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		<id>https://darkupper.com/index.php?title=Armor_King_(Tekken_6)&amp;diff=4092</id>
		<title>Armor King (Tekken 6)</title>
		<link rel="alternate" type="text/html" href="https://darkupper.com/index.php?title=Armor_King_(Tekken_6)&amp;diff=4092"/>
		<updated>2026-04-09T04:01:03Z</updated>

		<summary type="html">&lt;p&gt;SAUDSLAYER7472: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;audiences&amp;quot; class=&amp;quot;mainpage_row&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;mainpage_box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Armor King (Tekken 6)&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div aria-hidden=&amp;quot;true&amp;quot; role=&amp;quot;presentation&amp;quot;&amp;gt;[[File:6armorkingportrait.png|{{dir|{{{1|{{PAGELANGUAGE}}}}}|left|right}}|thumb|320px|Armor King II]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Armor King is a half-Mishima/half-King hybrid character with exceptional movement, poking, and whiff punishment who has a complete and ambiguous throw game to pressure and mixup opponents. An all-rounder villain in the ring.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
* &#039;&#039;&#039;cd&#039;&#039;&#039;: Crouch Dash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Starter Guide&amp;lt;/h1&amp;gt;&lt;br /&gt;
Armor King has one of the best whiff punishing in the game with f+2,1 and cd 2 as well as outstanding movement and pokes, your main goal is to overwhelm your opponent with your movement and grabs to force them to whiff to punish with cd 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Key Moves&amp;lt;/h2&amp;gt;&lt;br /&gt;
These are the main moves you will want to use in a match.&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=f, hcf+1 (Giant Swing)&lt;br /&gt;
|image=t6amk_f, hcf+1.gif&lt;br /&gt;
|startup=&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=H&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=&lt;br /&gt;
|onblock-color=&lt;br /&gt;
|onhit=&lt;br /&gt;
|onhit-color=&lt;br /&gt;
|oncounter=&lt;br /&gt;
|oncounter-color=&lt;br /&gt;
|description=65 damage (70 if it hits a wall) grab that armor king can use to mix opponents as shining wizard also has the same throw animation, but a different break, creating a 50/50 situation for your opponent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=f,f,f+2+4 (Shining Wizard)&lt;br /&gt;
|image=t6amk_f,f,f+2+4.gif&lt;br /&gt;
|startup=&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=H&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=&lt;br /&gt;
|onblock-color=&lt;br /&gt;
|onhit=&lt;br /&gt;
|onhit-color=&lt;br /&gt;
|oncounter=&lt;br /&gt;
|oncounter-color=&lt;br /&gt;
|description=Mix with the move above for a 50/50, may be hard to execute at point blank range&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=qcb+1+2 (Hades Drop)&lt;br /&gt;
|image=t6amk_qcb+1+2.gif&lt;br /&gt;
|startup=&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=H&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=&lt;br /&gt;
|onblock-color=&lt;br /&gt;
|onhit=&lt;br /&gt;
|onhit-color=&lt;br /&gt;
|oncounter=&lt;br /&gt;
|oncounter-color=&lt;br /&gt;
|description=Another great throw that leaves you in front of your grounded opponent for more pressure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=WS 4&lt;br /&gt;
|image=t6amk_WS_4.gif&lt;br /&gt;
|startup=&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=H&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=&lt;br /&gt;
|onblock-color=&lt;br /&gt;
|onhit=&lt;br /&gt;
|onhit-color=&lt;br /&gt;
|oncounter=&lt;br /&gt;
|oncounter-color=&lt;br /&gt;
|description=Fastest mid out of crouching to use in your wavedashes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=d+3&lt;br /&gt;
|image=t6amk_d+3.gif&lt;br /&gt;
|startup=17&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=L&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=-12&lt;br /&gt;
|onblock-color=orange&lt;br /&gt;
|onhit=+1&lt;br /&gt;
|onhit-color=green&lt;br /&gt;
|oncounter=+1&lt;br /&gt;
|oncounter-color=green&lt;br /&gt;
|description=Plus on hit low poke&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=d+4&lt;br /&gt;
|image=t6amk_d+4.gif&lt;br /&gt;
|startup=h&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=L&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=-15&lt;br /&gt;
|onblock-color=red&lt;br /&gt;
|onhit=-4&lt;br /&gt;
|onhit-color=&lt;br /&gt;
|oncounter=-4&lt;br /&gt;
