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King (Tekken 6): Difference between revisions

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<div id="audiences" class="mainpage_row">
<div id="audiences" class="mainpage_row">
     <div class="mainpage_box">
     <div class="mainpage_box">
<h1>King (Tekken 6)</h1>
<h1>King II</h1>


<div aria-hidden="true" role="presentation">[[File:kingt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Character]]</div>
<div aria-hidden="true" role="presentation">[[File:kingt6portrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|King II]]</div>
King II
King is a grappler with an amazing throw game with very strong oki and 50/50s but has bad whiff punishment and weak pokes.


== Legend ==
== Legend ==
Line 15: Line 15:


<h1>Starter Guide</h1>
<h1>Starter Guide</h1>
King is a grappler with an amazing throw game with very strong oki and 50/50s but has bad whiff punishment and weak pokes.


<h2>Key Moves</h2>
<h2>Key Moves</h2>
Line 36: Line 35:
}}
}}


!    if not applicable, delete this section
<h1>Stance Moves</h1>
<h1>Stance Moves</h1>
This is what you can do out of your stances.
This is what you can do out of your stances.


{{MoveCard
{{MoveCard
|title=
|title=JAG 1
|image=
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=
}}
 
{{MoveCard
|title=JAG 2
|image=
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=
}}
 
{{MoveCard
|title=JAG 3
|image=
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=
}}
 
{{MoveCard
|title=JAG 2+3(1+4)
|image=
|startup=
|startup-color=white
|hitlevel=H
|properties=Chain grab [https://darkupper.com/King_(Tekken_6)#Cobra_Clutch (Cobra Clutch)]
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=
}}
 
{{MoveCard
|title=JAG 4
|image=
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=
}}
 
{{MoveCard
|title=JAG df+4
|image=
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=
}}
 
{{MoveCard
|title=cd 4
|image=
|startup=
|startup-color=white
|hitlevel=
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=
}}
 
{{MoveCard
|title=cd 1+2
|image=
|image=
|startup=
|startup=
Line 56: Line 165:
|description=
|description=
}}
}}
{{MoveCard
|title=cd 2+3
|image=
|startup=
|startup-color=white
|hitlevel=H
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=Chain grab [https://darkupper.com/King_(Tekken_6)#Standing_Heel_Hold (Standing Heel Hold)]
}}
{{MoveCard
|title=cd 1+4
|image=
|startup=
|startup-color=white
|hitlevel=H
|properties=
|onblock=
|onblock-color=
|onhit=
|onhit-color=
|oncounter=
|oncounter-color=
|description=Chain grab [https://darkupper.com/King_(Tekken_6)#Arm_Breaker (Arm Breaker)]
}}
<h1>Chain Grab Tree</h1>
<h2>Arm Breaker</h2>
[[File:t6kingarmbreaker.png]]
{{MoveCard
|title=AB to Rolling Death Cradle
|image=t6kingrdc.gif
|description=Example of the chain throw route
}}
<h2>Reverse Arm Slam</h2>
[[File:t6kingreversearmsslam.png]]
{{MoveCard
|title=RAS to Muscle Buster
|image=t6kingmb.gif
|description=Example of the chain throw route
}}
<h2>Standing Heel Hold</h2>
[[File:t6kingstandingheelhold.png]]
{{MoveCard
|title=SHH to Kings Bridge
|image=t6kingkb.gif
|description=Example of the chain throw route
}}
<h2>Cobra Clutch</h2>
[[File:t6kingcobraclutch.png]]
{{MoveCard
|title=CC to Screwdriver
|image=
|description=Example of the chain throw route
}}
<h2>Reverse Special Stretch Bomb</h2>
[[File:t6kingreversespecialstretchbomb.png]]
{{MoveCard
|title=RSSB to Giant Swing
|image=
|description=Example of the chain throw route
}}
<h2>Extras & Extensions</h2>
[[File:t6kinggrabtreeextras.png]]


<h1>Combos</h1>
<h1>Combos</h1>
Combo resources can be found [https://linkhere here].
Combo resources can be found [https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=996136743 here].


