Devil Jin (Tekken 6): Difference between revisions
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<div id="audiences" class="mainpage_row"> | <div id="audiences" class="mainpage_row"> | ||
<div class="mainpage_box"> | <div class="mainpage_box"> | ||
<h1>Devil Jin | <h1>Devil Jin</h1> | ||
<div aria-hidden="true" role="presentation">[[File:deviljint6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Devil Jin]]</div> | <div aria-hidden="true" role="presentation">[[File:deviljint6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Devil Jin]]</div> | ||
| Line 17: | Line 17: | ||
These are the main moves you will want to use in a match. | These are the main moves you will want to use in a match. | ||
{{MoveCard | {{MoveCard | ||
|title= | |title= | ||
|image= | |image= | ||
|startup= | |startup= | ||
|startup-color= | |startup-color= | ||
|hitlevel= | |hitlevel= | ||
|properties= | |properties= | ||
| Line 39: | Line 37: | ||
{{MoveCard | {{MoveCard | ||
|title= | |title=f,n,d,df 1 | ||
|image= | |||
|startup=26 | |||
|startup-color=white | |||
|hitlevel=M | |||
|properties=Can be extended with u~ on hit | |||
|onblock=-15 | |||
|onblock-color=red | |||
|onhit=KND | |||
|onhit-color=green | |||
|oncounter=KND | |||
|oncounter-color=green | |||
|description= | |||
}} | |||
{{MoveCard | |||
|title=f,n,d,df 1,3 | |||
|image= | |||
|startup=26 | |||
|startup-color=white | |||
|hitlevel=M,M | |||
|properties= | |||
|onblock=-14 | |||
|onblock-color=orange | |||
|onhit=KND | |||
|onhit-color=green | |||
|oncounter=KND | |||
|oncounter-color=green | |||
|description= | |||
}} | |||
{{MoveCard | |||
|title=f,n,d,df 1,4 | |||
|image= | |image= | ||
|startup= | |startup=26 | ||
|startup-color=white | |startup-color=white | ||
|hitlevel= | |hitlevel=M,L | ||
|properties= | |properties= | ||
|onblock= | |onblock=-20 | ||
|onblock-color= | |onblock-color=red | ||
|onhit= | |onhit=KND | ||
|onhit-color= | |onhit-color=green | ||
|oncounter= | |oncounter=KND | ||
|oncounter-color= | |oncounter-color=green | ||
|description= | |description= | ||
}} | }} | ||
{{MoveCard | |||
|title=f,n,d,df~2 | |||
|image= | |||
|startup=15 | |||
|startup-color=white | |||
|hitlevel=H | |||
|properties= | |||
|onblock=-10 | |||
|onblock-color=orange | |||
|onhit=KND | |||
|onhit-color=green | |||
|oncounter=KND | |||
|oncounter-color=green | |||
|description=Standard Mishima launcher | |||
}} | |||
{{MoveCard | |||
|title=f,n,d,df+2 | |||
|image= | |||
|startup=14 | |||
|startup-color=white | |||
|hitlevel=H | |||
|properties=Pushback on block | |||
|onblock=+5 | |||
|onblock-color=green | |||
|onhit=KND | |||
|onhit-color=green | |||
|oncounter=KND | |||
|oncounter-color=green | |||
|description=Perfect input version of cd 2 referred commonly as EWGF (Electric Wind God Fist) or Electric | |||
}} | |||
{| | {{MoveCard | ||
|- | |title=f,n,d,df+3 | ||
| | |image= | ||
|startup=29 | |||
| | |startup-color=white | ||
|hitlevel=M | |||
|properties= | |||
|onblock=-3 | |||
|onblock-color=white | |||
|onhit=KND | |||
|onhit-color=green | |||
|oncounter=KND | |||
|oncounter-color=green | |||
|description= | |||
}} | }} | ||
{{MoveCard | |||
|title=f,n,d,df+3~ | |||
|image= | |||
|startup=37 | |||
|startup-color=white | |||
|hitlevel=L | |||
|properties= | |||
|onblock=-18 | |||
|onblock-color=red | |||
|onhit=KND | |||
