = WS 1,2,3,1+2 | stance = DES}}
Line 446: Line 453:
{{StanceRow | input = 3,2          | stance = DES}}
{{StanceRow | input = 3,2          | stance = DES}}
{{StanceRow | input = DBT b        | stance = DES}}
{{StanceRow | input = DBT b        | stance = DES}}
}}
| valign="top" |
{{StanceTable
| rows =
{{StanceRow | input = WS 2,3+4    | stance = SBT}}
{{StanceRow | input = WS 2,3+4    | stance = SBT}}
{{StanceRow | input = f+3+4        | stance = SBT}}
{{StanceRow | input = f+3+4        | stance = SBT}}
{{StanceRow | input = uf+3,3+4    | stance = SBT}}
{{StanceRow | input = uf+3,3+4    | stance = SBT}}
}}
| valign="top" |
{{StanceTable
| rows =
{{StanceRow | input = WS 2,f+3+4  | stance = DBT}}
{{StanceRow | input = WS 2,f+3+4  | stance = DBT}}
{{StanceRow | input = DES f+3+4    | stance = DBT}}
{{StanceRow | input = DES f+3+4    | stance = DBT}}
{{StanceRow | input = DES ff      | stance = DBT}}
{{StanceRow | input = DES ff      | stance = DBT}}
{{StanceRow | input = uf+3,f+3+4  | stance = DBT}}
{{StanceRow | input = uf+3,f+3+4  | stance = DBT}}
}}
| valign="top" |
{{StanceTable
| rows =
{{StanceRow | input = DBT db      | stance = Standing}}
{{StanceRow | input = DBT db      | stance = Standing}}
{{StanceRow | input = SPN b        | stance = Standing}}
{{StanceRow | input = SPN b        | stance = Standing}}
{{StanceRow | input = f+3+4,b      | stance = Standing}}
{{StanceRow | input = f+3+4,b      | stance = Standing}}
{{StanceRow | input = DES db      | stance = Standing}}
{{StanceRow | input = DES db      | stance = Standing}}
}}
| valign="top" |
{{StanceTable
| rows =
{{StanceRow | input = DES bb      | stance = Backflip}}
{{StanceRow | input = DES bb      | stance = Backflip}}
{{StanceRow | input = DES ub,b    | stance = Backflip}}
{{StanceRow | input = DES ub,b    | stance = Backflip}}
{{StanceRow | input = DES b+3+4    | stance = Backflip}}
{{StanceRow | input = DES b+3+4    | stance = Backflip}}
}}
}}
|}


<h1>Punishers</h1>
<h1>Punishers</h1>

Latest revision as of 22:56, 9 September 2025

Alisa Bosconovitch

Alisa is a character that has exceptional moves who wants to quickly get in and out of her opponents range, she has great pokes and exceptional whiff punishment to make her opponent scared of making mistakes on their keepout timings.


Legend

edit
  • SBT: Single Boot
  • DBT: Dual Boot
  • DES: Destructive Form
  • SPN: Spin


Starter Guide

Alisa is a character that focuses in whiff punishing and catching your opponents when they approach you, f,f,f+2 can be used to catch non blocking opponents, on hit it guarantees a f+1+2 dealing 55 damage and knocking your opponent down. She has a lot of neutral tools like b+1 which leaves you crouching, db+3 which is a great range low poke and one of the best backdashes in the game, you can use 4 or b+3+4,3+4 to whiff punish opponents and carry them to the wall where u can pressure your opponents with your stances.

Key Moves

These are the main moves you will want to use in a match.

4


Startup Hit Level Properties On Block On Hit On Counter
13 H Wallsplat -5 KD KD

A great move you can use to whiff punish opponents, it either knocks your opponent down or wallsplats them for more damage.