|oncounter-color=&lt;br /&gt;
|description=Good range, high crushing, low poke&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=f,f+3&lt;br /&gt;
|image=t6amk_f,f+3.gif&lt;br /&gt;
|startup=18&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=H&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=0&lt;br /&gt;
|onblock-color=&lt;br /&gt;
|onhit=KD&lt;br /&gt;
|onhit-color=green&lt;br /&gt;
|oncounter=KD&lt;br /&gt;
|oncounter-color=green&lt;br /&gt;
|description=Homing and neutral on block, can be ducked&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=f,f+2 (Demon&#039;s Paw)&lt;br /&gt;
|image=t6amk_f,f+2.gif&lt;br /&gt;
|startup=17&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=M&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=-11&lt;br /&gt;
|onblock-color=orange&lt;br /&gt;
|onhit=KD&lt;br /&gt;
|onhit-color=green&lt;br /&gt;
|oncounter=KD&lt;br /&gt;
|oncounter-color=green&lt;br /&gt;
|description=Approach tool, knocks down on hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=f+1+4&lt;br /&gt;
|image=t6amk_f+1+4.gif&lt;br /&gt;
|startup=14&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=M&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=-17&lt;br /&gt;
|onblock-color=red&lt;br /&gt;
|onhit=KD&lt;br /&gt;
|onhit-color=green&lt;br /&gt;
|oncounter=KD&lt;br /&gt;
|oncounter-color=green&lt;br /&gt;
|description=Great range, guaranteed after a cd 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Stance Moves&amp;lt;/h1&amp;gt;&lt;br /&gt;
This is what you can do out of your stances.&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=cd 4&lt;br /&gt;
|image=t6amk_cd_4.gif&lt;br /&gt;
|startup=19&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=M&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=-9&lt;br /&gt;
|onblock-color=&lt;br /&gt;
|onhit=KD&lt;br /&gt;
|onhit-color=green&lt;br /&gt;
|oncounter=KD&lt;br /&gt;
|oncounter-color=green&lt;br /&gt;
|description=Safe wallsplatting mid out of cd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=cd 2 ([https://www.darkupper.com Dark Upper])&lt;br /&gt;
|image=t6amk_cd_2.gif&lt;br /&gt;
|startup=14&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=H&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=-10&lt;br /&gt;
|onblock-color=orange&lt;br /&gt;
|onhit=KD&lt;br /&gt;
|onhit-color=green&lt;br /&gt;
|oncounter=KD&lt;br /&gt;
|oncounter-color=green&lt;br /&gt;
|description=Amazing as a whiff punisher as it can be delayed for a huge dash&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MoveCard&lt;br /&gt;
|title=cd 1+4 or cd 2+3&lt;br /&gt;
|image=t6amk_cd_1+4.gif&lt;br /&gt;
|startup=&lt;br /&gt;
|startup-color=white&lt;br /&gt;
|hitlevel=H&lt;br /&gt;
|properties=&lt;br /&gt;
|onblock=&lt;br /&gt;
|onblock-color=&lt;br /&gt;
|onhit=&lt;br /&gt;
|onhit-color=&lt;br /&gt;
|oncounter=&lt;br /&gt;
|oncounter-color=&lt;br /&gt;
|description=Starts your chain grabs, recommended to memorize all of them, more info below&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Grab Tree&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:grabtree.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Combos&amp;lt;/h1&amp;gt;&lt;br /&gt;
Combo resources can be found [https://docs.google.com/spreadsheets/u/3/d/e/2PACX-1vSrQDVLlXLCnW7Bo1LnF2yBjObEBWady8sfX4Fz8j2lUIpAINFQWa0f5-qBLUR8QMcjEX5NtCx1pgUU/pubhtml?pli=1#gid=252612775 here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Stance Transitions&amp;lt;/h1&amp;gt;&lt;br /&gt;
How to get into stance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{StanceTable&lt;br /&gt;
| rows =&lt;br /&gt;
{{StanceRow | input = f,n,d,df | stance = cd}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Punishers&amp;lt;/h1&amp;gt;&lt;br /&gt;
Use these moves when you have at least a  +10 frame advantage to punish your opponent.&lt;br /&gt;
&lt;br /&gt;
{{PunishTable&lt;br /&gt;
| rows =&lt;br /&gt;
{{PunishRow | frames =10 | standing =2,1  | crouching =FC 1 }}&lt;br /&gt;
{{PunishRow | frames =11 | standing =2,1  | crouching =WS 4 }}&lt;br /&gt;
{{PunishRow | frames =12  | standing =b+1,2  | crouching =WS 2 }}&lt;br /&gt;
{{PunishRow | frames =14  | standing =f+1+4  | crouching =WS 2 }}&lt;br /&gt;
{{PunishRow | frames =15  | standing =uf+4  | crouching =WS 2 }}&lt;br /&gt;
{{PunishRow | frames =16  | standing =uf+4  | crouching =WS 1 }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SAUDSLAYER7472</name></author>
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