|onhit-color=green | |||
|oncounter=KND | |||
|oncounter-color=green | |||
|description=Low variation | |||
}} | |||
{{ | {{MoveCard | ||
| | |title=f,n,d,df+4 | ||
|image= | |||
|startup=19 | |||
|startup-color=white | |||
|hitlevel=L | |||
|properties= | |||
|onblock=-23 | |||
|onblock-color=red | |||
|onhit=+1 | |||
|onhit-color=green | |||
|oncounter=KND | |||
|oncounter-color=green | |||
|description=Fast low knockdown on counter hit | |||
}} | }} | ||
{{MoveCard | |||
|title=f,n,d,df+4,4 | |||
|image= | |||
|startup=19 | |||
|startup-color=white | |||
|hitlevel=L,M | |||
|properties=Pushback on block | |||
|onblock=-16 | |||
|onblock-color=red | |||
|onhit=+2 | |||
|onhit-color=green | |||
|oncounter=KND | |||
|oncounter-color=green | |||
|description=Fast low knockdown and bound on counter hit | |||
}} | |||
{{ | {{MoveCard | ||
|title= | |title=FLY 1 | ||
|image= | |||
|startup= | |startup= | ||
|startup-color=white | |startup-color=white | ||
|hitlevel= | |hitlevel=N/A | ||
|properties= | |properties= | ||
|onblock= | |onblock=-16 | ||
|onblock-color= | |onblock-color=red | ||
|onhit= | |onhit=KND | ||
|onhit-color= | |onhit-color=green | ||
|oncounter= | |oncounter=KND | ||
|oncounter-color= | |oncounter-color=green | ||
|description=Fastest option out of FLY | |||
}} | }} | ||
{{MoveCard | |||
|title=FLY 2 | |||
|image= | |||
|startup= | |||
|startup-color=white | |||
|hitlevel=H | |||
|properties=Unblockable | |||
|onblock=N/A | |||
|onblock-color=white | |||
|onhit=KND | |||
|onhit-color=green | |||
|oncounter=KND | |||
|oncounter-color=green | |||
|description=Unblockable high grab out of FLY | |||
}} | |||
{{ | {{MoveCard | ||
|title= | |title=FLY 3 | ||
|image= | |||
|startup= | |startup= | ||
|startup-color=white | |startup-color=white | ||
|hitlevel= | |hitlevel=M | ||
|properties= | |properties=Bounds | ||
|onblock= | |onblock=-15 | ||
|onblock-color= | |onblock-color=red | ||
|onhit= | |onhit=KND | ||
|onhit-color= | |onhit-color=green | ||
|oncounter= | |oncounter=KND | ||
|oncounter-color= | |oncounter-color=green | ||
|description= | |||
}} | }} | ||
{{MoveCard | |||
|title=FLY 1+2 | |||
|image= | |||
|startup=60 | |||
|startup-color=white | |||
|hitlevel=N/A | |||
|properties=Unblockable | |||
|onblock=KND | |||
|onblock-color=green | |||
|onhit=KND | |||
|onhit-color=green | |||
|oncounter=KND | |||
|oncounter-color=green | |||
|description=Linear can be sidestepped in both directions | |||
}} | |||
{{ | {{MoveCard | ||
|title= | |title=FLY f~1+2 | ||
|startup= | |image= | ||
|startup=120 | |||
|startup-color=white | |startup-color=white | ||
|hitlevel= | |hitlevel=N/A | ||
|properties= | |properties=Unblockable | ||
|onblock= | |onblock=KND | ||
|onblock-color= | |onblock-color=green | ||
|onhit= | |onhit=KND | ||
|onhit-color= | |onhit-color=green | ||
|oncounter= | |oncounter=KND | ||
|oncounter-color= | |oncounter-color=green | ||
|description=Sideswaps then does the move but is still linear can be sidestepped in both directions | |||
}} | |||
<h1>Combos</h1> | |||
Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=1788384304 here]. | |||
<h1>Stance Transitions</h1> | |||
How to get into stance. | |||
{| class="wikitable" | |||
|- | |||
| valign="top" | | |||
{{StanceTable | |||
| rows = | |||
{{StanceRow | input = 3+4 | stance = FLY}} | |||