1,2


Startup Hit Level Properties On Block On Hit On Counter
10 H,H NA -2 +3 +3

A high high poke which can end with a low 1,2,2 to hit unsuspecting opponents.

b+1


Startup Hit Level Properties On Block On Hit On Counter
15 M Leaves Alisa crouching -5 +8 +8

A mid poke that leaves Alisa crouching, allowing for a low/mid mixup

df+2


Startup Hit Level Properties On Block On Hit On Counter
16 M NA -9 Launch Launch

A standard safe mid launcher.

f,f,f+2


Startup Hit Level Properties On Block On Hit On Counter
17 H NA -13 KD KD

While running high that guarantees a f+1+2 on hit, can be ducked and launched so use sparingly!

df+1


Startup Hit Level Properties On Block On Hit On Counter
13 M NA -6 +5 +5

A standard df+1, use it to poke and check crouching opponents.

d+3+4


Startup Hit Level Properties On Block On Hit On Counter
24 L NA -17 KD KD

A -17, slow low launcher. This type of move is known as a Snake Edge.

df+3,3


Startup Hit Level Properties On Block On Hit On Counter
16 M,L NA -12 +1 +1

A mid low that keeps your opponent in check, mix df+3 with this follow up to make your opponent scared of the follow up.

ss 4


Startup Hit Level Properties On Block On Hit On Counter
26 L NA -12 -1 +7

Another low poke to chip away at standing opponents.

f,f+2,3


Startup Hit Level Properties On Block On Hit On Counter
26 M,M NA -13 KD KD

2 mids you can use to approach your opponents for good damage on hit.

uf+4,4


Startup Hit Level Properties On Block On Hit On Counter
15 M,M Launch or Bound -12 KD KD

The first hit of this string is launch punishable and riskier than the second hit, although the first hit full launches and the second one bounds.

3,2


Startup Hit Level Properties On Block On Hit On Counter
14 M,M Transitions to DES -9 0 0

This is the fastest move that transitions into DES

f,f+3,4,4


Startup Hit Level Properties On Block On Hit On Counter
19 M,H,M NA -10 KD KD

A -10 mid, high, mid that knocks down and deals good damage

f,f,f+3,4


Startup Hit Level Properties On Block On Hit On Counter
21 M,M NA -7 KD KD

A mid you can use out of running to mix with your f,f,f+2

b,f+2


Startup Hit Level Properties On Block On Hit On Counter
16 H NA -8 KD KD

A safe high with some tracking that covers a lot of distance, guarantees a f+1+2 if your opponent does a quick roll or do nothing

Stance Moves

This is what you can do out of your stances.

DES 1


Startup Hit Level Properties On Block On Hit On Counter
14 M -9 KD KD

A fast, safe, plus move out of DES stance.

DES d+1


Startup Hit Level Properties On Block On Hit On Counter
21 L -12 +1 +1

The fastest low out of DES stance.

DES 2


Startup Hit Level Properties On Block On Hit On Counter
21 M -2 KD KD

A mid launcher with good frames on block.

DBT u (or DBT d)


Startup Hit Level Properties On Block On Hit On Counter
Sidestep

A big sidestep out of dual boot.

DBT 1


Startup Hit Level Properties On Block On Hit On Counter
24 H +9 +10 +10

Has great frames both on block and hit, can be ducked.

DBT 2


Startup Hit Level Properties On Block On Hit On Counter
16 M Launcher -14 KD KD

A fast mid launcher out of DBT.

SBT 1,2,1,3+4


Startup Hit Level Properties On Block On Hit On Counter
H -18 KD KD

A full mid string you can stop at any point, transitions into DES with SBT 1,2,1,1+2,3+4,1+2

SBT 3


Startup Hit Level Properties On Block On Hit On Counter
L -15 +3 KD

The only low out of SBT, knocks down on counter hit.

SBT 4


Startup Hit Level Properties On Block On Hit On Counter
M Launches -26 KD KD

A HUGE mid launcher.

SBT 2


Startup Hit Level Properties On Block On Hit On Counter
H +4 KD KD

The fastest high out of SBT, knocks down on hit but can be ducked.

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
WS 3 SPN
Input Transitions To
d+1+2 DES
WS 1,2,3,1+2 DES
ff+3,4,1+2 DES
b+4,3,1+2 DES
db+2,2,1+2 DES
d+3+4,1+2 DES
df+1,1,2 DES
f+3,2 DES
3,2 DES
DBT b DES
Input Transitions To
WS 2,3+4 SBT
f+3+4 SBT
uf+3,3+4 SBT
Input Transitions To
WS 2,f+3+4 DBT
DES f+3+4 DBT
DES ff DBT
uf+3,f+3+4 DBT
Input Transitions To
DBT db Standing
SPN b Standing
f+3+4,b Standing
DES db Standing
Input Transitions To
DES bb Backflip
DES ub,b Backflip
DES b+3+4 Backflip


Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.