<h1>Stance Transitions</h1>
<h1>Stance Transitions</h1>
Line 68: Line 264:
{{StanceTable
{{StanceTable
| rows =
| rows =
{{StanceRow | input = INPUTHERE | stance = STANCE1HERE}}
{{StanceRow | input = 3+4 | stance = JAG}}
{{StanceRow | input = INPUTHERE | stance = STANCE1HERE}}
}}
}}
| valign="top" |
| valign="top" |
{{StanceTable
{{StanceTable
| rows =
| rows =
{{StanceRow | input = INPUTHERE | stance = STANCE2HERE}}
{{StanceRow | input = f,hcf+2 | stance = GS}}
{{StanceRow | input = INPUTHERE | stance = STANCE1HERE}}
}}
}}
| valign="top" |
| valign="top" |
{{StanceTable
{{StanceTable
| rows =
| rows =
{{StanceRow | input = INPUTHERE | stance = STANCE3HERE}}
{{StanceRow | input = f,f,f+2+4 | stance = SW}}
{{StanceRow | input = INPUTHERE | stance = STANCE1HERE}}
}}
}}
}}
|}
|}
Line 91: Line 283:
{{PunishTable
{{PunishTable
| rows =
| rows =
{{PunishRow | frames = | standing = | crouching = }}
{{PunishRow | frames = 10 | standing = 2,1 | crouching = FC 1}}
{{PunishRow | frames = | standing = | crouching = }}
{{PunishRow | frames = 11 | standing = 2,1 | crouching = ws 4}}
{{PunishRow | frames = | standing = | crouching = }}
{{PunishRow | frames = 12 | standing = b+1,2 | crouching = ws 4}}
{{PunishRow | frames = 14 | standing = df+1,2 | crouching = ws 4}}
{{PunishRow | frames = 15 | standing = uf+4 | crouching = FC uf+4}}
}}
}}



Latest revision as of 15:33, 2 October 2025

King II

King is a grappler with an amazing throw game with very strong oki and 50/50s but has bad whiff punishment and weak pokes.

Legend

edit
  • cd: Crouch Dash
  • JAG: Jaguar Step
  • GS: Giant Swing
  • SW: Shining Wizard

Starter Guide

Key Moves

These are the main moves you will want to use in a match.

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

Stance Moves

This is what you can do out of your stances.

JAG 1

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

JAG 2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

JAG 3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

JAG 2+3(1+4)

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
H

JAG 4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

JAG df+4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

cd 4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

cd 1+2

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

cd 2+3

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
H

Chain grab (Standing Heel Hold)

cd 1+4

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter
H

Chain grab (Arm Breaker)

Chain Grab Tree

Arm Breaker

AB to Rolling Death Cradle


Startup Hit Level On Block On Hit On Counter

Example of the chain throw route

Reverse Arm Slam

RAS to Muscle Buster


Startup Hit Level On Block On Hit On Counter

Example of the chain throw route

Standing Heel Hold

SHH to Kings Bridge


Startup Hit Level On Block On Hit On Counter

Example of the chain throw route

Cobra Clutch

CC to Screwdriver

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

Example of the chain throw route

Reverse Special Stretch Bomb

RSSB to Giant Swing

   [[File:|center|link=]]


Startup Hit Level On Block On Hit On Counter

Example of the chain throw route

Extras & Extensions

Combos

Combo resources can be found here.

Stance Transitions

How to get into stance.

Input Transitions To
3+4 JAG
Input Transitions To
f,hcf+2 GS
Input Transitions To
f,f,f+2+4 SW

Punishers

Use these moves when you have at least a +10 frame advantage to punish your opponent.

Frames Standing Crouching
10 2,1 FC 1
11 2,1 ws 4
12 b+1,2 ws 4
14 df+1,2 ws 4
15 uf+4 FC uf+4

Plus on block moves

Startup Hit Level Properties On Block On Hit On Counter

Neutral on block moves

Startup Hit Level Properties On Block On Hit On Counter

Safe on block moves

Startup Hit Level Properties On Block On Hit On Counter

Unsafe on block moves

These are moves that can be punished by your opponent if blocked.

Launch punishable moves

These are moves where you can be launched by your opponent if blocked.