{{StanceRow | input = u+4,u~ | stance = FLY}} | |||
{{StanceRow | input = df+3,2,4,u~ | stance = FLY}} | |||
{{StanceRow | input = f+4,3,u~ | stance = FLY}} | |||
}} | |||
| valign="top" | | |||
{{StanceTable | |||
| rows = | |||
{{StanceRow | input = f,n,d,df | stance = cd}} | |||
}} | }} | ||
|} | |||
<h1> | <h1>Punishers</h1> | ||
Use these moves when you have at least a +10 frame advantage to punish your opponent. | |||
{{PunishTable | |||
| rows = | |||
{{PunishRow | frames = 10 | standing = 1,1,2 | crouching = d+1}} | |||
{{PunishRow | frames = 11 | standing = 1,1,2 | crouching = ws 4}} | |||
{{PunishRow | frames = 12 | standing = b+1,2 | crouching = ws 4}} | |||
{{PunishRow | frames = 13 | standing = df+4,4 | crouching = ws 1,2}} | |||
{{PunishRow | frames = 14 | standing = f,n,d,df+2 (perfect input) | crouching = ws 1,2 }} | |||
{{PunishRow | frames = 15 | standing = d+3+4 | crouching = ws 2}} | |||
}} | |||
Latest revision as of 10:49, 27 October 2025
Devil Jin
Overview here
Legend
edit- cd: Crouch Dash
- FLY: Fly
Starter Guide
Key Moves
These are the main moves you will want to use in a match.
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
Stance Moves
This is what you can do out of your stances.
f,n,d,df 1
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 26 | M | -15 | KND | KND |
f,n,d,df 1,3
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 26 | M,M | -14 | KND | KND |
f,n,d,df 1,4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 26 | M,L | -20 | KND | KND |
f,n,d,df~2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 15 | H | -10 | KND | KND |
Standard Mishima launcher
f,n,d,df+2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 14 | H | +5 | KND | KND |
Perfect input version of cd 2 referred commonly as EWGF (Electric Wind God Fist) or Electric
f,n,d,df+3
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 29 | M | -3 | KND | KND |
f,n,d,df+3~
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 37 | L | -18 | KND | KND |
Low variation
f,n,d,df+4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 19 | L | -23 | +1 | KND |
Fast low knockdown on counter hit
f,n,d,df+4,4
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 19 | L,M | -16 | +2 | KND |
Fast low knockdown and bound on counter hit
FLY 1
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| N/A | -16 | KND | KND |
Fastest option out of FLY
FLY 2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| H | N/A | KND | KND |
Unblockable high grab out of FLY
FLY 3
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| M | -15 | KND | KND |
FLY 1+2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 60 | N/A | KND | KND | KND |
Linear can be sidestepped in both directions
FLY f~1+2
[[File:|center|link=]]
| Startup | Hit Level | On Block | On Hit | On Counter |
|---|---|---|---|---|
| 120 | N/A | KND | KND | KND |
Sideswaps then does the move but is still linear can be sidestepped in both directions
Combos
Combo resources can be found here.
Stance Transitions
How to get into stance.
|
|
Punishers
Use these moves when you have at least a +10 frame advantage to punish your opponent.
| Frames | Standing | Crouching |
|---|---|---|
| 10 | 1,1,2 | d+1 |
| 11 | 1,1,2 | ws 4 |
| 12 | b+1,2 | ws 4 |
| 13 | df+4,4 | ws 1,2 |
| 14 | f,n,d,df+2 (perfect input) | ws 1,2 |
| 15 | d+3+4 | ws 2 |