Frames Standing Crouching
10 1,1 FC d+1
13 4 FC d+2
14 f+3,2 WS 1,2
15 f+4 WS 1,2
16 df+2 WS 1,2
17 df+2 WS 2

Plus on block moves

1

Startup Hit Level Properties On Block On Hit On Counter
10 H +1 +8 +8

BT 3+4

Startup Hit Level Properties On Block On Hit On Counter
38 M +1 KD KD

ub+3+4

Startup Hit Level Properties On Block On Hit On Counter
38 M +1 KD KD

DES f+1+2

Startup Hit Level Properties On Block On Hit On Counter
24 M +3 KD KD

SBT 2

Startup Hit Level Properties On Block On Hit On Counter
41 H Wallsplat +4 KD KD

WR 2

Startup Hit Level Properties On Block On Hit On Counter
16 H Transition to DBT with f+3+4 +4 KD KD

df+1,1,2

Startup Hit Level Properties On Block On Hit On Counter
13 M,H,H Transitions to DES +6 +8 +8

DBT 1

Startup Hit Level Properties On Block On Hit On Counter
24 H +9 +10 +10

db+1,2*

Startup Hit Level Properties On Block On Hit On Counter
H Unblockable KD KD KD

b+2+3

Startup Hit Level Properties On Block On Hit On Counter
70 M Unblockable KD KD KD

b,b+1+2

Startup Hit Level Properties On Block On Hit On Counter
H Unblockable KD KD KD

Neutral on block moves

DES f+1

Startup Hit Level Properties On Block On Hit On Counter
12 H 0 KD KD

DES 1+2

Startup Hit Level Properties On Block On Hit On Counter
16 H Wallsplats 0 KD KD

WS 1+2*

Startup Hit Level Properties On Block On Hit On Counter
M Must be fully charged. 0 KD KD

Safe on block moves

f+4,4

Startup Hit Level Properties On Block On Hit On Counter
15 H,H Wallsplat -1 KD KD

df+1,1

Startup Hit Level Properties On Block On Hit On Counter
13 M,H -1 +8 +8

d+4,1+2

Startup Hit Level Properties On Block On Hit On Counter
17 L,H Wallsplat -1 KD KD

f+3,2

Startup Hit Level Properties On Block On Hit On Counter
14 H,H Transitions to DES -2 +11 +11

b+3+4,3+4

Startup Hit Level Properties On Block On Hit On Counter
19 M,M Floor breaks -2 KD KD

DES 2

Startup Hit Level Properties On Block On Hit On Counter
21 M Wallsplats -2 KD KD

1,1

Startup Hit Level Properties On Block On Hit On Counter
10 H,H -3 +9 +9

f,f,f+1+2

Startup Hit Level Properties On Block On Hit On Counter
M Wallsplats -3 KD KD

BT 4

Startup Hit Level Properties On Block On Hit On Counter
16 M Wallsplats -3 KD KD

db+1,1

Startup Hit Level Properties On Block On Hit On Counter
26 H Wallsplats -4 KD KD

WS 1+2*

Startup Hit Level Properties On Block On Hit On Counter
M Half charge -4 KD KD

4

Startup Hit Level Properties On Block On Hit On Counter
13 H Wallsplats, Homing -5 KD KD

b+1

Startup Hit Level Properties On Block On Hit On Counter
15 M Leaves Alisa crouching -5 +8 +8

WS 1,2

Startup Hit Level Properties On Block On Hit On Counter
15 M,H -5 +6 +6

DBT 1+2

Startup Hit Level Properties On Block On Hit On Counter
12 M Wallsplats -5 KD KD

SPN 3

Startup Hit Level Properties On Block On Hit On Counter
M -5 KD KD

2

Startup Hit Level Properties On Block On Hit On Counter
12 H -6 +5 +5

f+2

Startup Hit Level Properties On Block On Hit On Counter
17 M -6 +5 +5

f+4

Startup Hit Level Properties On Block On Hit On Counter
15 H Wallsplat -6 KD KD

df+1

Startup Hit Level Properties On Block On Hit On Counter
13 M -6 +6 +6

b+4,3

Startup Hit Level Properties On Block On Hit On Counter
15 M,M Floor Breaks -6 KD KD

b+4,3,1+2

Startup Hit Level Properties On Block On Hit On Counter
15 M,M Transitions to DES, Floor Breaks -6 KD KD

f,f,f+3,4

Startup Hit Level Properties On Block On Hit On Counter
21 M,M Wallsplats -7 KD KD

WS 1+2

Startup Hit Level Properties On Block On Hit On Counter
20 M -7 KD KD

f+2,3

Startup Hit Level Properties On Block On Hit On Counter
17 M,H -8 +4 +4

bf+2

Startup Hit Level Properties On Block On Hit On Counter
16 H Wallsplats -8 KD KD

b+2,4

Startup Hit Level Properties On Block On Hit On Counter
18 M,H Wallsplats -9 KD KD

3,2

Startup Hit Level Properties On Block On Hit On Counter
14 M,M Transitions to DES. -9 0 0

1+2

Startup Hit Level Properties On Block On Hit On Counter
33 M Floor breaks -9 KD KD

f+3,2,1

Startup Hit Level Properties On Block On Hit On Counter
14 H,H,M Transitions to DES, Floor breaks -9 KD KD

df+1,4

Startup Hit Level Properties On Block On Hit On Counter
13 M,M Leaves opponent crouching on hit, Floor breaks -9 +5 +5

df+2

Startup Hit Level Properties On Block On Hit On Counter
16 M -9 KD KD

uf+3+4

Startup Hit Level Properties On Block On Hit On Counter
33 M Floor breaks -9 KD KD

f,f+3,4

Startup Hit Level Properties On Block On Hit On Counter
19 M,M Wallsplats -9 KD KD

SBT 1,2

Startup Hit Level Properties On Block On Hit On Counter
19 M,M -9 -4 -4

DES 1

Startup Hit Level Properties On Block On Hit On Counter
14 M -9 KD KD

Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

f+2,3,3

Startup Hit Level Properties On Block On Hit On Counter
17 M,H,M Wallsplats -10 KD KD

2,3

Startup Hit Level Properties On Block On Hit On Counter
12 H,M -10 +2 +2

db+2,2

Startup Hit Level Properties On Block On Hit On Counter
18 M,M Can transition to DES -10 +14 +14

f,f+3,4,4

Startup Hit Level Properties On Block On Hit On Counter
19 M,H,M Wallsplats, Can transition to DES -10 KD KD

WS 1,2,3

Startup Hit Level Properties On Block On Hit On Counter
14 M,H,M Wallsplats, Can transition to DES -10 KD KD

SS 4, 1+2

Startup Hit Level Properties On Block On Hit On Counter
26 L,H,H,H,M Can transition to DES -10 +1 +1

1,2,2

Startup Hit Level Properties On Block On Hit On Counter
10 H,H,L Can transition to DES -11 +1 +1

2,3,3

Startup Hit Level Properties On Block On Hit On Counter
12 H,M,M Wallsplats -11 KD KD

db+3

Startup Hit Level Properties On Block On Hit On Counter
16 L Leaves alisa crouching -11 0 +7

f,f+4

Startup Hit Level Properties On Block On Hit On Counter
20 M -11 +5 +5

DES uf+1+2

Startup Hit Level Properties On Block On Hit On Counter
29 M Floor breaks -12 KD KD

3

Startup Hit Level Properties On Block On Hit On Counter
14 M -12 -1 -1

f+1+2

Startup Hit Level Properties On Block On Hit On Counter
14 M -12 +8 +8

df+3

Startup Hit Level Properties On Block On Hit On Counter
16 M -12 -1 -1

df+3,3

Startup Hit Level Properties On Block On Hit On Counter
16 M,L Floor breaks -12 -1 -1

d,3

Startup Hit Level Properties On Block On Hit On Counter
17 L -12 -1 -1

d,3,3

Startup Hit Level Properties On Block On Hit On Counter
17 L,L -12 -1 -1

b+2

Startup Hit Level Properties On Block On Hit On Counter
18 M -12 -2 -2

u+3,2

Startup Hit Level Properties On Block On Hit On Counter
12 M,M Wallsplat -12 KD KD

uf+4,4

Startup Hit Level Properties On Block On Hit On Counter
16 M,M Floor breaks -12 KD KD

f,f,f+3

Startup Hit Level Properties On Block On Hit On Counter
21 M -12 +3 +3

WS 1

Startup Hit Level Properties On Block On Hit On Counter
14 M -12 -1 -1

FC df+1+2

Startup Hit Level Properties On Block On Hit On Counter
16 L,L Leaves opponent crouching -12 +5 +5

SS 4

Startup Hit Level Properties On Block On Hit On Counter
26 L -12 -1 +7

DES d+1

Startup Hit Level Properties On Block On Hit On Counter
21 L -12 +1 +1

DES d+2

Startup Hit Level Properties On Block On Hit On Counter
33 L -12 -1 -1

SPN d+3

Startup Hit Level Properties On Block On Hit On Counter
L -12 KD KD

d+2,4

Startup Hit Level Properties On Block On Hit On Counter
24 M,M Wallsplat -13 KD KD

b+2,1

Startup Hit Level Properties On Block On Hit On Counter
18 M,M Floor breaks -13 0 0

ff+2,3

Startup Hit Level Properties On Block On Hit On Counter
17 M,M Wallsplat -13 KD KD

WS 2

Startup Hit Level Properties On Block On Hit On Counter
17 M Wallsplat -13 KD KD


f+3

Startup Hit Level Properties On Block On Hit On Counter
14 H -14 -3 -3

d+2

Startup Hit Level Properties On Block On Hit On Counter
24 M Leaves opponent crouching -14 +2 +2

WS 3

Startup Hit Level Properties On Block On Hit On Counter
19 M Transitions to SPN -14 +2 +2

DBT 2

Startup Hit Level Properties On Block On Hit On Counter
18 M Wallsplat -14 KD KD

Launch punishable moves

These are moves where you can be launched by your opponent if blocked.

u+4

Startup Hit Level Properties On Block On Hit On Counter
15 M -15 KD KD

SBT 1

Startup Hit Level Properties On Block On Hit On Counter
14 M -15 0 0

SBT 3

Startup Hit Level Properties On Block On Hit On Counter
20 L -15 +4 KD

d+4

Startup Hit Level Properties On Block On Hit On Counter
17 L -16 -5 -5

b+1, 1+2

Startup Hit Level Properties On Block On Hit On Counter
15 M,M,M Wallsplat -16 KD KD

b+4

Startup Hit Level Properties On Block On Hit On Counter
15 M -16 -5 0

ff+1+2

Startup Hit Level Properties On Block On Hit On Counter
18 M,M -16 KD KD

ff+2

Startup Hit Level Properties On Block On Hit On Counter
17 M Wallsplat -17 -6 -6

ff+3

Startup Hit Level Properties On Block On Hit On Counter
19 M -17 -6 -6

b+3+4

Startup Hit Level Properties On Block On Hit On Counter
20 M Wallsplat -17 KD KD

d+3+4

Startup Hit Level Properties On Block On Hit On Counter
17 L Can transition to DES -17 -5 -5

db+4

Startup Hit Level Properties On Block On Hit On Counter
24 L -17 KD KD

DES f+1+2, 1+2

Startup Hit Level Properties On Block On Hit On Counter
24 M,M -17 KD KD

db+2

Startup Hit Level Properties On Block On Hit On Counter
18 M -18 -4 -4

SBT 1,2,1,3+4

Startup Hit Level Properties On Block On Hit On Counter
14 Wallsplat, Can transition to DES -18 KD KD

2,3,4

Startup Hit Level Properties On Block On Hit On Counter
12 M,H,L -19 KD KD

d+3,3,3

Startup Hit Level Properties On Block On Hit On Counter
17 L,L,L -20 KD KD

ub+3+4,1+2

Startup Hit Level Properties On Block On Hit On Counter
38 Wallsplat -20 KD KD

SBT 1,2,1

Startup Hit Level Properties On Block On Hit On Counter
14 M,M,M -20 -12 -12

SBT 4

Startup Hit Level Properties On Block On Hit On Counter
30 M -26 KD KD

u+3

Startup Hit Level Properties On Block On Hit On Counter
20 M -55 -28 -28
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